metalgearsloth [Sun, 5 Mar 2023 01:11:19 +0000 (12:11 +1100)]
Tile fixes (#14388)
- Set some of the defaults in the definition to what we use for most prototypes
- Added planet variant for dirt to avoid black space
- Dirt looks like literal poop but will have another sprite for it soon
eclips_e [Sun, 5 Mar 2023 00:36:11 +0000 (00:36 +0000)]
Give slimes their sex back (not the ERP one) (#14380)
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Gives back the ability for slimes to have a definitive sex. Cosmetic/visual things such as emotes/other stuff use the person's sex and not the gender and I feel like that the removal of slime's having sexes was just to show that the species refactor could handle unsexed species.
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- fix: Male and female slimes now scream and laugh properly
crazybrain23 [Sun, 5 Mar 2023 00:36:10 +0000 (00:36 +0000)]
Decrease Space Bear Hitbox (#14370)
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Space bears previously couldn't fit through one tile gaps. This PR makes them the same size as a Gorilla so that they can fit through airlocks.
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- tweak: Space bears can now fit through doors
Menshin [Sun, 5 Mar 2023 00:36:09 +0000 (00:36 +0000)]
Add an icon to the flip verb (#14358)
Also put the flip verb in the rotation category.
No credit to give here, i've made the icon from scratch.
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- add: The flip verb now has a icon and can be found under the rotation category.
0x6273 [Thu, 2 Mar 2023 19:23:56 +0000 (20:23 +0100)]
Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system
* Reduce groan chance so it's the same as before
Old code did 0.2 and then 0.5, now it's just one Prob(0.1)
* Fix typo, curTime var, don't log Resolve
* Maybe fix pausing?
* Fix mistake
* Update NextEmoteTime if an auto emote is removed
* Fix stuff
Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing