]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Vasilis [Thu, 3 Oct 2024 10:32:10 +0000 (12:32 +0200)]
Remove sentience from clean and medi bot (#32383)
There is no point in these silicon being sentient, they have basically zero role play potential and are not meant to be controlled by players. The janibot can be played somewhat but at that point we have janitor borgs which are way better at this. You can only clean floors and even then it does a terrible job at doing that and only that. A player playing as a janibot will get bored quickly. No amount of RP will save you.
A player taking over a mediborg just makes it useless as you cant inject anymore. And again, medical borg. There's no point in adding the feature. It's too much work then its worth when we have borgs.
They don't have ghost role info for a reason. They are not meant to be played.
PJBot [Thu, 3 Oct 2024 10:03:05 +0000 (10:03 +0000)]
Automatic changelog update
ArtisticRoomba [Thu, 3 Oct 2024 10:01:58 +0000 (03:01 -0700)]
Various item contraband fixes (#32614)
* fixes current contraband issues: xray cannon, hos's trench coats, stinger grenades
* yet another contraband addition
PJBot [Thu, 3 Oct 2024 00:13:04 +0000 (00:13 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 3 Oct 2024 00:11:56 +0000 (02:11 +0200)]
Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
PJBot [Wed, 2 Oct 2024 13:53:20 +0000 (13:53 +0000)]
Automatic changelog update
Pieter-Jan Briers [Wed, 2 Oct 2024 13:52:14 +0000 (15:52 +0200)]
Disable bioluminescence plant mutations because it breaks the engine (#32561)
No fun allowed
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Flareguy [Wed, 2 Oct 2024 12:14:44 +0000 (07:14 -0500)]
Steel tile variantization fix (#32596)
steel tile variantization fix
PJBot [Wed, 2 Oct 2024 12:01:37 +0000 (12:01 +0000)]
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FluffMe [Wed, 2 Oct 2024 12:00:31 +0000 (14:00 +0200)]
Fix accidental erase of paper contents by spamming save action (#32598)
Fix spammable paper save issue
PJBot [Wed, 2 Oct 2024 11:45:17 +0000 (11:45 +0000)]
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deltanedas [Wed, 2 Oct 2024 11:44:11 +0000 (11:44 +0000)]
fix instigator not existing (#32597)
Co-authored-by: deltanedas <@deltanedas:kde.org>
lzk [Wed, 2 Oct 2024 11:23:32 +0000 (13:23 +0200)]
Cleanup pins.yml (#32593)
* Cleanup pins.yml
* oh my
* forgor
PJBot [Wed, 2 Oct 2024 10:54:25 +0000 (10:54 +0000)]
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lzk [Wed, 2 Oct 2024 10:53:19 +0000 (12:53 +0200)]
cleanup and fix dinky star (#32594)
* cleanup dinky star
* fix
* oh
PJBot [Wed, 2 Oct 2024 09:38:55 +0000 (09:38 +0000)]
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Toly65 [Wed, 2 Oct 2024 09:37:49 +0000 (10:37 +0100)]
Bandaid fix to entityeffects on plant trays (#32576)
prevented the bioluminescent and slippery effects from being applied to the plant (and thus the plant tray)
PJBot [Wed, 2 Oct 2024 06:19:03 +0000 (06:19 +0000)]
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ArchRBX [Wed, 2 Oct 2024 06:17:57 +0000 (07:17 +0100)]
MedTek Cartridge (#32450)
* initial commit
* adds cartridge to cmo's locker
* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too
* fixes ert medic pda not having it preinstalled
* adds attribution
* removes redundant dependencies
* fix agent pda
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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
PJBot [Wed, 2 Oct 2024 05:36:54 +0000 (05:36 +0000)]
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TakoDragon [Wed, 2 Oct 2024 05:35:48 +0000 (07:35 +0200)]
Red circuit floor (#32557)
* red circuit added
* index colour begone
PJBot [Wed, 2 Oct 2024 05:34:42 +0000 (05:34 +0000)]
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TakoDragon [Wed, 2 Oct 2024 05:33:35 +0000 (07:33 +0200)]
Hydroponics doors (#32575)
* spriting done
* yml hydro updates
* Named wrong thing and forgot it inherets
Preston Smith [Wed, 2 Oct 2024 05:30:58 +0000 (00:30 -0500)]
Added LV cables to Marathon SMES room (#32574)
Added LV cables to SMES room, powering light and computers.
PJBot [Wed, 2 Oct 2024 05:28:07 +0000 (05:28 +0000)]
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Plykiya [Wed, 2 Oct 2024 05:27:01 +0000 (22:27 -0700)]
Fix quick-swap stacks of items (#32560)
* remove picking up stack on quick swap
* better
PJBot [Wed, 2 Oct 2024 05:01:54 +0000 (05:01 +0000)]
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metalgearsloth [Wed, 2 Oct 2024 05:00:48 +0000 (15:00 +1000)]
Fix sensors blocking doors (#32591)
PJBot [Wed, 2 Oct 2024 03:23:15 +0000 (03:23 +0000)]
Automatic changelog update
slarticodefast [Wed, 2 Oct 2024 03:22:09 +0000 (05:22 +0200)]
fix voice mask chameleon menu (#32546)
PJBot [Wed, 2 Oct 2024 02:57:55 +0000 (02:57 +0000)]
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Zylofan [Wed, 2 Oct 2024 02:56:49 +0000 (22:56 -0400)]
Seismic charge now craftable (#32459)
* when tryInsertBlueprint is called it now also calls UpdateMaterialWhitelist on the ent so that it can accept new materials if needed.
* Changed the previous commit to now just have sharedMaterialStorageSystem subscribe to TechnologyDatabaseModifiedEvent which will call UpdateMaterialWhitelist.
* Empty-Commit
Scribbles0 [Wed, 2 Oct 2024 01:45:54 +0000 (18:45 -0700)]
Cog update (#32585)
* ai core upgrades
* fix distro color
github-actions[bot] [Tue, 1 Oct 2024 23:29:00 +0000 (01:29 +0200)]
Update Credits (#32516)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Zylofan [Tue, 1 Oct 2024 21:55:56 +0000 (17:55 -0400)]
fixed it so blue bandana head and mask sprite is not reversed on vox (#32569)
PJBot [Tue, 1 Oct 2024 21:45:55 +0000 (21:45 +0000)]
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TakoDragon [Tue, 1 Oct 2024 21:44:47 +0000 (23:44 +0200)]
Reinforced walls sprite see throu top (#32578)
fixed a gap
PJBot [Tue, 1 Oct 2024 21:08:56 +0000 (21:08 +0000)]
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TakoDragon [Tue, 1 Oct 2024 21:07:48 +0000 (23:07 +0200)]
Gay Boykissers (#32584)
PJBot [Tue, 1 Oct 2024 15:15:06 +0000 (15:15 +0000)]
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BramvanZijp [Tue, 1 Oct 2024 15:13:59 +0000 (17:13 +0200)]
Prevent borgs from being able to be briefly toggled off. (#32485)
* Prevent borgs from being able to be briefly toggled off.
* Use the pre-existing component instead of making an unneccesary duplicate.
PJBot [Tue, 1 Oct 2024 04:04:43 +0000 (04:04 +0000)]
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ScarKy0 [Tue, 1 Oct 2024 04:03:37 +0000 (06:03 +0200)]
Update binary key to use AI icon (#32327)
* Init
* uplink icon
PJBot [Tue, 1 Oct 2024 03:14:22 +0000 (03:14 +0000)]
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Golinth [Tue, 1 Oct 2024 03:13:16 +0000 (22:13 -0500)]
Added Firebots - Real (#32482)
* Add Firebots
Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.
* Make SpraySystem actually use useDelay
got rid of that TODO
* Added firebot speech
Fire detected!
PJBot [Mon, 30 Sep 2024 22:41:38 +0000 (22:41 +0000)]
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kosticia [Mon, 30 Sep 2024 22:40:31 +0000 (01:40 +0300)]
Changing the thief's objective to stealing ID cards. (#32411)
* Changed thief ID objection
* Update Resources/Prototypes/Objectives/thief.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Mon, 30 Sep 2024 22:25:44 +0000 (22:25 +0000)]
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pofitlo [Mon, 30 Sep 2024 22:24:36 +0000 (02:24 +0400)]
Add camera bug (#30250)
* Add camera bug
* Update camera_bug.png
* fix
* change
* Update Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/camera_bug.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
pofitlo [Mon, 30 Sep 2024 20:44:44 +0000 (00:44 +0400)]
Syndicate business card (#32162)
* add card
* Update Resources/Locale/en-US/paper/syndicate-business-card.ftl
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business card.yml
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
* add logo
* swap the "funny 'c'"
* improve logo (a little) and also fight with the funny 'c'
* fix
* oh... i think... mabe i done with this?...
* add
* smaller cards
* fix
* Update synicate_card.png
* fix typo
* fix
* fix
* Update Resources/Prototypes/Entities/Objects/Misc/business_card.yml
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Charlie [Mon, 30 Sep 2024 19:27:33 +0000 (03:27 +0800)]
fix index stepping to avoid pushing front layers into back layers (#32553)
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com>
PJBot [Mon, 30 Sep 2024 17:39:29 +0000 (17:39 +0000)]
Automatic changelog update
BramvanZijp [Mon, 30 Sep 2024 17:38:22 +0000 (19:38 +0200)]
Swap the advanced tool borg modules omnitool for jaws and a power drill (#32487)
PJBot [Mon, 30 Sep 2024 09:57:11 +0000 (09:57 +0000)]
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qwerltaz [Mon, 30 Sep 2024 09:56:05 +0000 (11:56 +0200)]
AI can use fire alarm (#32467)
* ai can use fire alarm
* ai wire
PJBot [Mon, 30 Sep 2024 05:15:13 +0000 (05:15 +0000)]
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drakewill-CRL [Mon, 30 Sep 2024 05:14:07 +0000 (01:14 -0400)]
Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.
To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.
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Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
PJBot [Sun, 29 Sep 2024 22:37:53 +0000 (22:37 +0000)]
Automatic changelog update
Celene [Sun, 29 Sep 2024 22:36:47 +0000 (00:36 +0200)]
Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary
* Included attacker in check for Identity
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Co-authored-by: Celene <maurice_riepert94@web.de>
slarticodefast [Sun, 29 Sep 2024 21:37:31 +0000 (23:37 +0200)]
Fix mutation system debug assert (#32530)
PJBot [Sun, 29 Sep 2024 15:19:15 +0000 (15:19 +0000)]
Automatic changelog update
Ilya246 [Sun, 29 Sep 2024 15:18:09 +0000 (19:18 +0400)]
make conveyor belt assemblies cheaper (#32444)
cheapening
SlamBamActionman [Sun, 29 Sep 2024 13:23:53 +0000 (15:23 +0200)]
Add webhook for votekicks (#32513)
* Initial commit
* Localization
PJBot [Sun, 29 Sep 2024 12:24:03 +0000 (12:24 +0000)]
Automatic changelog update
ArtisticRoomba [Sun, 29 Sep 2024 12:22:57 +0000 (05:22 -0700)]
Fixes HoS's energy shotgun not being marked as restricted contraband (#32521)
* the 12^21th contraband marking fix
one step closer to release
* sometimes you just make mistakes
PJBot [Sun, 29 Sep 2024 12:20:08 +0000 (12:20 +0000)]
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Leon Friedrich [Sun, 29 Sep 2024 12:19:00 +0000 (01:19 +1300)]
Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared
* Add interaction rate limits
* uncap tests
PJBot [Sun, 29 Sep 2024 12:14:30 +0000 (12:14 +0000)]
Automatic changelog update
Leon Friedrich [Sun, 29 Sep 2024 12:13:22 +0000 (01:13 +1300)]
Fix currency duplication bug (#32524)
nikthechampiongr [Sun, 29 Sep 2024 00:25:21 +0000 (03:25 +0300)]
Fix RA0032 (#32514)
MilenVolf [Sat, 28 Sep 2024 23:27:47 +0000 (02:27 +0300)]
Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
metalgearsloth [Sat, 28 Sep 2024 09:31:27 +0000 (19:31 +1000)]
Update submodule to 236.0.0 (#32500)
PJBot [Sat, 28 Sep 2024 09:03:49 +0000 (09:03 +0000)]
Automatic changelog update
metalgearsloth [Sat, 28 Sep 2024 09:02:43 +0000 (19:02 +1000)]
Fix multiple door issues (#32483)
* Fix multiple door issues
- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).
* woops conversion
PJBot [Sat, 28 Sep 2024 06:08:57 +0000 (06:08 +0000)]
Automatic changelog update
Futuristic-OK [Sat, 28 Sep 2024 06:07:51 +0000 (12:07 +0600)]
Some new hairstyles! (#31010)
* Add files via upload
png of hairs
* Update meta.json
hairs meta
* Update human_hair.yml
hairs yml
* Update human-hair.ftl
hairs named
* second try
* fix meta
* Add files via upload
* Add files via upload
fix again
* Add files via upload
again again
* Add files via upload
again again fix again
* Add files via upload
i hate yourself
* Add files via upload
fixxxxx!
* Add files via upload
aaagaaaaiiin
* dd
dddddd
* Add files via upload
fix again
* Add files via upload
ddsdssddssddsdsds
* Update human-hair.ftl
* Update human-hair.ftl
screw this im just going to update it myself
webops time
* Update human_hair.yml
* Update meta.json
* Rename capsdaughter.png to longbow.png
* Rename artist.png to shaped.png
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
metalgearsloth [Sat, 28 Sep 2024 05:16:54 +0000 (15:16 +1000)]
Optimise drains (#32230)
* Optimise drains
If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.
* Fixes
PJBot [Sat, 28 Sep 2024 04:41:31 +0000 (04:41 +0000)]
Automatic changelog update
beck-thompson [Sat, 28 Sep 2024 04:40:24 +0000 (21:40 -0700)]
Predict appraisal tool verb! (#32496)
* First commit
* Network :(
PJBot [Fri, 27 Sep 2024 19:05:30 +0000 (19:05 +0000)]
Automatic changelog update
deltanedas [Fri, 27 Sep 2024 19:04:22 +0000 (19:04 +0000)]
remove thief figurine objective (#32413)
* make figurine objective just 1
* remove the objective entirely
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Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Fri, 27 Sep 2024 10:05:01 +0000 (10:05 +0000)]
Automatic changelog update
LittleNorthStar [Fri, 27 Sep 2024 10:03:54 +0000 (20:03 +1000)]
Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout
* Revert "Detective grey coat available in loadout"
This reverts commit
3697e15518b300cbc110872dc92d7905b7ef2605 .
* Reapply "Detective grey coat available in loadout"
This reverts commit
8e5f43a035d70a7076ba26d43ed683b135af1d99 .
* Hoping I got this right?
* Fixing a oversight
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Fri, 27 Sep 2024 07:23:24 +0000 (07:23 +0000)]
Automatic changelog update
Fildrance [Fri, 27 Sep 2024 07:22:17 +0000 (10:22 +0300)]
Station AI ability to electricute doors (#32012)
* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Fri, 27 Sep 2024 07:13:17 +0000 (07:13 +0000)]
Automatic changelog update
metalgearsloth [Fri, 27 Sep 2024 07:12:10 +0000 (17:12 +1000)]
Predict stripping (#32478)
* Predict stripping
Stops mob verbs from getting moved around again.
* Bola
* Fix ftl
PJBot [Fri, 27 Sep 2024 07:10:24 +0000 (07:10 +0000)]
Automatic changelog update
metalgearsloth [Fri, 27 Sep 2024 07:09:17 +0000 (17:09 +1000)]
Fix storage area pickup sound playing multiple times (#32397)
PJBot [Fri, 27 Sep 2024 06:11:33 +0000 (06:11 +0000)]
Automatic changelog update
metalgearsloth [Fri, 27 Sep 2024 06:10:27 +0000 (16:10 +1000)]
Fix airlock autoclose mispredict (#32477)
* Fix airlock autoclose mispredict
It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.
* cudin
PJBot [Fri, 27 Sep 2024 05:50:28 +0000 (05:50 +0000)]
Automatic changelog update
august-sun [Fri, 27 Sep 2024 05:49:20 +0000 (23:49 -0600)]
Fixed collision for gas and volumetric pumps (#32471)
Removed BaseMachinePowered from Gas and Volumetric pumps
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Spessmann [Fri, 27 Sep 2024 05:20:47 +0000 (22:20 -0700)]
Cog update (power fix/grav) (#32475)
* became real
* fixed 32456
PJBot [Thu, 26 Sep 2024 16:57:07 +0000 (16:57 +0000)]
Automatic changelog update
beck-thompson [Thu, 26 Sep 2024 16:55:59 +0000 (09:55 -0700)]
Voice Mask refactor (#30798)
* First commit
* Added base.Initialize()
* Voice wire fix (Electricty name)
* Various minor cleanups
* Localized default voice mask name
* Added VoiceOverride stuff
* Removed unused stuff
* Typo
* Better localized stuff
* Typo / spelling stuff / comments
* Blessed
PJBot [Thu, 26 Sep 2024 16:33:21 +0000 (16:33 +0000)]
Automatic changelog update
SlamBamActionman [Thu, 26 Sep 2024 16:32:13 +0000 (18:32 +0200)]
Add Votekick functionality (#32005)
PJBot [Thu, 26 Sep 2024 12:47:24 +0000 (12:47 +0000)]
Automatic changelog update
Ilya246 [Thu, 26 Sep 2024 12:46:17 +0000 (16:46 +0400)]
lower frezon/n2o sale prices, make frezon take more trit (#32407)
* lower gas prices
* set trit ratio from 1:50 to 1:8