]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Emisse [Thu, 4 Jan 2024 12:03:28 +0000 (05:03 -0700)]
Buff holo and mild structural adjustment (#23515)
buff holo
Ilya246 [Thu, 4 Jan 2024 10:56:38 +0000 (14:56 +0400)]
much cheaper plasma (#23283)
cheaplasma
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Pancake [Thu, 4 Jan 2024 10:44:01 +0000 (02:44 -0800)]
Tweak Spell of All-Consuming Cleanliness (#23512)
Update trashbag.yml
Changed down to a reasonable amount.
KittenColony [Thu, 4 Jan 2024 09:49:51 +0000 (22:49 +1300)]
Spinal spike marking for Reptilians (#23220)
* backspikes added
* added backspikes to meta.json
* fixed capitalization
* fix attempt 2
* suffering
* Revert "suffering"
This reverts commit
d9ee23ccd209e8de5b190668f3b795088e8ab139 .
* Balance is restored
* Revert "Balance is restored"
This reverts commit
fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05 .
* Revert "Revert "Balance is restored""
This reverts commit
f0a809f258973e0605311250d969e0600a970ebc .
Boaz1111 [Thu, 4 Jan 2024 05:53:44 +0000 (06:53 +0100)]
makes the shotgun cartridge dispensers like the ammo boxes (#23388)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Ed [Thu, 4 Jan 2024 05:51:22 +0000 (08:51 +0300)]
Toy Tesla (#23370)
* teddy tesla
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Mr. 27 [Thu, 4 Jan 2024 05:51:09 +0000 (00:51 -0500)]
kobold monkey have KB name identifier (#23505)
inital
Mr. 27 [Thu, 4 Jan 2024 05:36:01 +0000 (00:36 -0500)]
Give slime mob speech sounds (#23456)
inital
Geekyhobo [Thu, 4 Jan 2024 05:31:58 +0000 (00:31 -0500)]
Aghost Now Can Drop Things Wherever They Want (#23502)
* Aghost Now Can Drop Things Wherever They Want
* update admin CL
* Update Resources/Changelog/Admin.yml
* Update Resources/Prototypes/tags.yml
* Update Resources/Prototypes/tags.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
LankLTE [Thu, 4 Jan 2024 04:45:23 +0000 (20:45 -0800)]
Add cvar to show new players in ahelp (#23265)
* Implement cvar
* Enable cvar on Wizden
metalgearsloth [Thu, 4 Jan 2024 04:28:46 +0000 (15:28 +1100)]
Update submodule to 202.1.0 (#23501)
SpeltIncorrectyl [Thu, 4 Jan 2024 04:23:47 +0000 (04:23 +0000)]
The Flatpacker 1001 can now make flatpacks for computers. (#23471)
* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
metalgearsloth [Thu, 4 Jan 2024 04:17:04 +0000 (15:17 +1100)]
Add RoomFill markers (#22293)
* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
metalgearsloth [Thu, 4 Jan 2024 04:13:19 +0000 (15:13 +1100)]
Small adjustment for elookup api (#22447)
* Small adjustment for elookup api
* fix
metalgearsloth [Thu, 4 Jan 2024 04:04:43 +0000 (15:04 +1100)]
Fix biome marker dupes (#23500)
Leon Friedrich [Thu, 4 Jan 2024 03:33:43 +0000 (22:33 -0500)]
Makes`GameTicker` use `FlushEntities()` (#23299)
themias [Thu, 4 Jan 2024 03:29:02 +0000 (22:29 -0500)]
Add clown emergency oxygen tank (#23495)
* Add clown emergency oxygen tank
* increase pressure and volume slightly due to less o2 percentage
metalgearsloth [Thu, 4 Jan 2024 03:25:32 +0000 (14:25 +1100)]
Salvage magnet revamp (#23119)
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
metalgearsloth [Thu, 4 Jan 2024 03:00:42 +0000 (14:00 +1100)]
Update submodule to 202.0.0 (#23498)
metalgearsloth [Thu, 4 Jan 2024 02:50:48 +0000 (13:50 +1100)]
Use IComponentState for compstates (#21905)
Leon Friedrich [Thu, 4 Jan 2024 02:26:25 +0000 (21:26 -0500)]
Changes required for frozen event bus PR (#23493)
* Changes required for frozen event bus PR
* Fix RoundEndTest
deathride58 [Thu, 4 Jan 2024 02:23:27 +0000 (21:23 -0500)]
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)
cleans up a bunch of RandomSpriteComponent yaml entries
Hannah Giovanna Dawson [Thu, 4 Jan 2024 02:19:22 +0000 (02:19 +0000)]
Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing
The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.
Improve switching MIDI songs by:
0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit
Blazeror [Thu, 4 Jan 2024 02:18:37 +0000 (03:18 +0100)]
Makes vials work in dispensers (#23473)
* Match solution names
* Y TEST FAIL?
* 2am fix it tomorrow if it doesn't work now
metalgearsloth [Thu, 4 Jan 2024 02:04:14 +0000 (13:04 +1100)]
Minor biomes change (#23494)
Maybe fixes void if there's exceptions, idk
AJCM-git [Thu, 4 Jan 2024 01:33:09 +0000 (21:33 -0400)]
UseDelay + ItemCooldown merge (#22502)
Leon Friedrich [Thu, 4 Jan 2024 01:08:23 +0000 (20:08 -0500)]
Changes required for engine PR (#23488)
Leon Friedrich [Thu, 4 Jan 2024 00:58:38 +0000 (19:58 -0500)]
Add PVS benchmark (#23166)
* Add PVS benchmark
* poke tests
* Shuffle players around
* Add caveat
* Add CycleTick() benchmark
* Make async false
* Oops
themias [Thu, 4 Jan 2024 00:41:39 +0000 (19:41 -0500)]
Increase zombie prying time for bolted doors (#23383)
Alekshhh [Thu, 4 Jan 2024 00:40:22 +0000 (02:40 +0200)]
Green-Red Jester Outfit Change (#23454)
jokaire
IlyaElDunaev [Thu, 4 Jan 2024 00:39:23 +0000 (03:39 +0300)]
Tarantula improvement (#23449)
Tarantula baff
deathride58 [Thu, 4 Jan 2024 00:39:00 +0000 (19:39 -0500)]
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
Mr. 27 [Thu, 4 Jan 2024 00:36:48 +0000 (19:36 -0500)]
Tarantula voice (#23459)
* inital
* new
themias [Thu, 4 Jan 2024 00:36:31 +0000 (19:36 -0500)]
microwave ejection tweak (#23460)
deathride58 [Thu, 4 Jan 2024 00:36:13 +0000 (19:36 -0500)]
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)
* smoke grenade license compliance
* source link
* lets bring the pin sound down a peg
Emisse [Thu, 4 Jan 2024 00:34:56 +0000 (17:34 -0700)]
barratry update (#23487)
Nemanja [Thu, 4 Jan 2024 00:34:47 +0000 (19:34 -0500)]
Chill bounties + fixes (#23411)
* Chill bounties + fixes
* localize
* fix arbitage
Errant [Thu, 4 Jan 2024 00:34:28 +0000 (01:34 +0100)]
Beacon Update Aspid (#23448)
* beacons
* improved beacon overlap in med and sci
Emisse [Thu, 4 Jan 2024 00:33:34 +0000 (17:33 -0700)]
gemini update (#23486)
Emisse [Thu, 4 Jan 2024 00:33:23 +0000 (17:33 -0700)]
meta update (#23484)
* meta update
* lower diff?
Emisse [Thu, 4 Jan 2024 00:32:34 +0000 (17:32 -0700)]
marathon update (#23483)
Emisse [Thu, 4 Jan 2024 00:32:25 +0000 (17:32 -0700)]
fland update (#23482)
Emisse [Thu, 4 Jan 2024 00:32:19 +0000 (17:32 -0700)]
box update (#23481)
Emisse [Thu, 4 Jan 2024 00:32:11 +0000 (17:32 -0700)]
bagel update (#23480)
Leon Friedrich [Thu, 4 Jan 2024 00:22:32 +0000 (19:22 -0500)]
Update engine to v201.0.0 (#23485)
deathride58 [Thu, 4 Jan 2024 00:17:06 +0000 (19:17 -0500)]
Blindness hotfix (content side) (#23465)
* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
Leon Friedrich [Thu, 4 Jan 2024 00:04:31 +0000 (19:04 -0500)]
Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
Alzore [Wed, 3 Jan 2024 22:42:35 +0000 (16:42 -0600)]
Gauze recipe in medfab (#23417)
* Gauzelathe
* latherecipe
PrPleGoo [Wed, 3 Jan 2024 22:29:37 +0000 (23:29 +0100)]
Client commands: clean up and localize (#22897)
* action commands
* atmos debug commands
* comming
* credits command
* debug commands
* usage
* usings
* debug pathfinding command
* grouping entity menu command
* hide mechanisms command
* commit
* mapping client side setup command
* open ahelp command
* set menu visibility command
* commit
* show mechanisms command
* toggle health overlay command
* toggle outline command
* stage
* disable once
* ioc
* namespaces
* WriteError
* clean up command usage
* don't abbriviate
* ActionsCommands
* AtmosDebugCommands
* the rest
* oops
* undo
Flareguy [Wed, 3 Jan 2024 22:22:37 +0000 (16:22 -0600)]
Ports the /tg/ airlock deny sounds (#22954)
ports /tg/ airlock deny sounds
lzk [Wed, 3 Jan 2024 22:21:53 +0000 (23:21 +0100)]
Vendors now will say "Thanks for using!" (#23023)
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Ilya246 [Wed, 3 Jan 2024 21:58:01 +0000 (01:58 +0400)]
let terminator endoskeleton pry doors (#23468)
* pry
* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
deathride58 [Wed, 3 Jan 2024 21:39:04 +0000 (16:39 -0500)]
Dims the light source of service lights (#23437)
nerfs service lights because they are bRIGHT
21Melkuu [Wed, 3 Jan 2024 21:34:31 +0000 (00:34 +0300)]
buff RPED capacity (#23455)
Alzore [Wed, 3 Jan 2024 21:30:02 +0000 (15:30 -0600)]
Gauze Recolor (#23409)
gauzerecolor
lapatison [Wed, 3 Jan 2024 21:25:18 +0000 (00:25 +0300)]
Circuit floor tile print (#23467)
stuff
Alekshhh [Wed, 3 Jan 2024 21:23:55 +0000 (23:23 +0200)]
Monkey Visual Change (#23464)
* monk
* meta
themias [Wed, 3 Jan 2024 21:23:36 +0000 (16:23 -0500)]
refueling lit welder explosion fix (#23469)
* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
ninruB [Wed, 3 Jan 2024 18:24:02 +0000 (20:24 +0200)]
Add hand labeler to autolathe (#23457)
add thingy to lathe
Dakamakat [Wed, 3 Jan 2024 14:14:01 +0000 (17:14 +0300)]
fix(artifact_analyzer.yml): decrease required power (#23447)
Emisse [Wed, 3 Jan 2024 11:19:02 +0000 (04:19 -0700)]
striker update (#23440)
Errant [Wed, 3 Jan 2024 09:35:36 +0000 (10:35 +0100)]
skull warning border (#23433)
skullie contrast
Chief-Engineer [Wed, 3 Jan 2024 09:26:13 +0000 (03:26 -0600)]
Enable panic bunker by default (#23252)
* update cvars
* vote 1984
* rip
* add custom reason
* make panic_bunker.enabled a server cvar
I am kind of guessing
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
deathride58 [Wed, 3 Jan 2024 09:07:02 +0000 (04:07 -0500)]
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
deathride58 [Wed, 3 Jan 2024 08:46:11 +0000 (03:46 -0500)]
Glowy lights - light fixtures now actually glow (#23428)
* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
lzk [Wed, 3 Jan 2024 08:36:05 +0000 (09:36 +0100)]
make plushie rouney rotateable (#22902)
make rouney rotateable
deathride58 [Wed, 3 Jan 2024 08:35:25 +0000 (03:35 -0500)]
Shader cleanup - applies DRY to various shaders in the game (#23294)
shader cleanup - applies DRY to various shaders in the game
Mr. 27 [Wed, 3 Jan 2024 08:32:38 +0000 (03:32 -0500)]
head revolutionaries are now blue (#23432)
* inital2
* raemove break
metalgearsloth [Wed, 3 Jan 2024 07:57:36 +0000 (18:57 +1100)]
Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
DrSmugleaf [Wed, 3 Jan 2024 07:57:28 +0000 (23:57 -0800)]
Fix another error on round restart when terminating spreaders (#23201)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
lzk [Wed, 3 Jan 2024 07:41:53 +0000 (08:41 +0100)]
Lil profile editor rearrange (#23305)
metalgearsloth [Wed, 3 Jan 2024 07:36:22 +0000 (18:36 +1100)]
Update submodule to 200.0.0 (#23426)
themias [Wed, 3 Jan 2024 06:31:58 +0000 (01:31 -0500)]
Fix a few cyborg interactions (#23391)
Fix cyborg interactions
metalgearsloth [Wed, 3 Jan 2024 06:24:02 +0000 (17:24 +1100)]
AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
Mr. 27 [Wed, 3 Jan 2024 06:17:06 +0000 (01:17 -0500)]
Syndicate agents are now red (#23420)
inital
Nemanja [Wed, 3 Jan 2024 06:16:37 +0000 (01:16 -0500)]
Fix small logic issue in item slot swapping (#23378)
fix swapping item slots sometimes failing
Nemanja [Wed, 3 Jan 2024 06:16:02 +0000 (01:16 -0500)]
Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
PJBot [Wed, 3 Jan 2024 05:37:21 +0000 (05:37 +0000)]
Automatic changelog update
zzylex [Wed, 3 Jan 2024 05:36:16 +0000 (00:36 -0500)]
Allow plungers to be fired by bows and embedded into entities (#23406)
* allow plungers to be fired by bows and embedded into entities
* fixed bow being able to shoot every object
Nemanja [Wed, 3 Jan 2024 05:33:54 +0000 (00:33 -0500)]
Disposals resprite [take 2] (#23418)
Disposals resprite
PJBot [Wed, 3 Jan 2024 05:14:01 +0000 (05:14 +0000)]
Automatic changelog update
CaasGit [Wed, 3 Jan 2024 05:12:56 +0000 (21:12 -0800)]
Wire up the slime people TypingIndicator to use the existing slime speech. (#23415)
DrSmugleaf [Wed, 3 Jan 2024 03:08:50 +0000 (19:08 -0800)]
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414)
Emisse [Wed, 3 Jan 2024 01:53:48 +0000 (18:53 -0700)]
bagel update (#23410)
PJBot [Wed, 3 Jan 2024 01:37:25 +0000 (01:37 +0000)]
Automatic changelog update
Admiral-Obvious-001 [Wed, 3 Jan 2024 01:36:18 +0000 (17:36 -0800)]
Added info to body bag description. (#23407)
Tells people that the body bag stops rot.
Emisse [Tue, 2 Jan 2024 23:59:08 +0000 (16:59 -0700)]
meta update (#23402)
Emisse [Tue, 2 Jan 2024 23:59:01 +0000 (16:59 -0700)]
marathon update (#23401)
Emisse [Tue, 2 Jan 2024 23:58:41 +0000 (16:58 -0700)]
fland update (#23400)
Emisse [Tue, 2 Jan 2024 23:58:29 +0000 (16:58 -0700)]
box update (#23399)
Emisse [Tue, 2 Jan 2024 23:58:13 +0000 (16:58 -0700)]
bagel update (#23398)
deltanedas [Tue, 2 Jan 2024 23:28:03 +0000 (23:28 +0000)]
saltern rd drip (#23379)
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Tue, 2 Jan 2024 23:27:48 +0000 (23:27 +0000)]
atlas rd drip (#23381)
Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Tue, 2 Jan 2024 21:12:14 +0000 (21:12 +0000)]
Automatic changelog update
Adrian16199 [Tue, 2 Jan 2024 21:11:37 +0000 (22:11 +0100)]
Limits marking for certain species. (#23385)
Was told that due to the bandages bein added, the fact that reptilians not having a limit is technicly a bug and should be fix. So might aswell prevent anythin happening in the future for other species.
Could make the limiter up to 4 but thats up to discussion ¯\_(ツ)_/¯
themias [Tue, 2 Jan 2024 21:11:09 +0000 (16:11 -0500)]
refill welders from wall dispensers (#23376)
PJBot [Tue, 2 Jan 2024 18:54:40 +0000 (18:54 +0000)]
Automatic changelog update
Ilya246 [Tue, 2 Jan 2024 18:53:35 +0000 (22:53 +0400)]
biofabricator (#23319)
* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
PJBot [Tue, 2 Jan 2024 18:50:25 +0000 (18:50 +0000)]
Automatic changelog update
778b [Tue, 2 Jan 2024 18:49:20 +0000 (21:49 +0300)]
Fixed mice behavior of eating everything (#23322)
* Added precondition for EatTask
* Added Thirsty precondition for htn drink task
* Added start state for hungry and thirsty components
* Update nutrition.yml
* Fixed pascalcase's