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git.smokeofanarchy.ru Git - space-station-14.git/log
Krunklehorn [Sun, 25 Feb 2024 13:08:14 +0000 (08:08 -0500)]
Fix candy bowls (#25514)
* Before SharedItemSystem
* Fixes mispredict, removed unused
* Fix physics
PJBot [Sun, 25 Feb 2024 11:37:23 +0000 (11:37 +0000)]
Automatic changelog update
metalgearsloth [Sun, 25 Feb 2024 11:36:17 +0000 (22:36 +1100)]
Revert "Cleanup ExecutionSystem (#24382)" (#25555)
* Revert "Cleanup ExecutionSystem (#24382)"
This reverts commit
bcbe2ec1af39ad1fea286fd27a40bc3794a2ce34 .
* Revert "Executions (#24150)"
This reverts commit
2e83f5a0ecc5fea0177acd94e22133de0d614588 .
# Conflicts:
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
nikthechampiongr [Sun, 25 Feb 2024 11:07:10 +0000 (13:07 +0200)]
Cleanup ExecutionSystem (#24382)
* Creat Execution Component and add to sharp items
* Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
and remove gun code from the system.
The melee weapon modifier which was dependant on swing rate was removed.
The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
It is added just before the gun fires and removed after an attempt is made.
* Fix bugs
The execution completed text will now only show up if the gun fires.
The client also no longer crashes because I forgot to network the component.
* Remove clumsy text
* Make BaseSword abstract
* Add ExecutionComponent to every weapon
* Fix bug
* Remove execution comp from battery weapons
Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.
* Cleanup
* Revert "Remove clumsy text"
This reverts commit
a46da6448d5d179a4e936f9213d5622bedb58a16 .
* Actually fix the ExecutionSystem
Everything about the shot goes through the gun system now.
The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
with 9 times damage for no reason.
In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
system do not play well with a projectile that has the same start and end position.
* Make launchers able to execute
* Fix prediction bug
The OnAmmoShotEvent is only raised on the server.
* Readd ability for clowns to accidentally shoot themselves while executing
* Cleanup
* Reset melee cooldown to initial value
* Address reviews fix bug
Addressed reviews on overriding messages.
Now I actually mark doafters as handled.
Return normal cooldown to some meleeweapons I forgot on the previous commit.
* Address Reviews
Remove duplication
* Exorcise codebase
Remove evil null coercion that I was sure I removed a while ago
* Address reviews again
* Remove melee weapon attack logic and rely on the system. Remove gun and
melee checks.
* Make system functional again and cleanup
* Remove code I forgot to remove
* Cleanup
* stalled
* Selectively revert gun penetration
The collision layer check doesn't work and I don't have time to fix it.
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
metalgearsloth [Sun, 25 Feb 2024 10:58:08 +0000 (21:58 +1100)]
Selectively revert gun penetration (#25551)
The collision layer check doesn't work and I don't have time to fix it.
PJBot [Sun, 25 Feb 2024 07:37:28 +0000 (07:37 +0000)]
Automatic changelog update
Flesh [Sun, 25 Feb 2024 07:36:22 +0000 (08:36 +0100)]
Made ordering multiple crates at cargo order multiple crates (#25518)
* please tell me this is empty
* it wasn't empty, fixing that
* This should fix it
* fix for the fix
* address changes
* fix
* Added some comments, hoping that failed test was a fluke.
Ubaser [Sun, 25 Feb 2024 04:41:13 +0000 (15:41 +1100)]
pAI map button sprite change (#25384)
* add
* ya
* add
Ubaser [Sun, 25 Feb 2024 04:29:20 +0000 (15:29 +1100)]
Increase contrast with hand select for Ashen UI theme (#25517)
add
metalgearsloth [Sun, 25 Feb 2024 03:33:07 +0000 (14:33 +1100)]
Update submodule to 211.0.2 (#25536)
Debug [Sun, 25 Feb 2024 03:00:28 +0000 (04:00 +0100)]
Prevent clients from setting their species to whatever they want (#25535)
Prevent epic hack
PJBot [Sun, 25 Feb 2024 02:41:54 +0000 (02:41 +0000)]
Automatic changelog update
ArchPigeon [Sun, 25 Feb 2024 02:40:49 +0000 (21:40 -0500)]
Remove the ability for command or any antag-safe role from being initial infected in zombie mode (#25529)
Remove the ability for command to be initial infected in zombie mode
PJBot [Sun, 25 Feb 2024 02:30:22 +0000 (02:30 +0000)]
Automatic changelog update
beck-thompson [Sun, 25 Feb 2024 02:29:16 +0000 (18:29 -0800)]
Fixed Fire Extinguisher safety range (#25534)
github-actions[bot] [Sun, 25 Feb 2024 01:28:11 +0000 (20:28 -0500)]
Update Credits (#25532)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sat, 24 Feb 2024 01:46:08 +0000 (01:46 +0000)]
Automatic changelog update
Eris [Sat, 24 Feb 2024 01:45:02 +0000 (20:45 -0500)]
Fix a single grammar error (#25512)
Update food-component.ftl
why was I the only one that noticed it
lapatison [Fri, 23 Feb 2024 15:51:03 +0000 (18:51 +0300)]
Minor cookie fortune fix (#25503)
minor locale fix
lzk [Fri, 23 Feb 2024 13:49:27 +0000 (14:49 +0100)]
Make cargo order unanchored thruster and gyroscope (#25497)
PJBot [Fri, 23 Feb 2024 13:20:58 +0000 (13:20 +0000)]
Automatic changelog update
Vasilis [Fri, 23 Feb 2024 13:19:52 +0000 (14:19 +0100)]
Fix centcom and other jobs with setPreference set to false showing up anyway (#25496)
* God dammit pjb
* Smol cleanup
Ed [Fri, 23 Feb 2024 11:49:47 +0000 (14:49 +0300)]
Fix attribution (#25495)
Update attributions.yml
metalgearsloth [Fri, 23 Feb 2024 07:12:23 +0000 (18:12 +1100)]
Optimise DecalOverlay (#25266)
ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
metalgearsloth [Fri, 23 Feb 2024 07:12:12 +0000 (18:12 +1100)]
Update submodule to 211.0.0 (#25489)
PJBot [Fri, 23 Feb 2024 06:54:44 +0000 (06:54 +0000)]
Automatic changelog update
liltenhead [Fri, 23 Feb 2024 06:53:38 +0000 (22:53 -0800)]
Buff emergency welder (#25483)
fuel count
PJBot [Fri, 23 Feb 2024 04:05:50 +0000 (04:05 +0000)]
Automatic changelog update
Pieter-Jan Briers [Fri, 23 Feb 2024 04:04:44 +0000 (05:04 +0100)]
Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.
This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.
We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).
Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.
* Fix jittery job icons in lists.
They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.
Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)
Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.
Also gave a margin next to the icon on the crew manifest. Margins people!
Pieter-Jan Briers [Fri, 23 Feb 2024 04:02:59 +0000 (05:02 +0100)]
Switch project files to C# 12. (#25487)
Just unlocks new language features like primary constructors.
MACMAN2003 [Fri, 23 Feb 2024 01:42:00 +0000 (17:42 -0800)]
Add Ratvar (#24958)
* Create ratvar.yml
* restore balance to the universe
* scale issues
mfw nar-sie is smaller
* spawner + spawn anim
a shitty spawn anim is better than no spawn anim
* undenseify
no longer as dense as a dying neutron star
Tayrtahn [Fri, 23 Feb 2024 01:09:43 +0000 (20:09 -0500)]
Add prediction to Openable (#25477)
* Fix formatting problem with FullOpened
* Moved to Shared and networked
* Revert "Fix formatting problem with FullOpened"
This reverts commit
f8353403da830a4402bdd457bcf24a2432a5f566 .
PJBot [Fri, 23 Feb 2024 01:06:17 +0000 (01:06 +0000)]
Automatic changelog update
lzk [Fri, 23 Feb 2024 01:05:11 +0000 (02:05 +0100)]
Make galoshes obtainable and slowing you (#25484)
* make galoshes obtainable and slowing you
* Update specific.yml
Tayrtahn [Fri, 23 Feb 2024 01:04:23 +0000 (20:04 -0500)]
Fix examine text bug for Openable Drinkables (#25478)
Break up Opened/Closed and fill level onto separate lines
Nemanja [Thu, 22 Feb 2024 23:01:31 +0000 (18:01 -0500)]
Predict doors and airlocks (#25419)
* predict doors and airlocks
* prying, too
* ack
* eek
I.K [Thu, 22 Feb 2024 21:40:46 +0000 (15:40 -0600)]
Give "DO NOT MAP" suffix to handheld crew monitor (#25473)
don'
PJBot [Thu, 22 Feb 2024 12:19:51 +0000 (12:19 +0000)]
Automatic changelog update
Whisper [Thu, 22 Feb 2024 12:18:46 +0000 (07:18 -0500)]
fix reagent slime role description being friendly (#25466)
PJBot [Thu, 22 Feb 2024 12:00:47 +0000 (12:00 +0000)]
Automatic changelog update
Ps3Moira [Thu, 22 Feb 2024 11:59:41 +0000 (03:59 -0800)]
Add Large Wood Floors (#25462)
Large Wood Floors
PJBot [Thu, 22 Feb 2024 11:29:09 +0000 (11:29 +0000)]
Automatic changelog update
lzk [Thu, 22 Feb 2024 11:28:03 +0000 (12:28 +0100)]
Make even more items good looking in inventory + size changing (#25461)
* Make even more items good looking in inventory
* holoprojecrots
HoofedEar [Thu, 22 Feb 2024 11:26:02 +0000 (03:26 -0800)]
Add RequiresGrid component (#23394)
* saving working code
* add checks for deletion
PJBot [Thu, 22 Feb 2024 11:16:16 +0000 (11:16 +0000)]
Automatic changelog update
liltenhead [Thu, 22 Feb 2024 11:15:10 +0000 (03:15 -0800)]
Red flashlight color for assault borg (#25465)
assaultborglight
PJBot [Thu, 22 Feb 2024 11:04:50 +0000 (11:04 +0000)]
Automatic changelog update
J. Brown [Thu, 22 Feb 2024 11:03:44 +0000 (11:03 +0000)]
Fix #22933 - Job-specific Uplink items leaking to non-job minds (#23179)
Fix for 22933 - SharedMindSystem now checks for VisitingMindComponent too.
PJBot [Thu, 22 Feb 2024 11:01:41 +0000 (11:01 +0000)]
Automatic changelog update
metalgearsloth [Thu, 22 Feb 2024 11:00:35 +0000 (22:00 +1100)]
Revert "Remove handheld crew monitor (#24761)" (#25439)
* Revert "Remove handheld crew monitor (#24761)"
This reverts commit
bbc6d29d21df618f7aaf51550da5d71d2e31da04 .
# Conflicts:
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Research/biochemical.yml
# Resources/migration.yml
* changes
* zeweh
* dergs
metalgearsloth [Thu, 22 Feb 2024 11:00:25 +0000 (22:00 +1100)]
Remove obs kit (#24768)
Syndi handheld crew monitor got removed. Give them their own content instead of reskinning NT stuff.
PJBot [Thu, 22 Feb 2024 07:33:49 +0000 (07:33 +0000)]
Automatic changelog update
beck-thompson [Thu, 22 Feb 2024 07:32:43 +0000 (23:32 -0800)]
Changed radio jammer wattage from 6 -> 2 (#25432)
Changed wattage from 6 -> 2
PJBot [Thu, 22 Feb 2024 02:55:22 +0000 (02:55 +0000)]
Automatic changelog update
Whisper [Thu, 22 Feb 2024 02:54:15 +0000 (21:54 -0500)]
Fix xeno and dragon blood levels (#25442)
lzk [Thu, 22 Feb 2024 02:44:22 +0000 (03:44 +0100)]
Little rework of existing yaml flatpacks (#24814)
* Little rework of existing yaml flatpacks
* comit 2
* 55
* 66
* 77
* WRAAAA
* done mr sloth
* Update flatpack.yml
* fix??
PJBot [Thu, 22 Feb 2024 00:20:56 +0000 (00:20 +0000)]
Automatic changelog update
genderGeometries [Thu, 22 Feb 2024 00:19:50 +0000 (19:19 -0500)]
Crop harvest int cast fix (#25453)
* deleted int cast on solution amount
* deleted int cast on solution amount for real
PJBot [Wed, 21 Feb 2024 23:42:32 +0000 (23:42 +0000)]
Automatic changelog update
Killerqu00 [Wed, 21 Feb 2024 23:41:26 +0000 (00:41 +0100)]
Fix EVA helmets quickequip (#25448)
fix quickequip
PJBot [Wed, 21 Feb 2024 23:27:34 +0000 (23:27 +0000)]
Automatic changelog update
MjrLandWhale [Wed, 21 Feb 2024 23:26:28 +0000 (17:26 -0600)]
Dispenser jug fix (#25450)
* Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants.
* Removes chemdispensible type from DrinkBase entity
* Updated drink jug names to differentiate from chem jugs
* Add FitsInDispenser type to DrinkGlassBase. Re-allows glasses into beaker slots
metalgearsloth [Wed, 21 Feb 2024 22:14:57 +0000 (09:14 +1100)]
Fix bwoink sounds (#25441)
* Fix bwoink sounds
Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow.
* a
keronshb [Wed, 21 Feb 2024 20:53:46 +0000 (15:53 -0500)]
Moves muted to shared (#25374)
* moves muted to shared
* fixes usings
* Update MutedComponent.cs
funny webedit
* Update MutedComponent.cs
oops using statement webedit
Velcroboy [Wed, 21 Feb 2024 20:53:12 +0000 (14:53 -0600)]
Adds random pill canister (#25316)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
PJBot [Wed, 21 Feb 2024 14:48:29 +0000 (14:48 +0000)]
Automatic changelog update
Fildrance [Wed, 21 Feb 2024 14:47:23 +0000 (17:47 +0300)]
fix: #25102 cryo pod now uses health-analyzer system to update body state in UI (#25109)
* fix: cryo pod now uses health-analyzer system to update body state in UI
* refactor: use EntityEventRefHandler instead ComponentEventRefHandler in CryoPodComponent subscribe on EntRemovedFromContainerMessage
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Emisse [Wed, 21 Feb 2024 11:22:29 +0000 (04:22 -0700)]
packed update (#25437)
Krunklehorn [Wed, 21 Feb 2024 06:59:06 +0000 (01:59 -0500)]
Updates to Packed (#24907)
Removed Chef counter windoors, added RD dresser, put bedsheets in all head dressers except captain's
Krunklehorn [Wed, 21 Feb 2024 06:57:23 +0000 (01:57 -0500)]
Voice trigger fixes, death acidifier typos (#24941)
* Fixed length check, added attempt event, added popups on failure
* Fixed file name typo, fixed description
* Converted to else-if
PJBot [Wed, 21 Feb 2024 06:53:09 +0000 (06:53 +0000)]
Automatic changelog update
dffdff2423 [Wed, 21 Feb 2024 06:52:03 +0000 (00:52 -0600)]
Add option for admins to disable bwoink (#25008)
* Add option for admins to disable bwoink
In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.
* Add silent indicator to discord relay
* Use string interpolation
FungiFellow [Wed, 21 Feb 2024 06:51:11 +0000 (00:51 -0600)]
Remove Acidifier from Syndie Uplink and Increase Price to 4tc (#25039)
* Blacklist Acidifier from Nukie Uplink and Increase Price to 4tc
* Removing Category to just disappear it from uplinks while keeping the item?
* Price 4, Nukie Uplink Only
* Update uplink_catalog.yml
* Added one backspace
PJBot [Wed, 21 Feb 2024 06:50:45 +0000 (06:50 +0000)]
Automatic changelog update
Emisse [Wed, 21 Feb 2024 06:50:08 +0000 (23:50 -0700)]
Kill blumpkin donut (#25431)
potato1234_x [Wed, 21 Feb 2024 06:49:39 +0000 (16:49 +1000)]
Spaceman's Trumpet and Lily (#25090)
* trumpet + lily +polypy
* trumbet
PJBot [Wed, 21 Feb 2024 06:43:58 +0000 (06:43 +0000)]
Automatic changelog update
EdenTheLiznerd [Wed, 21 Feb 2024 06:42:52 +0000 (23:42 -0700)]
Nerfs normal nettles to be weaker than their deathnettle counterparts (#25177)
Had an oopsie!
PJBot [Wed, 21 Feb 2024 06:42:43 +0000 (06:42 +0000)]
Automatic changelog update
Sphiral [Wed, 21 Feb 2024 06:41:37 +0000 (00:41 -0600)]
Adds a mask slot and moves adminPDA to new ID slot for aghost (#25402)
takemysoult [Wed, 21 Feb 2024 06:41:01 +0000 (09:41 +0300)]
add syndicate hud to nukeops uplink (#25087)
PJBot [Wed, 21 Feb 2024 06:40:12 +0000 (06:40 +0000)]
Automatic changelog update
metalgearsloth [Wed, 21 Feb 2024 06:39:52 +0000 (17:39 +1100)]
Remove contests (#25425)
- Not mentioned anywhere ingame.
- Stupid.
PoorMansDreams [Wed, 21 Feb 2024 06:39:05 +0000 (22:39 -0800)]
No More DMCA over pirate_start (#25153)
ARRG!
Ben Velie [Wed, 21 Feb 2024 06:38:29 +0000 (00:38 -0600)]
Add guidebook page for the RTG (#25040)
The Radioisotope Thermoelectric Generator (RTG) isa power source that
players may encounter in the game that doesn't have an entry in the
guidebook yet. This commit fixes that.
Emisse [Wed, 21 Feb 2024 06:36:31 +0000 (23:36 -0700)]
train update (#25428)
* train update
* argh
* forgor
PJBot [Wed, 21 Feb 2024 06:35:52 +0000 (06:35 +0000)]
Automatic changelog update
deltanedas [Wed, 21 Feb 2024 06:34:47 +0000 (06:34 +0000)]
add troll conducting gloves to uplink (#25227)
* add conducting gloves
* add conducting gloves to uplink
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
AlexUm & XGabriel08X [Wed, 21 Feb 2024 06:31:32 +0000 (07:31 +0100)]
Uplink hardsuit bundles rework (#25189)
Change of the hardsuit bundles to be better
Co-authored-by: AlexUm <alexum444@gmail.com>
Jessica M [Wed, 21 Feb 2024 06:29:18 +0000 (22:29 -0800)]
Upgrade trash bag max item size to Normal (#25241)
* Upgrade trash bag size to Normal
* let the belt and trash bag box hold the buffed trash bags
---------
Co-authored-by: Jessica M <jessica@maybe.sh>
Ko4ergaPunk [Wed, 21 Feb 2024 06:28:26 +0000 (09:28 +0300)]
Add new stairs (#25212)
* Add new stairs
* Resprite
* Resprite again
* empty
PJBot [Wed, 21 Feb 2024 06:27:29 +0000 (06:27 +0000)]
Automatic changelog update
Hanz [Wed, 21 Feb 2024 06:26:23 +0000 (01:26 -0500)]
Dept. Head Dresser + Locker Fixup (#25206)
* standardized dresser and locker contents for heads
what it says on the tin
* No more 3 labcoats CMO
yup
PJBot [Wed, 21 Feb 2024 06:24:10 +0000 (06:24 +0000)]
Automatic changelog update
Debug [Wed, 21 Feb 2024 06:23:04 +0000 (07:23 +0100)]
Remove drones, fix InnateToolSystem (#25372)
* Fix drones
* They dont need a full bloodstream
* Incorrect indentation
* Nuke drones
* Fix ClothingHeadHatCatEars
* Remove last mention of drones
* Implement requested changes
Hanz [Wed, 21 Feb 2024 06:22:30 +0000 (01:22 -0500)]
Hud Standardization (#25208)
* Standardization of the Eyepatches
what it says on the tin
* added the pun...
yea
potato1234_x [Wed, 21 Feb 2024 06:21:45 +0000 (16:21 +1000)]
allow happy honk to hold medium sized items (#25245)
allow happy honk to hold medium
Tayrtahn [Wed, 21 Feb 2024 06:17:56 +0000 (01:17 -0500)]
Add fill level sprites for all the drinks (#25319)
* Fill levels for cuba libre
* Absinthe glass
* Acid Spit
* Ale glass
* Devil's kiss
* Doctor's delight (ugghh)
* Blue Curacao and Emerald Liquor glasses
* Allies cocktail, Martini, Vodka martini, Driest martini, Gildlager glass, Manhattan, Manhattan Project, Patron glass
* Aloe, Amasec, Andalusia, Antifreeze, Atomic Bomb
* Barefoot, B-52, Bahama Mama, Banana Honk, Beepsky Smash, Beer glass, Berry juice, Blood glass, Bloody Mary, Booger, Brave Bull, White Russian
* Whiskey Soda, Whiskey glass, Whiskey Cola, Vermouth glass, Tequila glass
* Cognac glass, Demon's Blood, Erika Surprise, Gargle Blaster, Gin Fizz, Gin & Tonic
* Grog glass, Hippies' Delight, Iced Beer, Irish Car Bomb, Irish Cream glass, Irish coffee
* Long Island Iced Tea, Manly Dorf, Margarita, Mead
* Merge beer steins
* More merging
* Tintable Demon's Blood, Absinthe, Barefoot, Bahama Mama, Beer, Bloody Mary, Booger, Devil's Kiss, Patron
* Sbiten, Coffee Liqueur, Cogchamp, Screwdriver, Rewriter
* Vodka glass, Gin Vodka glass, Wine glass, NT Cahors glass, Poison Wine glass, Rum glass, Dead Rum, Champagne
* Black Russian, Mojito, Neurotoxin, Silencer, Sui Dream, Snow White, Syndicate Bomb, Tequila Sunrise, The Martinez, Three Mile Island
* Green tea, Iced green tea, Iced tea, Grenadine, Iced coffee, Lemonade, Kira Special
* Cafe latte, Soy latte, Nuclear Cola, Singulo, Toxins Special, Vodka Tonic, Ice cream, Rootbeer, Rootbeer float
* Removed rogue pixel in Manhattan fill sprite.
PJBot [Wed, 21 Feb 2024 06:17:30 +0000 (06:17 +0000)]
Automatic changelog update
EdenTheLiznerd [Wed, 21 Feb 2024 06:16:25 +0000 (23:16 -0700)]
Updates The Deathnettle Nerf (#25286)
Bit of an oopsie