]>
git.smokeofanarchy.ru Git - space-station-14.git/log
SkaldetSkaeg [Fri, 26 Apr 2024 07:34:20 +0000 (14:34 +0700)]
No echo from handheld radio (#27046)
I found the echo from my own radio very annoying.
Leon Friedrich [Fri, 26 Apr 2024 07:30:03 +0000 (19:30 +1200)]
Fix client-side replay error (#27332)
Nemanja [Fri, 26 Apr 2024 04:22:49 +0000 (00:22 -0400)]
Migrate out rubber bullets/mags (#27329)
PJBot [Fri, 26 Apr 2024 02:26:58 +0000 (02:26 +0000)]
Automatic changelog update
Tayrtahn [Fri, 26 Apr 2024 02:25:52 +0000 (22:25 -0400)]
Expand UseDelay to support multiple delays per entity; fix bible healing and bag pickup (#27234)
* Upgraded UseDelay to support multiple delays per entity
* Implement secondary delay for bibles.
Also some improvements to make it work nicely.
* Documentation is good
* Reserve the previous change; now Storage uses the special ID and Bible uses the default.
* .0
* Added VV support to UseDelayInfo
* Serialize better
* No register, just setlength
PJBot [Fri, 26 Apr 2024 00:27:03 +0000 (00:27 +0000)]
Automatic changelog update
Nemanja [Fri, 26 Apr 2024 00:25:57 +0000 (20:25 -0400)]
fix antag bugs (#27319)
* fix antag bugs
* Update NukeopsRuleComponent.cs
PJBot [Thu, 25 Apr 2024 23:19:46 +0000 (23:19 +0000)]
Automatic changelog update
cool dolphin [Thu, 25 Apr 2024 23:18:39 +0000 (01:18 +0200)]
Glasses in loadouts (#27286)
* loadouts now have aaall the glasses
* cheap sunglasses dont exist at all
* empty commit to rerun tests, there's no way i fucked something up
ShadowCommander [Thu, 25 Apr 2024 16:26:21 +0000 (09:26 -0700)]
Add command to toggle ghost visibility on the client (#27314)
* Add command to toggle ghost visibility on the client
* Fix description
* Fix index of arg parsing
* Allow setting GhostVisibility directly
SoulFN [Thu, 25 Apr 2024 11:02:25 +0000 (19:02 +0800)]
Buff revenant structural damage (#27309)
* 15 > 50
* update
50 >> 60
PJBot [Thu, 25 Apr 2024 02:20:23 +0000 (02:20 +0000)]
Automatic changelog update
beck-thompson [Thu, 25 Apr 2024 02:19:16 +0000 (19:19 -0700)]
Radio jammer update! (#25912)
* Added selectable power level to radio jammer
* Cleaned up OnGetVerb
* Settings are now stored in the .yml file. Simplified stuff a lot!
* Minor fixes!
* Small little baby fix :)
* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.
* Minor code cleanup
* Changed byte -> int
* Update sprite
* Fixed licence
* Added power LED that changes if the jammer is on low power.
* Removed tabs
* Changed github link to the commit
* Changed all the RemComp to RemComDeferred
* Moved NetworkedComponent to shared
* Changed radio jammer textures back with minor edits
* Added a space because it was annoying me
* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)
* Removed useless comment
* Cleaned up code that updates the range of tracking devices.
* Fixed client namespace and removed newline
* Cleaned up ChangeLEDState and ChangeChargeLevel.
* Added comments
* Read only
* Fixed another comment
* Locked in
* Made server inherit shared
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* review fixes
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Leon Friedrich [Thu, 25 Apr 2024 01:54:25 +0000 (13:54 +1200)]
Fix DoAfter attempt event null error (#27280)
* Fix DoAfter attempt event null error
* A
Nemanja [Thu, 25 Apr 2024 01:31:45 +0000 (21:31 -0400)]
Mega Antag Refactor (#25786)
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
Nemanja [Thu, 25 Apr 2024 01:26:55 +0000 (21:26 -0400)]
fix analysis console bias button for real (#27299)
fix bias button for real
metalgearsloth [Thu, 25 Apr 2024 01:19:17 +0000 (11:19 +1000)]
Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
PJBot [Wed, 24 Apr 2024 21:28:40 +0000 (21:28 +0000)]
Automatic changelog update
pigeonpeas [Wed, 24 Apr 2024 21:27:34 +0000 (17:27 -0400)]
Add a trash bag to the advanced cleaning borg module. (#27226)
add the trash bag
puts the trash bag in the advanced cleaning module
deltanedas [Wed, 24 Apr 2024 19:40:54 +0000 (19:40 +0000)]
saltern bar stool (#27263)
saltern stool
Co-authored-by: deltanedas <@deltanedas:kde.org>
metalgearsloth [Wed, 24 Apr 2024 14:35:56 +0000 (00:35 +1000)]
Update submodule to 219.2.0 (#27294)
Leon Friedrich [Wed, 24 Apr 2024 14:27:13 +0000 (02:27 +1200)]
Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR
* A
Pieter-Jan Briers [Wed, 24 Apr 2024 14:01:31 +0000 (16:01 +0200)]
Various item status fixes/tweaks (#27267)
* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
PJBot [Wed, 24 Apr 2024 13:45:03 +0000 (13:45 +0000)]
Automatic changelog update
FungiFellow [Wed, 24 Apr 2024 13:43:56 +0000 (08:43 -0500)]
Add Truncheon to Secbelt Whitelist (#27281)
* Add Truncheon to Secbelt Whitelist
* Update belts.yml
* Added Truncehon Tag in Tags.yml
* Update security.yml
* Update security.yml
PJBot [Wed, 24 Apr 2024 13:22:36 +0000 (13:22 +0000)]
Automatic changelog update
Alzore [Wed, 24 Apr 2024 13:21:28 +0000 (08:21 -0500)]
Make the cargo telepad T2 civilian (#26270)
therearetwowaystodothis
Tayrtahn [Wed, 24 Apr 2024 13:02:43 +0000 (09:02 -0400)]
Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent
* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.
* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
Leon Friedrich [Wed, 24 Apr 2024 05:38:43 +0000 (17:38 +1200)]
Add NukeOps Test (#27207)
* Add NukeOps Test
* Update EvacShuttleTest to also check mapinit
* Update RuleMaxTimeRestartTest
* Fix cvar cleanup
* A
* Revert some changes
* comments
* Add MappingTests
* Finally fix the test
* A
Nemanja [Wed, 24 Apr 2024 05:35:16 +0000 (01:35 -0400)]
fix analysis console not saving bias button state (#27275)
PJBot [Wed, 24 Apr 2024 02:43:41 +0000 (02:43 +0000)]
Automatic changelog update
Plykiya [Wed, 24 Apr 2024 02:42:34 +0000 (19:42 -0700)]
Do-afters belonging to other players are now shaded (#27273)
Make do-afters belonging to other players shaded
Co-authored-by: Plykiya <plykiya@protonmail.com>
Flareguy [Tue, 23 Apr 2024 18:40:26 +0000 (13:40 -0500)]
Revert "Maints Exit Sign" (#27271)
Revert "Maints Exit Sign (#26831)"
This reverts commit
905102064cd1311943093c9feeecca8bbd8bc358 .
PJBot [Tue, 23 Apr 2024 12:08:18 +0000 (12:08 +0000)]
Automatic changelog update
Nemanja [Tue, 23 Apr 2024 12:07:12 +0000 (08:07 -0400)]
fix cargo teleporter (#27255)
* fix cargo teleporter
* don't delete orders
* basado
PJBot [Tue, 23 Apr 2024 11:35:15 +0000 (11:35 +0000)]
Automatic changelog update
pigeonpeas [Tue, 23 Apr 2024 11:34:09 +0000 (07:34 -0400)]
Allow the purchase of emitters from cargo. (#27229)
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack
:+1:
PJBot [Tue, 23 Apr 2024 11:32:54 +0000 (11:32 +0000)]
Automatic changelog update
brainfood1183 [Tue, 23 Apr 2024 11:31:48 +0000 (12:31 +0100)]
Maints Exit Sign (#26831)
* Maints Exit Sign
* change description
* id, sprites changed from maints to exit
prototype now has an unshaded layer so it can be seen in the dark.
PJBot [Tue, 23 Apr 2024 11:31:07 +0000 (11:31 +0000)]
Automatic changelog update
Whisper [Tue, 23 Apr 2024 11:30:01 +0000 (07:30 -0400)]
lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable
* fix
* uncap fire stack damage, lower fire stack damage
PJBot [Tue, 23 Apr 2024 11:26:04 +0000 (11:26 +0000)]
Automatic changelog update
Ghagliiarghii [Tue, 23 Apr 2024 11:24:58 +0000 (07:24 -0400)]
Increase availibility of combat knives to security (#27224)
* Increase availibility of combat knives to security
* whitelisted combatknife in secbelt for Diona
* Revert SecDrobe change for MGS
PJBot [Tue, 23 Apr 2024 08:58:15 +0000 (08:58 +0000)]
Automatic changelog update
Skye [Tue, 23 Apr 2024 08:57:09 +0000 (04:57 -0400)]
Fix: Suit Sensors Vitals (#27259)
Vitals now functions correctly
PJBot [Tue, 23 Apr 2024 08:49:33 +0000 (08:49 +0000)]
Automatic changelog update
Tyzemol [Tue, 23 Apr 2024 08:48:26 +0000 (13:48 +0500)]
Fix slime storage issue (#27260)
fix_slime_storage
Leon Friedrich [Tue, 23 Apr 2024 04:28:09 +0000 (16:28 +1200)]
Update engine to v219.1.3 (#27257)
PJBot [Mon, 22 Apr 2024 22:47:28 +0000 (22:47 +0000)]
Automatic changelog update
Tayrtahn [Mon, 22 Apr 2024 22:46:22 +0000 (18:46 -0400)]
Prevent ghosts from triggering examine artifact triggers (#27249)
lzk [Mon, 22 Apr 2024 14:00:13 +0000 (16:00 +0200)]
Little analysis console rearrangement (#27244)
PJBot [Mon, 22 Apr 2024 12:19:34 +0000 (12:19 +0000)]
Automatic changelog update
FungiFellow [Mon, 22 Apr 2024 12:18:28 +0000 (07:18 -0500)]
Syndi-Cat Tweaks (#27222)
* Syndicat Price 10 -> 6
* Update animals.yml
* Update animals.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update animals.yml
Kara [Mon, 22 Apr 2024 10:18:36 +0000 (03:18 -0700)]
Minor slime fix (#27237)
PJBot [Mon, 22 Apr 2024 10:04:08 +0000 (10:04 +0000)]
Automatic changelog update
Just-a-Unity-Dev [Mon, 22 Apr 2024 10:03:03 +0000 (10:03 +0000)]
General slime improvements (#23425)
* General slime improvements
* Finish morphing
* oops 2x2 not 3x3
* actually lets ball - 2x3 inventory
* Last two things on the todo list
* .\RobustToolbox\
* JUST COMPILE
* fix tests 2.0
* fix tests 3.0
* Do reviews
* minor change
* guideboob
* more
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
PJBot [Mon, 22 Apr 2024 09:00:00 +0000 (09:00 +0000)]
Automatic changelog update
Terraspark4941 [Mon, 22 Apr 2024 08:58:54 +0000 (13:58 +0500)]
Engineering guidebook update (#26851)
* RTG page update
* old commits from #22272
* Small fixes over most pages
* TEG tweaks
* Fixed a thing in airlock security
* fixed an italics tag
* singularity page now includes tesla
* Added a burn chamber to TEG page
* Prettyprinted TEG page, fixed some more issues with details
* Moved ONE singular comma
* Change Singularity page heading to include tesla
* Singularity page pretty printing + fixes
* TIL its [italic] NOT [italics]
* RTG Prettyprinting
* Access Config Prettyprinting + Netconfig tweak
* Atmospherics prettyprinting
* Construction keybind fix
* Apply suggestions from code review
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
PJBot [Mon, 22 Apr 2024 08:46:44 +0000 (08:46 +0000)]
Automatic changelog update
potato1234_x [Mon, 22 Apr 2024 08:45:38 +0000 (18:45 +1000)]
Psicodine, Mannitol, Lipolicide and Happiness (#27134)
* reagents
* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
PJBot [Mon, 22 Apr 2024 08:45:19 +0000 (08:45 +0000)]
Automatic changelog update
Weax [Mon, 22 Apr 2024 08:44:14 +0000 (18:44 +1000)]
Make CLF3 reaction require heating first. (#27187)
* heat your bombs
* Removing comment
PJBot [Mon, 22 Apr 2024 08:43:33 +0000 (08:43 +0000)]
Automatic changelog update
deltanedas [Mon, 22 Apr 2024 08:42:26 +0000 (08:42 +0000)]
make fire spreading scale with mass (#27202)
* make fire spreading scale with mass
* realer
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
DrSmugleaf [Mon, 22 Apr 2024 08:39:50 +0000 (01:39 -0700)]
Add events for custom action target validation (#27230)
keronshb [Mon, 22 Apr 2024 08:39:07 +0000 (04:39 -0400)]
Polymorphs spawn using the parents world rotation (#27223)
changes polymorph spawn to use angle
DrSmugleaf [Mon, 22 Apr 2024 03:57:13 +0000 (20:57 -0700)]
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
Pieter-Jan Briers [Mon, 22 Apr 2024 03:51:29 +0000 (05:51 +0200)]
Make sterile masks a tiny item (#27213)
This minorly annoyed me because breath masks are tiny too, so if I swapped them I may run out of inventory space.
Wrexbe (Josh) [Mon, 22 Apr 2024 00:37:50 +0000 (17:37 -0700)]
Escape markup for in-game chat, and labeler (#26359)
* Escape markup for in-game chat, and labeler
* different way
* remove a using
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
beck-thompson [Sun, 21 Apr 2024 18:57:39 +0000 (11:57 -0700)]
Fixed grammar when drinking empty drink (#27218)
Fix
PJBot [Sun, 21 Apr 2024 16:10:32 +0000 (16:10 +0000)]
Automatic changelog update
Hannah Giovanna Dawson [Sun, 21 Apr 2024 16:09:26 +0000 (17:09 +0100)]
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers
Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.
1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.
* Fix references to deleted guidebook entry
* Add fancy button to console because @EmoGarbage404 asked me to
* migration comprete
* Fixed a goober comment
* maint fails to resolve conflicts: more at 11
* Resolve PR comments
* Make UI nice
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
K-Dynamic [Sun, 21 Apr 2024 15:21:36 +0000 (03:21 +1200)]
Removed CC and recall reference in pallet descriptions (#27209)
cleaned pallet descriptions
Tayrtahn [Sun, 21 Apr 2024 15:00:50 +0000 (11:00 -0400)]
Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events
* Better version
* Implemented in a few places
* More implementations
* Add ClothingDidEquipped/ClothingDidUnequipped events
Pieter-Jan Briers [Sun, 21 Apr 2024 13:40:00 +0000 (15:40 +0200)]
Buff welding supplies closet (#27212)
In SS13 this closet gives you THREE welding masks and THREE welders. Over here, sometimes it only contained a single mini welding tool.
PJBot [Sun, 21 Apr 2024 13:17:29 +0000 (13:17 +0000)]
Automatic changelog update
Pieter-Jan Briers [Sun, 21 Apr 2024 13:16:23 +0000 (15:16 +0200)]
THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS
Item status is now inline with the hands again. You can now see item status for both hands at once.
If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.
The item status for the active hand is also highlighted.
Item status has been given a new look so it looks unique and matches every UI theme.
* Shrink item status to 125px
This is going to require fixing the existing controls. Do that later.
* New bullet item status rendering
sex
* Make gun item status look just a little bit nicer.
Avoid only one or two bullets ending up on a single row of an item status.
* Delete Eris theme files
* More improvements
Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.
Redid how content margins are set from the theme. Less complex and cleaner now.
Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.
* Compact down item status text
Now it fits 3 lines of text on one line. Yay.
This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.
* Add item status sprites for Ashen theme.
* Add status control to show beaker/bucket/jug solution/transfer volumes
Also PollingItemStatusControl I'll be using that more.
* Fix welder item status, clean up welder code
The item status control implementation was ancient and bad. That's why it was buggy.
Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.
Cleanup. The code was doing some really dumb stuff.
* Spray bottles show contents in item status.
* cowtools
* Fix plasmafire and clockwork themes.
Actual git gaslighting wtf.
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sun, 21 Apr 2024 11:54:14 +0000 (11:54 +0000)]
Automatic changelog update
Alzore [Sun, 21 Apr 2024 11:53:08 +0000 (06:53 -0500)]
Add rainbow jumpsuit to passenger loadout. (#27211)
* Add all colored jumpsuits to passenger loadout
* onlyrainbowiguess
Júlio César Ueti [Sun, 21 Apr 2024 09:01:00 +0000 (06:01 -0300)]
Fix ghost prayer interaction (#27199)
fix ghost prayer interaction
Co-authored-by: Júlio César <j.cesarueti@yahoo.com>
Leon Friedrich [Sun, 21 Apr 2024 09:00:23 +0000 (21:00 +1200)]
Update engine to v219.1.2 (#27206)
PJBot [Sun, 21 Apr 2024 06:53:50 +0000 (06:53 +0000)]
Automatic changelog update
Leon Friedrich [Sun, 21 Apr 2024 06:52:45 +0000 (18:52 +1200)]
Update engine to v219.1.1 (#27201)
PJBot [Sun, 21 Apr 2024 06:20:27 +0000 (06:20 +0000)]
Automatic changelog update
SpeltIncorrectyl [Sun, 21 Apr 2024 06:19:20 +0000 (07:19 +0100)]
Adds security webbing and security belts to Security Officer loadout (#27189)
* added filled security webbing
* moved sec belt to loadout
* added webbing for head of security and warden
KittenColony [Sun, 21 Apr 2024 06:18:33 +0000 (18:18 +1200)]
Two-Tone lizard snouts (#27143)
snouts
PJBot [Sun, 21 Apr 2024 06:00:19 +0000 (06:00 +0000)]
Automatic changelog update
IProduceWidgets [Sun, 21 Apr 2024 05:59:12 +0000 (01:59 -0400)]
Add map Oasis (#25736)
* Add map Oasis
* integration test fix
* psych job
* 1984 an invalid component
* address reviews
* address reviews, touch ups.
* tiny feexes
* move a tree
* Actually put it in the active maps pool.
* minor tweeks
* tweek some door accesses.
* add extra lawyer, make evac the right docking arrangement.
* Address the small things, fix cryopods, make perma huge.
* Fix some small things in the new perma.
* Improve perma spacing resiliancy... maybe.
* burn the invalids
* Pray to the Sloth gods that painters arent cooked.
* rearrange some buttons
* fix fax names and add a genedrobe.
* Housekeeping
* fix some stuff I thought I already fixed
* wood benches
* Some under door tiles, a couple missing decals.
* one pipe got brokey. feexit!
* astrograsses and lathe to cargo
* N2 lockers, minor things.
* cap laser to case
* GridFill the briggle so it feels better. Some other minor things
* name the Briggle correctly
Ubaser [Sun, 21 Apr 2024 05:58:23 +0000 (15:58 +1000)]
Update Core (#27195)
* add
* fix invalid
github-actions[bot] [Sun, 21 Apr 2024 02:13:08 +0000 (04:13 +0200)]
Update Credits (#27192)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Leon Friedrich [Sat, 20 Apr 2024 22:03:55 +0000 (10:03 +1200)]
Try fix random shuttle test failures (#27186)
Tayrtahn [Sat, 20 Apr 2024 22:03:11 +0000 (18:03 -0400)]
Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities
Tayrtahn [Sat, 20 Apr 2024 21:55:43 +0000 (17:55 -0400)]
Possible fix for evac shuttle test failures (#27175)
It couldn't be this easy, could it?
Ghagliiarghii [Sat, 20 Apr 2024 21:32:24 +0000 (17:32 -0400)]
Fixed potential duplicate engraved lighter steal objective (#27177)
* Fixed potential duplicate engraved lighter steal objective
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Implement pigeonpeas' suggestion
* Also replaced the one if the vending machine, unsure if this vending machine is used or if vended items retain their fills, but figure can't hurt
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Tayrtahn [Sat, 20 Apr 2024 21:23:09 +0000 (17:23 -0400)]
Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging
Leon Friedrich [Sat, 20 Apr 2024 21:18:09 +0000 (09:18 +1200)]
Un-revert #26994 (#27184)
ElectroJr [Sat, 20 Apr 2024 21:01:15 +0000 (17:01 -0400)]
Un-revert #26994
Leon Friedrich [Sat, 20 Apr 2024 20:54:59 +0000 (08:54 +1200)]
Updatte engine to v219.1.0 (#27183)
ElectroJr [Sat, 20 Apr 2024 20:54:04 +0000 (16:54 -0400)]
Updatte engine to v219.1.0
Mr. 27 [Sat, 20 Apr 2024 19:52:02 +0000 (15:52 -0400)]
belts get their equip sound (#27174)
done