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23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:26:50 +0000 (23:26 +0000)]
Automatic changelog update

23 months agoWhisper bleed update v3 (#25434)
Whisper [Mon, 26 Feb 2024 23:26:46 +0000 (18:26 -0500)]
Whisper bleed update v3 (#25434)

* Whisper bleed update v3

* missed a few

* Add bleeding message to health analyzer.

* Fix bleed notification not updating.

* Apparently this either doesnt exist

23 months agoMore windoors (starring directional window) (#25501)
Sphiral [Mon, 26 Feb 2024 23:25:44 +0000 (17:25 -0600)]
More windoors (starring directional window) (#25501)

* Added Plasma and Uranium Windoors, plus uranium directional windows

* I forgor the locked proto's too ;-;

* Skill issue, forgot to remove something that was a test

* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)

* No more static prices for windows/windoors

* I wish I knew how to run the tests locally ;-;

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:20:57 +0000 (23:20 +0000)]
Automatic changelog update

23 months agoHandheld Mass Scanner (#25526)
Ed [Mon, 26 Feb 2024 23:19:51 +0000 (02:19 +0300)]
Handheld Mass Scanner (#25526)

* handheld

* Update meta.json

* Update meta.json

* Update cargo.yml

* research

* add to borg

* bruh

* borg to T2

* fix

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:16:59 +0000 (23:16 +0000)]
Automatic changelog update

23 months agoadd NanoTrasen balloon (#25543)
MACMAN2003 [Mon, 26 Feb 2024 23:15:53 +0000 (15:15 -0800)]
add NanoTrasen balloon (#25543)

nt balloon

surprised one didn't exist already

23 months agoAdd nose customization to humans & dwarves (#25557)
SlamBamActionman [Mon, 26 Feb 2024 23:15:04 +0000 (00:15 +0100)]
Add nose customization to humans & dwarves (#25557)

Initial commit

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:12:27 +0000 (23:12 +0000)]
Automatic changelog update

23 months agoFancy table (#25562)
Ed [Mon, 26 Feb 2024 23:11:20 +0000 (02:11 +0300)]
Fancy table (#25562)

* blue

* others

* add white table

* add crafting carpets

* finish carpets

* tags

* crafting

* pip

* finish

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:07:15 +0000 (23:07 +0000)]
Automatic changelog update

23 months agoAdded several cosmetic items to the Medidrobe (#25582)
GNF54 [Mon, 26 Feb 2024 23:07:06 +0000 (17:07 -0600)]
Added several cosmetic items to the Medidrobe (#25582)

Update medidrobe.yml

23 months agoBehonker Lobby Art (#25455)
PoorMansDreams [Mon, 26 Feb 2024 23:06:08 +0000 (15:06 -0800)]
Behonker Lobby Art (#25455)

* Behonker Lobby

* Change to WebP

* More PostProcessing!

23 months agohandcuff replacements are faster to escape from (#25601)
Whisper [Mon, 26 Feb 2024 23:05:16 +0000 (18:05 -0500)]
handcuff replacements are faster to escape from (#25601)

makeshift handcuffs are easier to escape from

23 months agomacrobomb 20->13 TC (#25585)
Ilya246 [Mon, 26 Feb 2024 23:04:26 +0000 (03:04 +0400)]
macrobomb 20->13 TC (#25585)

Update uplink_catalog.yml

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:01:56 +0000 (23:01 +0000)]
Automatic changelog update

23 months agofix(cooktime): mushroom pizza are set to the proper cook time of 30 seconds (#25614)
Brandon Hu [Mon, 26 Feb 2024 23:01:21 +0000 (23:01 +0000)]
fix(cooktime): mushroom pizza are set to the proper cook time of 30 seconds (#25614)

23 months agoERT PDA Fixup (#25606)
Hanz [Mon, 26 Feb 2024 23:00:51 +0000 (18:00 -0500)]
ERT PDA Fixup (#25606)

meat and potatoes

ayup

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 23:00:21 +0000 (23:00 +0000)]
Automatic changelog update

23 months agoBuff/Nerf Gases Cost (#25608)
CyberDuck [Mon, 26 Feb 2024 23:00:13 +0000 (02:00 +0300)]
Buff/Nerf Gases Cost (#25608)

* Nerf/Buff Gases cost

* Nerf/Buff Gases cost

* Nerf/Buff Gases cost

---------

Co-authored-by: CyberDuck <tsyaslovscky.dima@yandex.by>
23 months agoAdd weh to: Anomalies, Artifacts, random puddles (#25611)
Whisper [Mon, 26 Feb 2024 22:59:15 +0000 (17:59 -0500)]
Add weh to: Anomalies, Artifacts, random puddles (#25611)

* Add weh to: Anomalies, Artifacts, random puddles

* also change weh to wehs!

23 months agoFixed a few small typos in ghost role information. (#25613)
botanySupremist [Mon, 26 Feb 2024 22:58:44 +0000 (14:58 -0800)]
Fixed a few small typos in ghost role information. (#25613)

Co-authored-by: botanySupremist <definitelyrealBotSupremist@gmail.com>
23 months agofixes the old ai sat ruin's lights (#25615)
Flareguy [Mon, 26 Feb 2024 22:58:16 +0000 (16:58 -0600)]
fixes the old ai sat ruin's lights (#25615)

23 months agoLathe-able LED light tubes and LED bulbs (#25616)
MACMAN2003 [Mon, 26 Feb 2024 22:58:01 +0000 (14:58 -0800)]
Lathe-able LED light tubes and LED bulbs (#25616)

let there be (led) light

23 months agofixes arcade tile position (#25620)
Velcroboy [Mon, 26 Feb 2024 22:57:29 +0000 (16:57 -0600)]
fixes arcade tile position (#25620)

Co-authored-by: Jeff <velcroboy333@hotmail.com>
23 months agoFix inconsistency in onions (#25619)
Velcroboy [Mon, 26 Feb 2024 22:57:19 +0000 (16:57 -0600)]
Fix inconsistency in onions (#25619)

Co-authored-by: Jeff <velcroboy333@hotmail.com>
23 months agoCleans up base crates for mapping clarity (#25618)
Velcroboy [Mon, 26 Feb 2024 22:56:41 +0000 (16:56 -0600)]
Cleans up base crates for mapping clarity (#25618)

* Cleans up base crates for mapping clarity

* migration

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
23 months agoswapped icons for RCD crates (#25600)
Boaz1111 [Mon, 26 Feb 2024 12:37:49 +0000 (13:37 +0100)]
swapped icons for RCD crates (#25600)

swapped icons for crates

23 months agoSyringe UI cached updates (#25581)
Plykiya [Mon, 26 Feb 2024 06:17:56 +0000 (22:17 -0800)]
Syringe UI cached updates (#25581)

Injector status UI cached values

Co-authored-by: Plykiya <plykiya@protonmail.com>
23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 03:41:54 +0000 (03:41 +0000)]
Automatic changelog update

23 months agoadd crew monitor as traitor steal objective (#25563)
deltanedas [Mon, 26 Feb 2024 03:40:48 +0000 (03:40 +0000)]
add crew monitor as traitor steal objective (#25563)

23 months agoUse new ComponentPauseGenerator (#25183)
Pieter-Jan Briers [Mon, 26 Feb 2024 03:36:19 +0000 (04:36 +0100)]
Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

23 months agoAutomatic changelog update
PJBot [Mon, 26 Feb 2024 02:42:26 +0000 (02:42 +0000)]
Automatic changelog update

23 months agoRemove self-uncuff spam suicide, damage changes (#25161)
SlamBamActionman [Mon, 26 Feb 2024 02:41:20 +0000 (03:41 +0100)]
Remove self-uncuff spam suicide, damage changes (#25161)

* Initial commit

* Remove damage from cuffs entirely

* Changed from Action uncuffing cooldown to UseDelay cooldown

* Minor merge conflict fix

* Edit the actual correct line

* Submodule fix

23 months ago[Tweak] Everything can read (#25580)
OctoRocket [Mon, 26 Feb 2024 02:40:22 +0000 (20:40 -0600)]
[Tweak] Everything can read (#25580)

Everything can read (kinda)

23 months agoCharacter profile sanitization improvements (#25579)
Pieter-Jan Briers [Mon, 26 Feb 2024 02:36:38 +0000 (03:36 +0100)]
Character profile sanitization improvements (#25579)

Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.

Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.

Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 23:42:29 +0000 (23:42 +0000)]
Automatic changelog update

23 months agoFlora anomaly nerf (#25499)
Ed [Sun, 25 Feb 2024 23:41:24 +0000 (02:41 +0300)]
Flora anomaly nerf (#25499)

* Update kudzu.yml

* Update living_light.yml

* files

* Update flora.yml

* Update kudzu.yml

* bul

* Update kudzu.yml

* Update living_light.yml

* bullet immune

23 months agoadd "missing spacepen" poster (#25502)
hiucko [Sun, 25 Feb 2024 23:33:12 +0000 (02:33 +0300)]
add "missing spacepen" poster (#25502)

* add missing spacepen poster

adds missing spacepen poster

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 23:26:05 +0000 (23:26 +0000)]
Automatic changelog update

23 months agoSatchel empty space is now fully transparent (#25147)
Ubaser [Sun, 25 Feb 2024 23:24:59 +0000 (10:24 +1100)]
Satchel empty space is now fully transparent (#25147)

* add

* thin spaces

* update

23 months agoFix grid inventory pick/drop rotation (#25510)
Krunklehorn [Sun, 25 Feb 2024 23:24:21 +0000 (18:24 -0500)]
Fix grid inventory pick/drop rotation (#25510)

OnPiecePressed

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 23:04:28 +0000 (23:04 +0000)]
Automatic changelog update

23 months agoAdd a container display to dispenser UI (#25391)
Tayrtahn [Sun, 25 Feb 2024 23:03:22 +0000 (18:03 -0500)]
Add a container display to dispenser UI (#25391)

* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Resolve the netent into a euid first

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
23 months agoPanic bunker fix (#25538)
metalgearsloth [Sun, 25 Feb 2024 22:48:54 +0000 (09:48 +1100)]
Panic bunker fix (#25538)

* Panic bunker fix

I admin

* tired

23 months agoAdd server name into the replay final (#25564)
Vasilis [Sun, 25 Feb 2024 22:44:05 +0000 (23:44 +0100)]
Add server name into the replay final (#25564)

Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name.

23 months agoDon't double-dip survival intensity scaling (#25570)
Kara [Sun, 25 Feb 2024 22:04:51 +0000 (15:04 -0700)]
Don't double-dip survival intensity scaling (#25570)

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 21:16:41 +0000 (21:16 +0000)]
Automatic changelog update

23 months agoAdded Survival to the secret rotation (#25568)
wafehling [Sun, 25 Feb 2024 21:15:35 +0000 (15:15 -0600)]
Added Survival to the secret rotation (#25568)

23 months agofix solar computer sprite (#25548)
potato1234_x [Sun, 25 Feb 2024 20:23:22 +0000 (06:23 +1000)]
fix solar computer sprite (#25548)

fix

23 months agoFix ItemSlots prediction (#25552)
metalgearsloth [Sun, 25 Feb 2024 20:22:43 +0000 (07:22 +1100)]
Fix ItemSlots prediction (#25552)

IDK what this arg is for but seems okay with guns. Without it it always thinks the insertion can work.

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 13:55:13 +0000 (13:55 +0000)]
Automatic changelog update

23 months agoAdded ContainerSpawnPoint check for integration test (#25446)
778b [Sun, 25 Feb 2024 13:54:44 +0000 (17:54 +0400)]
Added ContainerSpawnPoint check for integration test (#25446)

* Added logic for ContainerSpawnPoint checks

* Improved with template function

* fixed nullable

* hehe

* hehe T?

* added type check before cast

* another nullable fix

* and another one

* return to old code (found typo)

* Code cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoJuice that makes you Weh! (but real!) (#25132)
Whisper [Sun, 25 Feb 2024 13:54:07 +0000 (08:54 -0500)]
Juice that makes you Weh! (but real!) (#25132)

* Juice that makes you Weh!

* Remove dupe

* updated the localization files

* try to fix error

23 months agoToggleable items shape change on toggle state (#25392)
MilenVolf [Sun, 25 Feb 2024 13:20:28 +0000 (16:20 +0300)]
Toggleable items shape change on toggle state (#25392)

* Toggleable items now can change their shape depends on toggle state

* Update Content.Shared/Item/SharedItemSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agoFix cuffs popup prediction (#25553)
metalgearsloth [Sun, 25 Feb 2024 13:10:02 +0000 (00:10 +1100)]
Fix cuffs popup prediction (#25553)

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 13:09:20 +0000 (13:09 +0000)]
Automatic changelog update

23 months agoFix candy bowls (#25514)
Krunklehorn [Sun, 25 Feb 2024 13:08:14 +0000 (08:08 -0500)]
Fix candy bowls (#25514)

* Before SharedItemSystem

* Fixes mispredict, removed unused

* Fix physics

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 11:37:23 +0000 (11:37 +0000)]
Automatic changelog update

23 months agoRevert "Cleanup ExecutionSystem (#24382)" (#25555)
metalgearsloth [Sun, 25 Feb 2024 11:36:17 +0000 (22:36 +1100)]
Revert "Cleanup ExecutionSystem (#24382)" (#25555)

* Revert "Cleanup ExecutionSystem (#24382)"

This reverts commit bcbe2ec1af39ad1fea286fd27a40bc3794a2ce34.

* Revert "Executions (#24150)"

This reverts commit 2e83f5a0ecc5fea0177acd94e22133de0d614588.

# Conflicts:
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs

23 months agoCleanup ExecutionSystem (#24382)
nikthechampiongr [Sun, 25 Feb 2024 11:07:10 +0000 (13:07 +0200)]
Cleanup ExecutionSystem (#24382)

* Creat Execution Component and add to sharp items

* Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
and remove gun code from the system.
The melee weapon modifier which was dependant on swing rate was removed.

The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
It is added just before the gun fires and removed after an attempt is made.

* Fix bugs

The execution completed text will now only show up if the gun fires.

The client also no longer crashes because I forgot to network the component.

* Remove clumsy text

* Make BaseSword abstract

* Add ExecutionComponent to every weapon

* Fix bug

* Remove execution comp from battery weapons

Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.

* Cleanup

* Revert "Remove clumsy text"

This reverts commit a46da6448d5d179a4e936f9213d5622bedb58a16.

* Actually fix the ExecutionSystem

Everything about the shot goes through the gun system now.
The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
with 9 times damage for no reason.

In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
system do not play well with a projectile that has the same start and end position.

* Make launchers able to execute

* Fix prediction bug

The OnAmmoShotEvent is only raised on the server.

* Readd ability for clowns to accidentally shoot themselves while executing

* Cleanup

* Reset melee cooldown to initial value

* Address reviews fix bug

Addressed reviews on overriding messages.
Now I actually mark doafters as handled.
Return normal cooldown to some meleeweapons I forgot on the previous commit.

* Address Reviews

Remove duplication

* Exorcise codebase

Remove evil null coercion that I was sure I removed a while ago

* Address reviews again

* Remove melee weapon attack logic and rely on the system. Remove gun and
melee checks.

* Make system functional again and cleanup

* Remove code I forgot to remove

* Cleanup

* stalled

* Selectively revert gun penetration

The collision layer check doesn't work and I don't have time to fix it.

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoSelectively revert gun penetration (#25551)
metalgearsloth [Sun, 25 Feb 2024 10:58:08 +0000 (21:58 +1100)]
Selectively revert gun penetration (#25551)

The collision layer check doesn't work and I don't have time to fix it.

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 07:37:28 +0000 (07:37 +0000)]
Automatic changelog update

23 months agoMade ordering multiple crates at cargo order multiple crates (#25518)
Flesh [Sun, 25 Feb 2024 07:36:22 +0000 (08:36 +0100)]
Made ordering multiple crates at cargo order multiple crates (#25518)

* please tell me this is empty

* it wasn't empty, fixing that

* This should fix it

* fix for the fix

* address changes

* fix

* Added some comments, hoping that failed test was a fluke.

23 months agopAI map button sprite change (#25384)
Ubaser [Sun, 25 Feb 2024 04:41:13 +0000 (15:41 +1100)]
pAI map button sprite change (#25384)

* add

* ya

* add

23 months agoIncrease contrast with hand select for Ashen UI theme (#25517)
Ubaser [Sun, 25 Feb 2024 04:29:20 +0000 (15:29 +1100)]
Increase contrast with hand select for Ashen UI theme (#25517)

add

23 months agoUpdate submodule to 211.0.2 (#25536)
metalgearsloth [Sun, 25 Feb 2024 03:33:07 +0000 (14:33 +1100)]
Update submodule to 211.0.2 (#25536)

23 months agoPrevent clients from setting their species to whatever they want (#25535)
Debug [Sun, 25 Feb 2024 03:00:28 +0000 (04:00 +0100)]
Prevent clients from setting their species to whatever they want (#25535)

Prevent epic hack

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 02:41:54 +0000 (02:41 +0000)]
Automatic changelog update

23 months agoRemove the ability for command or any antag-safe role from being initial infected...
ArchPigeon [Sun, 25 Feb 2024 02:40:49 +0000 (21:40 -0500)]
Remove the ability for command or any antag-safe role from being initial infected in zombie mode (#25529)

Remove the ability for command to be initial infected in zombie mode

23 months agoAutomatic changelog update
PJBot [Sun, 25 Feb 2024 02:30:22 +0000 (02:30 +0000)]
Automatic changelog update

23 months agoFixed Fire Extinguisher safety range (#25534)
beck-thompson [Sun, 25 Feb 2024 02:29:16 +0000 (18:29 -0800)]
Fixed Fire Extinguisher safety range (#25534)

23 months agoUpdate Credits (#25532)
github-actions[bot] [Sun, 25 Feb 2024 01:28:11 +0000 (20:28 -0500)]
Update Credits (#25532)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
23 months agoAutomatic changelog update
PJBot [Sat, 24 Feb 2024 01:46:08 +0000 (01:46 +0000)]
Automatic changelog update

23 months agoFix a single grammar error (#25512)
Eris [Sat, 24 Feb 2024 01:45:02 +0000 (20:45 -0500)]
Fix a single grammar error (#25512)

Update food-component.ftl

why was I the only one that noticed it

23 months agoMinor cookie fortune fix (#25503)
lapatison [Fri, 23 Feb 2024 15:51:03 +0000 (18:51 +0300)]
Minor cookie fortune fix (#25503)

minor locale fix

23 months agoMake cargo order unanchored thruster and gyroscope (#25497)
lzk [Fri, 23 Feb 2024 13:49:27 +0000 (14:49 +0100)]
Make cargo order unanchored thruster and gyroscope (#25497)

23 months agoAutomatic changelog update
PJBot [Fri, 23 Feb 2024 13:20:58 +0000 (13:20 +0000)]
Automatic changelog update

23 months agoFix centcom and other jobs with setPreference set to false showing up anyway (#25496)
Vasilis [Fri, 23 Feb 2024 13:19:52 +0000 (14:19 +0100)]
Fix centcom and other jobs with setPreference set to false showing up anyway (#25496)

* God dammit pjb

* Smol cleanup

23 months agoFix attribution (#25495)
Ed [Fri, 23 Feb 2024 11:49:47 +0000 (14:49 +0300)]
Fix attribution (#25495)

Update attributions.yml

23 months agoOptimise DecalOverlay (#25266)
metalgearsloth [Fri, 23 Feb 2024 07:12:23 +0000 (18:12 +1100)]
Optimise DecalOverlay (#25266)

ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.

23 months agoUpdate submodule to 211.0.0 (#25489)
metalgearsloth [Fri, 23 Feb 2024 07:12:12 +0000 (18:12 +1100)]
Update submodule to 211.0.0 (#25489)

23 months agoAutomatic changelog update
PJBot [Fri, 23 Feb 2024 06:54:44 +0000 (06:54 +0000)]
Automatic changelog update

23 months agoBuff emergency welder (#25483)
liltenhead [Fri, 23 Feb 2024 06:53:38 +0000 (22:53 -0800)]
Buff emergency welder (#25483)

fuel count

23 months agoAutomatic changelog update
PJBot [Fri, 23 Feb 2024 04:05:50 +0000 (04:05 +0000)]
Automatic changelog update

23 months agoMake department / job list sorting consistent. (#25486)
Pieter-Jan Briers [Fri, 23 Feb 2024 04:04:44 +0000 (05:04 +0100)]
Make department / job list sorting consistent. (#25486)

* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!

23 months agoSwitch project files to C# 12. (#25487)
Pieter-Jan Briers [Fri, 23 Feb 2024 04:02:59 +0000 (05:02 +0100)]
Switch project files to C# 12. (#25487)

Just unlocks new language features like primary constructors.

23 months agoAdd Ratvar (#24958)
MACMAN2003 [Fri, 23 Feb 2024 01:42:00 +0000 (17:42 -0800)]
Add Ratvar (#24958)

* Create ratvar.yml

* restore balance to the universe

* scale issues

mfw nar-sie is smaller

* spawner + spawn anim

a shitty spawn anim is better than no spawn anim

* undenseify

no longer as dense as a dying neutron star

23 months agoAdd prediction to Openable (#25477)
Tayrtahn [Fri, 23 Feb 2024 01:09:43 +0000 (20:09 -0500)]
Add prediction to Openable (#25477)

* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.

23 months agoAutomatic changelog update
PJBot [Fri, 23 Feb 2024 01:06:17 +0000 (01:06 +0000)]
Automatic changelog update

23 months agoMake galoshes obtainable and slowing you (#25484)
lzk [Fri, 23 Feb 2024 01:05:11 +0000 (02:05 +0100)]
Make galoshes obtainable and slowing you (#25484)

* make galoshes obtainable and slowing you

* Update specific.yml

23 months agoFix examine text bug for Openable Drinkables (#25478)
Tayrtahn [Fri, 23 Feb 2024 01:04:23 +0000 (20:04 -0500)]
Fix examine text bug for Openable Drinkables (#25478)

Break up Opened/Closed and fill level onto separate lines

23 months agoPredict doors and airlocks (#25419)
Nemanja [Thu, 22 Feb 2024 23:01:31 +0000 (18:01 -0500)]
Predict doors and airlocks (#25419)

* predict doors and airlocks

* prying, too

* ack

* eek

23 months agoGive "DO NOT MAP" suffix to handheld crew monitor (#25473)
I.K [Thu, 22 Feb 2024 21:40:46 +0000 (15:40 -0600)]
Give "DO NOT MAP" suffix to handheld crew monitor (#25473)

don'

23 months agoAutomatic changelog update
PJBot [Thu, 22 Feb 2024 12:19:51 +0000 (12:19 +0000)]
Automatic changelog update

23 months agofix reagent slime role description being friendly (#25466)
Whisper [Thu, 22 Feb 2024 12:18:46 +0000 (07:18 -0500)]
fix reagent slime role description being friendly (#25466)

23 months agoAutomatic changelog update
PJBot [Thu, 22 Feb 2024 12:00:47 +0000 (12:00 +0000)]
Automatic changelog update

23 months agoAdd Large Wood Floors (#25462)
Ps3Moira [Thu, 22 Feb 2024 11:59:41 +0000 (03:59 -0800)]
Add Large Wood Floors (#25462)

Large Wood Floors

23 months agoAutomatic changelog update
PJBot [Thu, 22 Feb 2024 11:29:09 +0000 (11:29 +0000)]
Automatic changelog update

23 months agoMake even more items good looking in inventory + size changing (#25461)
lzk [Thu, 22 Feb 2024 11:28:03 +0000 (12:28 +0100)]
Make even more items good looking in inventory + size changing (#25461)

* Make even more items good looking in inventory

* holoprojecrots