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git.smokeofanarchy.ru Git - space-station-14.git/log
Krunklehorn [Thu, 25 Jan 2024 00:57:47 +0000 (19:57 -0500)]
Added beacon prototype for cryosleepers, relabeled medical's "Cryo" area to "Cryopods" (#24473)
Added beacons for cryosleepers, renamed med cryos to "Cryopods"
PJBot [Thu, 25 Jan 2024 00:50:04 +0000 (00:50 +0000)]
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Krunklehorn [Thu, 25 Jan 2024 00:48:58 +0000 (19:48 -0500)]
Changed spawn priority to arrivals -> containers -> points. (#24476)
PJBot [Thu, 25 Jan 2024 00:47:13 +0000 (00:47 +0000)]
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lzk [Thu, 25 Jan 2024 00:46:06 +0000 (01:46 +0100)]
Fix escaping from locked artifact crate (#24442)
Hanz [Wed, 24 Jan 2024 20:20:13 +0000 (15:20 -0500)]
Mantles in dressers (#24485)
* The code changes man
The code changes man
* Dressers are a wee bit bigger and mantles spawn in em
as it says on the tin
metalgearsloth [Wed, 24 Jan 2024 02:42:55 +0000 (13:42 +1100)]
Maybe fix dead bug (#24445)
PJBot [Wed, 24 Jan 2024 02:36:43 +0000 (02:36 +0000)]
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Krunklehorn [Wed, 24 Jan 2024 02:35:37 +0000 (21:35 -0500)]
Disabled quick equip on buckets (#24472)
crazybrain23 [Wed, 24 Jan 2024 02:34:21 +0000 (02:34 +0000)]
Fix Admin Antag ctrl headrev icon to use RSI instead of texture (#24474)
Fix the warning about direct texture for headrev
Tayrtahn [Wed, 24 Jan 2024 01:26:45 +0000 (20:26 -0500)]
Holding the walk button no longer activates sprite movement state (#24455)
* Dancing is forbidden
* Suggested changes
PJBot [Wed, 24 Jan 2024 01:16:01 +0000 (01:16 +0000)]
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J. Brown [Wed, 24 Jan 2024 01:14:55 +0000 (01:14 +0000)]
Fix bug with ActivelyMicrowavedComponent being stuck in powercuts (#23997)
Nemanja [Wed, 24 Jan 2024 00:02:24 +0000 (19:02 -0500)]
fix starting gear without PDAs (#24463)
* fix starting gear without PDAs
* legacy as shit
PJBot [Tue, 23 Jan 2024 23:00:15 +0000 (23:00 +0000)]
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TinManTim [Tue, 23 Jan 2024 22:59:09 +0000 (17:59 -0500)]
Adds explosion when attempting to microwave metal / bugfix (#23887)
Tayrtahn [Tue, 23 Jan 2024 22:26:30 +0000 (17:26 -0500)]
Add broken sprites for Vim (#24458)
* Add broken state sprites for Vim
* And the actual file too
Ed [Tue, 23 Jan 2024 22:25:25 +0000 (01:25 +0300)]
TriggerOnSpawn + Admin toys (#23999)
* spawn on trigger, or trigger on spawn?
* fixes
* fix?
* revert
* fixes
* Update admin_triggers.yml
* pip
PJBot [Tue, 23 Jan 2024 22:16:54 +0000 (22:16 +0000)]
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Nim [Tue, 23 Jan 2024 22:15:48 +0000 (00:15 +0200)]
Solo bench (#24203)
* solo bench
* price
* fix
* comfy
* 111
* clear
Tayrtahn [Tue, 23 Jan 2024 22:12:18 +0000 (17:12 -0500)]
Fix sloshing electricity & enable SpeechVerb masking (#24238)
* Implemented electricity speech verb masking
* Handle speech verb override elsewhere in the system, even though we're not using it
* Fix that protoId business
* No nullable component fields
* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
PJBot [Tue, 23 Jan 2024 20:19:06 +0000 (20:19 +0000)]
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themias [Tue, 23 Jan 2024 20:18:00 +0000 (15:18 -0500)]
Fix cyborgs spawning with wheelchairbound trait (#24459)
* Fix cyborgs spawning with wheelchairbound trait
* also muted
Errant [Tue, 23 Jan 2024 20:17:40 +0000 (21:17 +0100)]
Suffocation alerts for nitrogen breathers (#24373)
* Respiratorsystem namespace
* WIP gas alert update, does not work
* Finally
PJBot [Tue, 23 Jan 2024 18:27:33 +0000 (18:27 +0000)]
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icekot8 [Tue, 23 Jan 2024 18:26:27 +0000 (21:26 +0300)]
remove the bounty on briefcases (#24392)
bounty removal for briefcase
PJBot [Tue, 23 Jan 2024 18:09:38 +0000 (18:09 +0000)]
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Boaz1111 [Tue, 23 Jan 2024 18:08:32 +0000 (19:08 +0100)]
lizzer (#24457)
PJBot [Tue, 23 Jan 2024 13:07:20 +0000 (13:07 +0000)]
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0x6273 [Tue, 23 Jan 2024 13:06:14 +0000 (14:06 +0100)]
Fix hotplates (#24450)
PJBot [Tue, 23 Jan 2024 12:50:25 +0000 (12:50 +0000)]
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metalgearsloth [Tue, 23 Jan 2024 12:49:19 +0000 (23:49 +1100)]
Fix thrusters (#24446)
Ed [Tue, 23 Jan 2024 12:40:37 +0000 (15:40 +0300)]
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448)
PJBot [Tue, 23 Jan 2024 12:33:11 +0000 (12:33 +0000)]
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Ed [Tue, 23 Jan 2024 12:32:05 +0000 (15:32 +0300)]
Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
Ed [Tue, 23 Jan 2024 11:44:38 +0000 (14:44 +0300)]
PowerCage cannot be inserted in Power Cell Recharger (#24443)
fix
Nemanja [Tue, 23 Jan 2024 07:45:40 +0000 (02:45 -0500)]
Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality
* ballin
PJBot [Tue, 23 Jan 2024 04:19:39 +0000 (04:19 +0000)]
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themias [Tue, 23 Jan 2024 04:18:33 +0000 (23:18 -0500)]
Add reagent specific footstep sounds (#24406)
* Add sticky footsteps
* Update Resources/Audio/Effects/Footsteps/attributions.yml
Co-authored-by: ike709 <ike709@users.noreply.github.com>
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Co-authored-by: ike709 <ike709@users.noreply.github.com>
Hmeister-real [Tue, 23 Jan 2024 04:16:57 +0000 (13:16 +0900)]
Minor tweaks to job descriptions (#24398)
* Minor tweaks to department descriptions
* Tweaks to job-descriptions
Especially doctors, they still talk about cloning lol. Also removed Brigmedic entirely
* Add back brigmed to see if its the reason for the error
* ShuEd's edit
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Rainbeon edits (thanks)
* .
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Dakamakat [Tue, 23 Jan 2024 04:15:00 +0000 (07:15 +0300)]
Use can attach check on shot attempt (#24396)
refactor(SharedGunSystem): use can attach check on shot attempt
PJBot [Tue, 23 Jan 2024 02:12:15 +0000 (02:12 +0000)]
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CrigCrag [Tue, 23 Jan 2024 02:11:09 +0000 (21:11 -0500)]
disable revolutionaries (#24420)
metalgearsloth [Tue, 23 Jan 2024 00:30:09 +0000 (11:30 +1100)]
Fix guideentryprototypetests (#24427)
It hits the style update limit so try running a tick and see if we can avoid having too many queued.
lzk [Mon, 22 Jan 2024 23:15:37 +0000 (00:15 +0100)]
Fix casa sprite (#24421)
Flareguy [Mon, 22 Jan 2024 22:14:47 +0000 (16:14 -0600)]
Removes fireaxe plating prying (#24388)
LordCarve [Mon, 22 Jan 2024 22:14:13 +0000 (23:14 +0100)]
Obsolete refactor - ConnectedClient to Channel (#24409)
Nemanja [Mon, 22 Jan 2024 22:13:04 +0000 (17:13 -0500)]
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades
* eek
deltanedas [Mon, 22 Jan 2024 22:12:27 +0000 (22:12 +0000)]
flare ghetto chem chemicals (#24407)
flare chemicals ops
Co-authored-by: deltanedas <@deltanedas:kde.org>
lzk [Mon, 22 Jan 2024 22:10:49 +0000 (23:10 +0100)]
Remove more shitty prototypes locale (#24416)
Errant [Mon, 22 Jan 2024 22:09:33 +0000 (23:09 +0100)]
Fix battery trick debug assert (#24408)
* Why
* Missed a spot
themias [Mon, 22 Jan 2024 21:51:39 +0000 (16:51 -0500)]
Fix bolt lights on open airlock (#24414)
lzk [Mon, 22 Jan 2024 21:51:04 +0000 (22:51 +0100)]
fix storage tanks names (#24415)
emmafornash [Mon, 22 Jan 2024 21:42:00 +0000 (16:42 -0500)]
Lowered seismic charge beeping volume (#24411)
lowered seismic charge beeping volume
Boaz1111 [Mon, 22 Jan 2024 15:25:37 +0000 (16:25 +0100)]
coloured lights for mapping (#24402)
done
PJBot [Mon, 22 Jan 2024 15:00:38 +0000 (15:00 +0000)]
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Alekshhh [Mon, 22 Jan 2024 14:59:32 +0000 (16:59 +0200)]
Hud Eyepatches (#24132)
* dsdt
* op
* text reduce
* ey
* we fix
PJBot [Mon, 22 Jan 2024 14:54:25 +0000 (14:54 +0000)]
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SonicHDC [Mon, 22 Jan 2024 14:53:19 +0000 (02:53 +1200)]
Reinforced diagonal (#24393)
* Textures
* Protowall
IProduceWidgets [Mon, 22 Jan 2024 02:02:25 +0000 (21:02 -0500)]
Zombie round shuttle autocall waits until more crew are zombied. (#24379)
More zombie more fun.
MilenVolf [Mon, 22 Jan 2024 02:01:42 +0000 (05:01 +0300)]
Mothroach movement state (#24385)
Moth movement sprite
LordCarve [Mon, 22 Jan 2024 01:59:14 +0000 (02:59 +0100)]
DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
PJBot [Mon, 22 Jan 2024 01:53:37 +0000 (01:53 +0000)]
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Flareguy [Mon, 22 Jan 2024 01:52:32 +0000 (19:52 -0600)]
Revert "RD suit recolor" (#24377)
PJBot [Mon, 22 Jan 2024 01:34:44 +0000 (01:34 +0000)]
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Nairod [Mon, 22 Jan 2024 01:33:37 +0000 (19:33 -0600)]
Vent Critter Alert (#24383)
brainfood1183 [Sun, 21 Jan 2024 22:50:04 +0000 (22:50 +0000)]
Origin Station Update 20.01.2024 (#24347)
router [Sun, 21 Jan 2024 22:33:06 +0000 (01:33 +0300)]
Change Tmax for fixed floating point epsilon limit (#24370)
This is the largest number that an epsilon of 1/64 = 0.015625K supports
PJBot [Sun, 21 Jan 2024 17:09:05 +0000 (17:09 +0000)]
Automatic changelog update
icekot8 [Sun, 21 Jan 2024 17:07:59 +0000 (20:07 +0300)]
Reduce flatpack size (#24367)
update baseflatpack
PJBot [Sun, 21 Jan 2024 12:15:52 +0000 (12:15 +0000)]
Automatic changelog update
metalgearsloth [Sun, 21 Jan 2024 12:14:47 +0000 (23:14 +1100)]
Fix dock highlighting (#24369)
Nentity casualty
PJBot [Sun, 21 Jan 2024 11:17:52 +0000 (11:17 +0000)]
Automatic changelog update
metalgearsloth [Sun, 21 Jan 2024 11:16:46 +0000 (22:16 +1100)]
Bunch of revolver fixes (#19649)
* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
Magnus Larsen [Sun, 21 Jan 2024 11:13:19 +0000 (11:13 +0000)]
Fix security camera sprite when viewed at an angle (#24357)
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
Ed [Sun, 21 Jan 2024 10:50:01 +0000 (13:50 +0300)]
Flora anom hotfix (#24364)
* fix
* less entities
* ф
PJBot [Sun, 21 Jan 2024 09:18:23 +0000 (09:18 +0000)]
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Menshin [Sun, 21 Jan 2024 09:17:17 +0000 (10:17 +0100)]
PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Kot [Sun, 21 Jan 2024 09:14:01 +0000 (13:14 +0400)]
Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
Ed [Sun, 21 Jan 2024 08:58:40 +0000 (11:58 +0300)]
Star Wars 14: Shuttle weapon update (#23644)
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
metalgearsloth [Sun, 21 Jan 2024 07:59:47 +0000 (18:59 +1100)]
Update submodule to 207.1.0 (#24361)
Nemanja [Sun, 21 Jan 2024 07:36:03 +0000 (02:36 -0500)]
Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
metalgearsloth [Sun, 21 Jan 2024 07:15:12 +0000 (18:15 +1100)]
Make radarcontrol use approx grids (#24360)
metalgearsloth [Sun, 21 Jan 2024 06:41:10 +0000 (17:41 +1100)]
Content grid merging (#22448)
Mainly fixing thruster bugs
Krunklehorn [Sun, 21 Jan 2024 06:32:47 +0000 (01:32 -0500)]
Cancel CanBuckle before popup for foldable items (#24358)
* Cancel CanBuckle before popup for foldable items
* Moved to FoldableSystem
PJBot [Sun, 21 Jan 2024 01:32:18 +0000 (01:32 +0000)]
Automatic changelog update
Ed [Sun, 21 Jan 2024 01:31:12 +0000 (04:31 +0300)]
The glowing forest anomaly (#24351)
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Nemanja [Sun, 21 Jan 2024 01:25:52 +0000 (20:25 -0500)]
Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators
github-actions[bot] [Sun, 21 Jan 2024 01:25:15 +0000 (20:25 -0500)]
Update Credits (#24352)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
GreyMario [Sat, 20 Jan 2024 23:40:01 +0000 (15:40 -0800)]
Remove ability to start pulling while inside a container (#24235)
* why was this even possible
* what coding at 6am does to a mf
PJBot [Sat, 20 Jan 2024 23:39:32 +0000 (23:39 +0000)]
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Ubaser [Sat, 20 Jan 2024 23:39:10 +0000 (10:39 +1100)]
Buff potassium availability from bananas (#24257)
* banana
* yes
Alekshhh [Sat, 20 Jan 2024 23:38:26 +0000 (01:38 +0200)]
Cerberus Wideswing (#24328)
arf
Nim [Sat, 20 Jan 2024 23:38:10 +0000 (01:38 +0200)]
Add snake kebab (#24341)
* add snake kebab
* fix sprite
* just meat
Kot [Sat, 20 Jan 2024 22:03:10 +0000 (02:03 +0400)]
Fix issue where round could reset all job priorities to high (#24340)
* Update job priorities when job requirements are getting updated
* Sort jobs by weight and then by the name
* Sort departments too
PJBot [Sat, 20 Jan 2024 18:03:18 +0000 (18:03 +0000)]
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Trevor Day [Sat, 20 Jan 2024 18:02:12 +0000 (10:02 -0800)]
Add admin log messages for gamerule addition and end (#24092)
* Add admin log messages for gamerule addition and end
* Use EventRan end EventStopped LogTypes instead of new GameRule logtype
* Apply suggestions from code review
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Ilya246 [Sat, 20 Jan 2024 15:05:09 +0000 (19:05 +0400)]
fix scram implant uplink desc (#24336)
fix
Errant [Sat, 20 Jan 2024 08:59:41 +0000 (09:59 +0100)]
Beacon localization (#24138)
* localize beacons
* No not like that
* Tesla beacons were already depreciated, time to give the reaper their due
* Entity name fallback
* The real treasure was the far easier solution we missed along the way
* weh
* Shared mapinit
* fix RT version
* a single line break
PJBot [Sat, 20 Jan 2024 06:23:25 +0000 (06:23 +0000)]
Automatic changelog update