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20 months agoFix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Plykiya [Sun, 31 Mar 2024 05:20:48 +0000 (22:20 -0700)]
Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)

Prevent single-use hyposprays from getting the toggle draw verb

Co-authored-by: Plykiya <plykiya@protonmail.com>
20 months agoRevert Paint (#26593)
metalgearsloth [Sun, 31 Mar 2024 05:12:52 +0000 (16:12 +1100)]
Revert Paint (#26593)

* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.

# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml

20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 05:00:42 +0000 (05:00 +0000)]
Automatic changelog update

20 months agoFix 'Hypopen shouldn't display solution examine text' (#26453)
drteaspoon420 [Sun, 31 Mar 2024 04:59:36 +0000 (07:59 +0300)]
Fix 'Hypopen shouldn't display solution examine text' (#26453)

* stealthy hypo

* ExaminableSolution hand check when in covert implement.

ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.

* cleaning code

* more cleaning

* Hidden datafield renamed to HeldOnly

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 04:41:28 +0000 (04:41 +0000)]
Automatic changelog update

20 months agoPrevent storing liquids in equipped buckets (#24412)
Tayrtahn [Sun, 31 Mar 2024 04:40:22 +0000 (00:40 -0400)]
Prevent storing liquids in equipped buckets (#24412)

* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.

20 months agoSouthern accent (#26543)
UBlueberry [Sun, 31 Mar 2024 04:39:40 +0000 (00:39 -0400)]
Southern accent (#26543)

* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
20 months agoUpdate submodule to 217.2.0 (#26592)
metalgearsloth [Sun, 31 Mar 2024 04:36:02 +0000 (15:36 +1100)]
Update submodule to 217.2.0 (#26592)

20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 04:30:53 +0000 (04:30 +0000)]
Automatic changelog update

20 months agoImproved RCDs (#22799)
chromiumboy [Sun, 31 Mar 2024 04:29:47 +0000 (23:29 -0500)]
Improved RCDs (#22799)

* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks

20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 04:10:21 +0000 (04:10 +0000)]
Automatic changelog update

20 months agoUplink store interface searchable with a searchbar. (#24287)
J. Brown [Sun, 31 Mar 2024 04:09:15 +0000 (05:09 +0100)]
Uplink store interface searchable with a searchbar. (#24287)

* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 03:22:24 +0000 (03:22 +0000)]
Automatic changelog update

20 months agoToilet Upgrade (needs review) (#22133)
brainfood1183 [Sun, 31 Mar 2024 03:21:18 +0000 (04:21 +0100)]
Toilet Upgrade (needs review) (#22133)

* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 03:01:52 +0000 (03:01 +0000)]
Automatic changelog update

20 months agoMakes secglasses roundstart (#26487)
Flareguy [Sun, 31 Mar 2024 03:00:45 +0000 (22:00 -0500)]
Makes secglasses roundstart (#26487)

* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 02:25:44 +0000 (02:25 +0000)]
Automatic changelog update

20 months agoAdds construction/decon graphs for plastic flaps (#26341)
Velcroboy [Sun, 31 Mar 2024 02:24:38 +0000 (21:24 -0500)]
Adds construction/decon graphs for plastic flaps (#26341)

* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 02:22:37 +0000 (02:22 +0000)]
Automatic changelog update

20 months agoIncrease syndi duffelbag storage (#26565)
lzk [Sun, 31 Mar 2024 02:21:31 +0000 (04:21 +0200)]
Increase syndi duffelbag storage (#26565)

* Increase syndi duffelbag storage

* weh

20 months agoAdd new component to Make sound on interact (#26523)
blueDev2 [Sun, 31 Mar 2024 02:20:44 +0000 (22:20 -0400)]
Add new component to Make sound on interact (#26523)

* Adds new Component: EmitSoundOnInteractUsing

* Missed an import

* File-scoping

* Replace ID check with Prototype check

* Moved component and system to shared. Set prediction to true.

* Removed impoper imports and changed namespace of component to reflect changed folder.

* Following function naming theme

* All this code is basically deltanedas's, but it was a learning experience for me

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 02:06:49 +0000 (02:06 +0000)]
Automatic changelog update

20 months agoMake aghost command work on other players using optional argument (#26546)
Simon [Sun, 31 Mar 2024 02:05:44 +0000 (04:05 +0200)]
Make aghost command work on other players using optional argument (#26546)

* Translations

* Make aghost command work on other players using optional argument

* Reviews

20 months agoAutomatic changelog update
PJBot [Sun, 31 Mar 2024 02:02:35 +0000 (02:02 +0000)]
Automatic changelog update

20 months agoUpdate Patrons.yml (#26578)
DrSmugleaf [Sun, 31 Mar 2024 02:01:52 +0000 (19:01 -0700)]
Update Patrons.yml (#26578)

20 months agoRemoves SCAF armor (#26566)
Flareguy [Sun, 31 Mar 2024 02:01:28 +0000 (21:01 -0500)]
Removes SCAF armor (#26566)

* removes scaf armor

* replace maint loot spawner spot with basic helmet

20 months agoFix fox spawn on reach (#26584)
Wrexbe (Josh) [Sun, 31 Mar 2024 01:59:06 +0000 (18:59 -0700)]
Fix fox spawn on reach (#26584)

Co-authored-by: wrexbe <wrexbe@protonmail.com>
20 months agoUpdate Credits (#26589)
github-actions[bot] [Sun, 31 Mar 2024 01:58:47 +0000 (12:58 +1100)]
Update Credits (#26589)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
20 months agoMake advertise system survive no map inits (#26553)
Wrexbe (Josh) [Sun, 31 Mar 2024 01:34:31 +0000 (18:34 -0700)]
Make advertise system survive no map inits (#26553)

* Make advertise system survive no map inits

* Add comment to try prevent future bugs

20 months agoMake timer ignore client predict setting (#26554)
Wrexbe (Josh) [Sun, 31 Mar 2024 01:26:41 +0000 (18:26 -0700)]
Make timer ignore client predict setting (#26554)

* Make timer ignore client predict setting

* making tests run

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
20 months agoFix Meta evac shuttle name (#26587)
Wrexbe (Josh) [Sun, 31 Mar 2024 01:24:26 +0000 (18:24 -0700)]
Fix Meta evac shuttle name (#26587)

20 months agoFix initial infected icon hiding (#26585)
Wrexbe (Josh) [Sun, 31 Mar 2024 01:20:45 +0000 (18:20 -0700)]
Fix initial infected icon hiding (#26585)

20 months agoUpdate engine to v217.1.0 (#26588)
Leon Friedrich [Sun, 31 Mar 2024 01:18:50 +0000 (14:18 +1300)]
Update engine to v217.1.0 (#26588)

20 months agoFix round start crash (causing instant restart) (#26579)
Wrexbe (Josh) [Sat, 30 Mar 2024 23:50:29 +0000 (16:50 -0700)]
Fix round start crash (causing instant restart) (#26579)

* Fix round start crash

* Make `TryCreateObjective` more error tolerant

20 months agoGive stores the ability to check for owner only (#26573)
keronshb [Sat, 30 Mar 2024 23:25:36 +0000 (19:25 -0400)]
Give stores the ability to check for owner only (#26573)

adds a check if the store belongs to the user

20 months agoIndustrial Reagent Grinder Hotfix (#26571)
Boaz1111 [Sat, 30 Mar 2024 20:25:50 +0000 (21:25 +0100)]
Industrial Reagent Grinder Hotfix (#26571)

fixed

20 months agoFix GasMixers/Filters not working (#26568)
Plykiya [Sat, 30 Mar 2024 18:11:44 +0000 (11:11 -0700)]
Fix GasMixers/Filters not working (#26568)

* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
20 months agoMake BaseMedicalPDA abstract (#26567)
lzk [Sat, 30 Mar 2024 16:38:38 +0000 (17:38 +0100)]
Make BaseMedicalPDA abstract (#26567)

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 06:53:32 +0000 (06:53 +0000)]
Automatic changelog update

20 months agoup stimulants (no sleep) (#25886)
takemysoult [Sat, 30 Mar 2024 06:52:27 +0000 (09:52 +0300)]
up stimulants (no sleep) (#25886)

* up stimulants (no sleep)

* Update SharedSleepingSystem.cs

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 04:37:39 +0000 (04:37 +0000)]
Automatic changelog update

20 months agoAdjust syndicate hardbomb damage (#26548)
liltenhead [Sat, 30 Mar 2024 04:36:33 +0000 (21:36 -0700)]
Adjust syndicate hardbomb damage (#26548)

hardbomb tweaks

20 months agoAtmos device performance improvements (#26493)
Leon Friedrich [Sat, 30 Mar 2024 04:17:53 +0000 (17:17 +1300)]
Atmos device performance improvements (#26493)

* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 04:01:31 +0000 (04:01 +0000)]
Automatic changelog update

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 04:00:22 +0000 (04:00 +0000)]
Automatic changelog update

20 months agoRebalance amatoxin so it is a slower killer (#25830)
EdenTheLiznerd [Sat, 30 Mar 2024 04:00:21 +0000 (22:00 -0600)]
Rebalance amatoxin so it is a slower killer (#25830)

* Balancing? Balancing!!!

* Additional changes

20 months agoHyposprays Draw from Jugs (#25544)
Plykiya [Sat, 30 Mar 2024 03:59:16 +0000 (20:59 -0700)]
Hyposprays Draw from Jugs (#25544)

* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 03:36:48 +0000 (03:36 +0000)]
Automatic changelog update

20 months agoStop items that are being pulled from spinning (#26504)
Zealith-Gamer [Sat, 30 Mar 2024 03:35:42 +0000 (20:35 -0700)]
Stop items that are being pulled from spinning (#26504)

* Fixed pulled items spinning when moved

* edited out others issues

* more reverts

* requested fix

* Removed "Optional:"

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 03:32:37 +0000 (03:32 +0000)]
Automatic changelog update

20 months agoFix itemslots swapping (#25634)
metalgearsloth [Sat, 30 Mar 2024 03:31:47 +0000 (14:31 +1100)]
Fix itemslots swapping (#25634)

Fix itemslots prediction

20 months agoZippable coats (#26494)
SonicHDC [Sat, 30 Mar 2024 03:31:32 +0000 (15:31 +1200)]
Zippable coats (#26494)

* Update base_clothingouter.yml

* Update coats.yml

* Change Flipped to Opened

* labcoat

* coat

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* cmo

* gene

* rd

* robo

* sci

* viro

* Locale zip-unzip

* Missing meta

* Fix wrong sprites

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 02:47:27 +0000 (02:47 +0000)]
Automatic changelog update

20 months agoIndustrial Reagent Grinder (#25020)
Boaz1111 [Sat, 30 Mar 2024 02:46:20 +0000 (03:46 +0100)]
Industrial Reagent Grinder (#25020)

* all work done

* adress whitespace

* millions must factorio

* conflict fix

* i forgot

20 months agoSplit GasTileOverlaySystem update over two ticks (#26542)
Leon Friedrich [Sat, 30 Mar 2024 02:34:55 +0000 (15:34 +1300)]
Split GasTileOverlaySystem update over two ticks (#26542)

Split GasTileOverlaySystem update over ticks

20 months agoRevert "Fix scram implant's teleportation out of containers" (#25030)
metalgearsloth [Sat, 30 Mar 2024 02:28:42 +0000 (13:28 +1100)]
Revert "Fix scram implant's teleportation out of containers" (#25030)

* Revert "Fix scram implant's teleportation out of containers (#24827)"

This reverts commit d4434dbb5e586544a5dbd067a3fee4a6bd4e9e89.

* Remove EntityQuery<T> pass-ins

20 months agoRefactor FTL time tracking code to fix a UI bug (#26538)
Pieter-Jan Briers [Sat, 30 Mar 2024 01:40:55 +0000 (02:40 +0100)]
Refactor FTL time tracking code to fix a UI bug (#26538)

The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 01:26:48 +0000 (01:26 +0000)]
Automatic changelog update

20 months agoFix guardian damage transfer (#26541)
Alice "Arimah" Heurlin [Sat, 30 Mar 2024 01:25:42 +0000 (02:25 +0100)]
Fix guardian damage transfer (#26541)

20 months agoAutomatic changelog update
PJBot [Sat, 30 Mar 2024 00:02:45 +0000 (00:02 +0000)]
Automatic changelog update

20 months agoIncrease Ion Storm Weights (#26539)
Mephisto72 [Sat, 30 Mar 2024 00:01:39 +0000 (01:01 +0100)]
Increase Ion Storm Weights (#26539)

This increases the probability for the following effects caused by Ion Storms:
Chance to affect a Station Borg: 50% -> 80%
Chance to replace a Law: 10% -> 20%
Chance to remove a Law: 10% -> 20%
Chance to shuffle Laws: 10% -> 20%

20 months agoFix empty atmos deserialization (#26540)
Leon Friedrich [Fri, 29 Mar 2024 23:58:12 +0000 (12:58 +1300)]
Fix empty atmos deserialization (#26540)

Fix atmos deserialization

20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 23:47:13 +0000 (23:47 +0000)]
Automatic changelog update

20 months agocombine same-tile explosions in the same tick (#25664)
deltanedas [Fri, 29 Mar 2024 23:46:05 +0000 (23:46 +0000)]
combine same-tile explosions in the same tick (#25664)

* combine same-tile explosions in the same tick

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
20 months agoFix disposals test (#26535)
metalgearsloth [Fri, 29 Mar 2024 16:03:01 +0000 (03:03 +1100)]
Fix disposals test (#26535)

The rounding at 0,0 got memed.

20 months agoAdd prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
Tayrtahn [Fri, 29 Mar 2024 09:00:09 +0000 (05:00 -0400)]
Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)

* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs

20 months agoIncreases minimum player requirement for nuclear operatives. (#26474)
Adrian16199 [Fri, 29 Mar 2024 06:48:42 +0000 (07:48 +0100)]
Increases minimum player requirement for nuclear operatives. (#26474)

As the title says.

20 months agoChange Polymorph Actions to use Polymorph Proto Id (#26419)
keronshb [Fri, 29 Mar 2024 06:41:09 +0000 (02:41 -0400)]
Change Polymorph Actions to use Polymorph Proto Id (#26419)

* polymorph changes

Adds poly proto ids to polymorph action event and checks for proto id when performing

* nullable proto id

* Replaces instances of Polymorph prototype with a proto id and tryindex

* birdup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 06:31:56 +0000 (06:31 +0000)]
Automatic changelog update

20 months agoAdd auto modes to reagent grinder (#26290)
Crotalus [Fri, 29 Mar 2024 06:30:50 +0000 (07:30 +0100)]
Add auto modes to reagent grinder (#26290)

* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component

20 months agoTransform cleanups (#25963)
metalgearsloth [Fri, 29 Mar 2024 06:26:30 +0000 (17:26 +1100)]
Transform cleanups (#25963)

* Transform cleanups

* Fix build

* ascension

20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 06:14:58 +0000 (06:14 +0000)]
Automatic changelog update

20 months agoChemically-created Crystal Shards (#26269)
wafehling [Fri, 29 Mar 2024 06:13:52 +0000 (01:13 -0500)]
Chemically-created Crystal Shards (#26269)

Added chemical reaction for making crystal shards

20 months agoUpdate submodule to 217.0.0 (#26524)
metalgearsloth [Fri, 29 Mar 2024 06:06:50 +0000 (17:06 +1100)]
Update submodule to 217.0.0 (#26524)

20 months agoUpdate audioparams (#26387)
metalgearsloth [Fri, 29 Mar 2024 05:55:05 +0000 (16:55 +1100)]
Update audioparams (#26387)

Drops busname + attenuation.

20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 05:29:22 +0000 (05:29 +0000)]
Automatic changelog update

20 months agoReduced Warning Count By 130 For Full Rebuilds (#26518)
Jake Huxell [Fri, 29 Mar 2024 05:28:16 +0000 (01:28 -0400)]
Reduced Warning Count By 130 For Full Rebuilds (#26518)

* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 05:04:40 +0000 (05:04 +0000)]
Automatic changelog update

20 months agoSend what seleted for secret to admin chat (#26500)
lzk [Fri, 29 Mar 2024 05:03:34 +0000 (06:03 +0100)]
Send what seleted for secret to admin chat (#26500)

* Send what seleted for secret to admin chat

* add line

* Add localization support

20 months agoAutomatic changelog update
PJBot [Fri, 29 Mar 2024 02:31:29 +0000 (02:31 +0000)]
Automatic changelog update

20 months ago[BugFix] Persist Job Restrictions When New User Late Joins (#26498)
Jake Huxell [Fri, 29 Mar 2024 02:30:23 +0000 (22:30 -0400)]
[BugFix] Persist Job Restrictions When New User Late Joins (#26498)

* make sure to keep late join button disabled if requirements not met

* more succinct representation of condition

20 months agoFoldable ushanka (#26519)
Valent [Fri, 29 Mar 2024 01:07:38 +0000 (06:07 +0500)]
Foldable ushanka (#26519)

* UpdateUshankaPrototype

* UpdateUshankaPrototype

20 months agomore melee weapon sound fixes (#26520)
Mr. 27 [Fri, 29 Mar 2024 01:06:23 +0000 (21:06 -0400)]
more melee weapon sound fixes (#26520)

g

20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 20:45:52 +0000 (20:45 +0000)]
Automatic changelog update

20 months agoGo back to constant electrocution damage based on voltage (#26455)
Nemanja [Thu, 28 Mar 2024 20:44:44 +0000 (16:44 -0400)]
Go back to constant electrocution damage based on voltage (#26455)

Makes electrocution damage based on the voltage of the wire and bring down the damage to a sane level. It's no longer primarily based on the power being received.

LV Cable -> 10 damage
MV Cable -> 20 damage
HV Cable -> 30 damage

Having a primarily power-based damage system causes there to be massive fluctuations in damage based on things outside of a regular player's control, like the station power output. This removes a lot of player agency and turns grilles into a risky gamble where they can either do no damage or instantly fry the player due to simply being hooked up to the engine.

While this may be a more accurate simulation in some regards, the reality of the gameplay is that it's often just frustrating, resulting in constant death traps as players brushing against electrified grilles and punching wires take absurd amounts of damage. By making them flat rates, it's possible to actually balance the damage output.

20 months agoFix Incorrect stealth messages appearing on readmin. (#26511)
nikthechampiongr [Thu, 28 Mar 2024 19:19:53 +0000 (19:19 +0000)]
Fix Incorrect stealth messages appearing on readmin. (#26511)

Fix major skill issue/Incorrect stealth messages appearing on readmin.

20 months agoFix arcade goodbye message implementation (#26514)
Tayrtahn [Thu, 28 Mar 2024 16:56:49 +0000 (12:56 -0400)]
Fix arcade goodbye message implementation (#26514)

20 months agoSentien artifact ghost role locale (#26509)
lapatison [Thu, 28 Mar 2024 15:13:14 +0000 (18:13 +0300)]
Sentien artifact ghost role locale (#26509)

localize

20 months agoFix master (#26501)
metalgearsloth [Thu, 28 Mar 2024 11:12:36 +0000 (22:12 +1100)]
Fix master (#26501)

* Fix master

* this

* messages

* Fix missing verb name parrot

* Fix messagePack for blockgame and spacevillain

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
20 months agoSeparate "thank you" messages from general ads (#25867)
Tayrtahn [Thu, 28 Mar 2024 06:46:26 +0000 (02:46 -0400)]
Separate "thank you" messages from general ads (#25867)

* Separated "thank you" messages from general ads

* Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype.
+More suggests changes.

* Rename PackPrototypeID to Pack in both components.

20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 06:37:49 +0000 (06:37 +0000)]
Automatic changelog update

20 months agovoicemask can select speech verb (#25768)
deltanedas [Thu, 28 Mar 2024 06:36:43 +0000 (06:36 +0000)]
voicemask can select speech verb (#25768)

* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 06:34:02 +0000 (06:34 +0000)]
Automatic changelog update

20 months agodynamic alert sprites (#25452)
Nemanja [Thu, 28 Mar 2024 06:32:56 +0000 (02:32 -0400)]
dynamic alert sprites (#25452)

* dynamic alert sprite

* fix fat cooldowns

20 months agobiggest gridinv update OF ALL TIME (#25834)
deltanedas [Thu, 28 Mar 2024 06:31:47 +0000 (06:31 +0000)]
biggest gridinv update OF ALL TIME (#25834)

* add SaveItemLocation keybind

* make item direction public to avoid having to change between Angle for no reason

* add item location saving

* show

* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.

* w

* code style

* Make taken spots appear blue

* style

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 06:29:51 +0000 (06:29 +0000)]
Automatic changelog update

20 months agoArcade machine improvements (#24200)
Tayrtahn [Thu, 28 Mar 2024 06:28:45 +0000 (02:28 -0400)]
Arcade machine improvements (#24200)

* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.

20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 05:54:24 +0000 (05:54 +0000)]
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20 months agoUse nav beacon locations for announcements (#26437)
Nemanja [Thu, 28 Mar 2024 05:53:18 +0000 (01:53 -0400)]
Use nav beacon locations for announcements (#26437)

* use nav beacon locations for announcements

* :thumbs_up:

20 months agoAutomatic changelog update
PJBot [Thu, 28 Mar 2024 05:43:02 +0000 (05:43 +0000)]
Automatic changelog update