]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Deerstop [Sat, 5 Apr 2025 06:35:21 +0000 (17:35 +1100)]
maints insuls, more meteor shielding
Deerstop [Sat, 5 Apr 2025 05:37:06 +0000 (16:37 +1100)]
Merge branch 'space-wizards:master' into elk-new
PJBot [Sat, 5 Apr 2025 03:23:21 +0000 (03:23 +0000)]
Automatic changelog update
āda [Sat, 5 Apr 2025 03:22:12 +0000 (22:22 -0500)]
Add 10u of plasma to SyndieJuice (#36280)
Gift for the agent
BWTCK [Sat, 5 Apr 2025 03:00:47 +0000 (21:00 -0600)]
Fix shutter construction ghost rotation (#36082)
* Fixed shutter construction frame not aligning with construction ghost
* removed metadata change that should be in a different PR
J [Sat, 5 Apr 2025 00:20:19 +0000 (00:20 +0000)]
Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
PJBot [Fri, 4 Apr 2025 20:25:11 +0000 (20:25 +0000)]
Automatic changelog update
ScarKy0 [Fri, 4 Apr 2025 20:24:04 +0000 (22:24 +0200)]
Antagonist roles now require 1h playtime. (#36276)
* init
* whitespace
Myra [Fri, 4 Apr 2025 18:42:13 +0000 (20:42 +0200)]
IPIntel now rounds to 2 decimal points (#36298)
* IPIntel now rounds to 2 decimal points
* Nvm i understood what pjb wanted now
metalgearsloth [Fri, 4 Apr 2025 17:49:21 +0000 (04:49 +1100)]
Remove embed mispredict (#36297)
* Remove embed mispredict
I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.
* a
PJBot [Fri, 4 Apr 2025 17:48:06 +0000 (17:48 +0000)]
Automatic changelog update
Tayrtahn [Fri, 4 Apr 2025 17:46:59 +0000 (13:46 -0400)]
Fix ninjas not being able to hack criminal records (#36299)
Index reason placeholders prototype as a LocalizedDataset
PJBot [Fri, 4 Apr 2025 15:57:37 +0000 (15:57 +0000)]
Automatic changelog update
TheBlueYowie [Fri, 4 Apr 2025 15:56:30 +0000 (02:56 +1100)]
Rotate Adv Mineral Scanner in Inventory (#36294)
PJBot [Fri, 4 Apr 2025 15:37:35 +0000 (15:37 +0000)]
Automatic changelog update
lzk [Fri, 4 Apr 2025 15:36:28 +0000 (17:36 +0200)]
fix implanting borgs and bots (#36218)
* fix implanting borgs
* fix
metalgearsloth [Fri, 4 Apr 2025 15:14:04 +0000 (02:14 +1100)]
Mob collision tweaks (#36296)
* Mob collision tweaks
- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust
* Gas canister revert
metalgearsloth [Fri, 4 Apr 2025 13:33:52 +0000 (00:33 +1100)]
Mob collisions (#34580)
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit
5ccd72dcbea09261a992aa1f7f05df169a1ce676 .
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit
1b93fda81fb852d89b89b0beae0b80f8a61165f2 .
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
PJBot [Fri, 4 Apr 2025 13:13:11 +0000 (13:13 +0000)]
Automatic changelog update
K-Dynamic [Fri, 4 Apr 2025 13:12:04 +0000 (01:12 +1200)]
Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)
* add Magboots and PKA to sec lathe
* add kinetic shuttle gun to sec lathe
* use pack recipe
* remove magboot from prior commit
Tayrtahn [Fri, 4 Apr 2025 09:41:21 +0000 (05:41 -0400)]
Fix loc issues with suicide popup (#36284)
ScarKy0 [Fri, 4 Apr 2025 09:30:40 +0000 (11:30 +0200)]
Stable merge (#36291)
SlamBamActionman [Fri, 4 Apr 2025 09:18:02 +0000 (11:18 +0200)]
[Hotfix] Change ID card console admin log severity to Medium (#36283)
It's that simple
Tayrtahn [Fri, 4 Apr 2025 01:28:26 +0000 (21:28 -0400)]
Fix loc issues with syringes (#36285)
Fix injector loc issues
PJBot [Thu, 3 Apr 2025 22:25:39 +0000 (22:25 +0000)]
Automatic changelog update
Luna "YuNii" Henrich [Thu, 3 Apr 2025 22:24:30 +0000 (00:24 +0200)]
Stop ghosts from being logged to Airlocks (#36261)
* stop ghosts from being logged
* thanks rider for the random import
* add new tag PreventAccessLogging
* once again removing random auto imports
* inverted if for code readability
* switch to ProtoId<> usage
PJBot [Thu, 3 Apr 2025 14:46:11 +0000 (14:46 +0000)]
Automatic changelog update
Whatstone [Thu, 3 Apr 2025 14:45:04 +0000 (10:45 -0400)]
Recipes for curtains and tables using carpets now respect stacks. (#33721)
* Carpet curtain/table recipes now respect stacks
* remove unused colour carpet tags
* Remove the tags outright
PJBot [Thu, 3 Apr 2025 06:59:12 +0000 (06:59 +0000)]
Automatic changelog update
pathetic meowmeow [Thu, 3 Apr 2025 06:58:05 +0000 (02:58 -0400)]
Improve sprite fading behaviour (#35863)
* Click through faded sprites
* Count the mouse position for which sprites to fade
PJBot [Thu, 3 Apr 2025 06:31:00 +0000 (06:31 +0000)]
Automatic changelog update
āda [Thu, 3 Apr 2025 06:29:52 +0000 (01:29 -0500)]
Diphenhydramine causes drowsiness (#36212)
* nap time in medbay
* suggested changes
* fake test fail
Polter [Thu, 3 Apr 2025 06:03:36 +0000 (08:03 +0200)]
Change the name and description of the templar helmet. (#36258)
Changed the name and description of the knight helmet.
Co-authored-by: Flesh <N/A>
metalgearsloth [Thu, 3 Apr 2025 03:32:14 +0000 (14:32 +1100)]
Add autocomplete to controlmob (#36234)
Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
Tayrtahn [Thu, 3 Apr 2025 03:30:30 +0000 (23:30 -0400)]
Fix a few loc bugs with magic mirror/scissors (#36269)
* Use identity for magic mirror popups
* THE()
* Use correct pronouns in blocked-by-hat message
Tayrtahn [Thu, 3 Apr 2025 02:38:26 +0000 (22:38 -0400)]
Localize air alarm states (#36266)
Tayrtahn [Thu, 3 Apr 2025 02:02:09 +0000 (22:02 -0400)]
Fix entities burning to ash not using identity, and bad formatting (#36268)
* Make burning to ash use identity
* CAPITALIZE(THE())
J [Thu, 3 Apr 2025 00:12:25 +0000 (00:12 +0000)]
NPC Warnings cleanup (#36189)
* NPC Warnings cleanup
* Reverting unnecessary changes
* Reverting unnecessary changes, missed
* Using entity GetGrid override instead
Tayrtahn [Wed, 2 Apr 2025 23:26:36 +0000 (19:26 -0400)]
Convert AgentIDCard message to use a Fluent selector (#36263)
Convert AgentIDCard message to use a selector
Myra [Wed, 2 Apr 2025 21:57:33 +0000 (23:57 +0200)]
[Stable merge] :3 (#36264)
Vasilis The Pikachu [Wed, 2 Apr 2025 21:54:20 +0000 (23:54 +0200)]
:3
This is so we can publish stable again
PJBot [Wed, 2 Apr 2025 18:38:43 +0000 (18:38 +0000)]
Automatic changelog update
qwerltaz [Wed, 2 Apr 2025 18:37:34 +0000 (20:37 +0200)]
add: Dragon rift color changes based on charge (#36216)
* use dragon rift sprite colours
* Entity<T>
PJBot [Wed, 2 Apr 2025 16:12:41 +0000 (16:12 +0000)]
Automatic changelog update
Fildrance [Wed, 2 Apr 2025 16:11:34 +0000 (19:11 +0300)]
fix: re-add missing RCD deconstruct action #36243 (#36255)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Kirby [Wed, 2 Apr 2025 10:42:05 +0000 (06:42 -0400)]
Light replacer description typo fix (#36256)
Replacer description typo fix
Deerstop [Wed, 2 Apr 2025 06:12:10 +0000 (17:12 +1100)]
Merge branch 'space-wizards:master' into elk-new
Tayrtahn [Wed, 2 Apr 2025 05:40:49 +0000 (01:40 -0400)]
Fix "other player points at you" message formatting (#36253)
Fix "other player points at you" message's Fluent functions
Tayrtahn [Wed, 2 Apr 2025 03:11:15 +0000 (23:11 -0400)]
Fix KeyNotFoundException that sometimes happens on server shutdown (#36221)
PJBot [Tue, 1 Apr 2025 23:28:01 +0000 (23:28 +0000)]
Automatic changelog update
MisterImp [Tue, 1 Apr 2025 23:26:53 +0000 (19:26 -0400)]
New food recipe: World Peazza (#35191)
* added world peazza
* fixed a comma in the pizza sprite json
* changed attribution comment on ArtisticRoomba's suggestion
* restored accidentally deleted line, thanks Tayrtahn
J [Tue, 1 Apr 2025 21:56:37 +0000 (21:56 +0000)]
Rotation warnings cleanup (#36197)
* Rotation warnings cleanup
* Naming convention fix
* Adding component that we already have
Radezolid [Tue, 1 Apr 2025 21:55:43 +0000 (18:55 -0300)]
Move medical locker fills to entityTables (#36249)
* Added tables + moved things to EntityTableContainerFill
* YAML convention
PJBot [Tue, 1 Apr 2025 16:44:28 +0000 (16:44 +0000)]
Automatic changelog update
Tayrtahn [Tue, 1 Apr 2025 16:43:19 +0000 (12:43 -0400)]
Add prediction to electric grills (#36241)
* Prediction for EntityHeaterSystem
* Switch to Entity<T>
* meh
* Move popup inside ChangeSetting
* Fix grill visually turning on when changing setting while power is off
* Add note about my failed quest
* Why isn't this an IDE warning?
* Move comment above switch expression in SettingPower
Deerstop [Tue, 1 Apr 2025 12:29:02 +0000 (23:29 +1100)]
more maints, new AI, xenobiology, etc, ect
PJBot [Mon, 31 Mar 2025 22:33:39 +0000 (22:33 +0000)]
Automatic changelog update
ScarKy0 [Mon, 31 Mar 2025 22:32:31 +0000 (00:32 +0200)]
Undetermined thieving satchel (#36201)
* yippee!
* no toolboxes allowed
* sprite, descriptions
PJBot [Mon, 31 Mar 2025 22:01:13 +0000 (22:01 +0000)]
Automatic changelog update
Tayrtahn [Mon, 31 Mar 2025 22:00:04 +0000 (18:00 -0400)]
Rework the way held items scatter when holder is knocked down (#36232)
* Redo drop held items math
* Don't assume the holder has a PhysicsComponent
* Assume infinite mass for held items with no PhysicsComponent
* Switch to EntityQuery for PhysicsComponent
* The micro-est of optimizations
* use NextAngle
* Might as well do that outside the loop
Tayrtahn [Mon, 31 Mar 2025 21:56:06 +0000 (17:56 -0400)]
Localize and colorize grill temperature settings (#36236)
* Make it easier to localize grill heat level settings
* Change examine text color based on setting
* Trailing periods
* Use Fluent terms to reduce duplication
YoungThug [Mon, 31 Mar 2025 21:18:21 +0000 (14:18 -0700)]
Holoparasite injector fix (#36109)
* HoloParaTextFix
* PleaseSpeedMergeLmao
* ThankYouOrks
* Update Resources/Locale/en-US/guardian/guardian.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Guardian/GuardianSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Guardian/GuardianSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
J [Mon, 31 Mar 2025 18:25:00 +0000 (18:25 +0000)]
Light warnings cleanup (#36195)
* Light warnings cleanup
* Using EntitySystem Proxy overrides
* New TryComp guards for light animations
* Reverting guards when not wanted
slarticodefast [Mon, 31 Mar 2025 15:45:18 +0000 (17:45 +0200)]
delete PolymorphOnCollideComponent (#36227)
delete component
Fildrance [Mon, 31 Mar 2025 09:57:47 +0000 (12:57 +0300)]
refactor: simple radial menu for easier creation (#34639)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
* feat: simple radial menu prototype for easier creation
* refactor: cleanup, restored emote filtering, button models now have class hierarchy
* refactor: remove usage of closure from 'outside code'
* refactor: remove non existing type from UiControlTest
* refactor: remove unused using
* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu
* refactor: whitespaces
* refactor: subscribe for dispose on existing radial menus
* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu
* fix: AI door menu now can be closed by verb if it gets unpowered
* refactor: simplify hiding border, extended xml-doc for simple radial menu settings
* refactor: remove linq
* fix: fix AI radial action serialization using invalid type
* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact
* refactor: whitespaces, changed list to array in simple radial button preparing methods
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
PJBot [Mon, 31 Mar 2025 02:28:17 +0000 (02:28 +0000)]
Automatic changelog update
beck-thompson [Mon, 31 Mar 2025 02:27:08 +0000 (19:27 -0700)]
Cleanup and small update to the stethoscope! (#36210)
* First commit
* Address most of the review!
J [Sun, 30 Mar 2025 16:29:32 +0000 (16:29 +0000)]
Gameticking warnings cleanup (#36193)
Myra [Sun, 30 Mar 2025 15:44:14 +0000 (17:44 +0200)]
Stable merge (#36192)
Milon [Sun, 30 Mar 2025 13:41:11 +0000 (15:41 +0200)]
use manual component state for BaseEmitSoundComponent (#35030)
* why
* cursed
J [Sun, 30 Mar 2025 13:16:46 +0000 (13:16 +0000)]
Anomaly warnings cleanup (#36188)
J [Sun, 30 Mar 2025 13:06:20 +0000 (13:06 +0000)]
Movement systems warning cleanup (#36161)
* Movement systems warning cleanup
* Revert unnecessary change
* Reverting variable removal and changing entity query
* Reverting VV removals
* LocalEntity does in fact exist
J [Sun, 30 Mar 2025 12:07:34 +0000 (12:07 +0000)]
Chemistry warnings cleanup (#36160)
* Chemistry warnings cleanup
* Fixing failed ITest
* Better entity instantiation
* Caching spritesystem and entity instantiation improvement
* Correcting naming conventions
* Rearranging dependency caching
J [Sun, 30 Mar 2025 12:06:43 +0000 (12:06 +0000)]
Examine warnings cleanup (#36162)
* Examine warnings cleanup
* Revert unnecessary change
* SpriteSystem naming conventions
K-Dynamic [Sun, 30 Mar 2025 12:00:43 +0000 (00:00 +1200)]
More responsive votekick system (reduce timer and successive timeout) (#36044)
* reduce votekick timer from 60 to 20 seconds
* votekick timeout from 120 to 30 seconds
* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
metalgearsloth [Sun, 30 Mar 2025 07:06:24 +0000 (18:06 +1100)]
Fix LoadGameMap running MapInit sometimes (#35241)
The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.
metalgearsloth [Sun, 30 Mar 2025 05:02:45 +0000 (16:02 +1100)]
Implement field-deltas for melee (#33977)
* Implement field-deltas for melee
* Review
PJBot [Sun, 30 Mar 2025 04:07:08 +0000 (04:07 +0000)]
Automatic changelog update
metalgearsloth [Sun, 30 Mar 2025 04:06:01 +0000 (15:06 +1100)]
Better jetpack emitter (#36093)
* Better jetpack emitter
Still need particles this just tilts me whenever I see it.
* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
chromiumboy [Sun, 30 Mar 2025 03:58:05 +0000 (22:58 -0500)]
Draw depth bug fix for sentry turrets (#36175)
Initial commit
github-actions[bot] [Sun, 30 Mar 2025 01:29:30 +0000 (03:29 +0200)]
Update Credits (#36172)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
J [Sun, 30 Mar 2025 01:12:14 +0000 (01:12 +0000)]
Fix some atmos warnings (#36157)
J [Sun, 30 Mar 2025 01:11:04 +0000 (01:11 +0000)]
Remove warnings from cargo system (#36159)
* Remove warnings from cargo system
* Guard statement early exit and cleaner object instantiation
* Whitespace
* Add AnimationPlayer as a component of telepads
J [Sun, 30 Mar 2025 01:05:22 +0000 (01:05 +0000)]
Mapping warnings cleanup (#36168)
* Mapping warnings cleanup
* Redo
PJBot [Sat, 29 Mar 2025 20:10:41 +0000 (20:10 +0000)]
Automatic changelog update
Killerqu00 [Sat, 29 Mar 2025 20:09:34 +0000 (21:09 +0100)]
Shove down a person on uncuff if harm mode is on (#35193)
* stamdamage on uncuff while buckled
* pro tip
* 99 -> 100 stamdmg and don't count self-uncuffs
* review implementation
* tip update
* guidebook update
* merg
metalgearsloth [Sat, 29 Mar 2025 18:57:28 +0000 (05:57 +1100)]
Fix 1x1 storage windows (#35985)
PJBot [Sat, 29 Mar 2025 17:57:06 +0000 (17:57 +0000)]
Automatic changelog update
chromiumboy [Sat, 29 Mar 2025 17:55:58 +0000 (12:55 -0500)]
Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit
* Removed mention of StationAiTurretComponent (for now)
* Prep for moving out of draft
* Fixing merge conflict
* Re-added new net frequencies to AI turrets
* Removed turret control content
* Removed unintended change
* Final tweaks
* Fixed incorrect file name
* Improvement to fire mode handling
* Addressed review comments
* Updated how turret wire panel auto-closing is handled
* Ranged NPCs no longer waste shots on stunned targets
* Fixed bug in tracking broken state
* Addressed review comments
* Bug fix
* Removed unnecessary event call
ScarKy0 [Sat, 29 Mar 2025 14:51:46 +0000 (15:51 +0100)]
Fix admeme hand teleproter. (#36147)
* init
* changes
Tayrtahn [Sat, 29 Mar 2025 14:45:37 +0000 (10:45 -0400)]
Delete AccessReaderTest.TestTags (#36153)
Deerstop [Sat, 29 Mar 2025 13:28:06 +0000 (00:28 +1100)]
new courtroom, better signage, fixed uncleanable dirt, more
UBlueberry [Sat, 29 Mar 2025 11:59:43 +0000 (07:59 -0400)]
"I'm Weh-cellent" Cap (#28573)
* copy pasted fishcap.rsi
* added the sprites
* credited myself
* added it to the hats.yml list
* meh, make the spites look nicer
* hopefully this fixes that
* yeah that makes sense
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* that too
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
ScarKy0 [Sat, 29 Mar 2025 11:33:25 +0000 (12:33 +0100)]
Fix codermins appearing as red in-game OOC (#36148)
init
PJBot [Sat, 29 Mar 2025 09:36:27 +0000 (09:36 +0000)]
Automatic changelog update
James [Sat, 29 Mar 2025 09:35:16 +0000 (05:35 -0400)]
Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.
* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .
* Revised OnHandPickUp method and reduced whitespace
* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.
* File-scoped namespace adherence
* Code revisions, and removal of old file.
* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter
* Adds new generic DamageOnPickup, still very WIP
* Starting on localization, removed _Notes.txt, adds immunity component
* Added OnPickupDamageImmune component to botanists gloves
* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.
* changes to audio and popups
* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values
* me stupid
* Death nettle will 'wilt' after 5 hits
* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance
* minor changes/cleanup
* more minor changes and cleanup
* Reduced maximum amatoxin within fly amanita spores.
* Readjusted to allow more than 5 amatoxin above 50 potency
* Remove Debug.Log statement from system
* Mark Death Nettle as major contraband.
Emisse [Sat, 29 Mar 2025 07:20:13 +0000 (01:20 -0600)]
update box (#36144)
Emisse [Sat, 29 Mar 2025 07:19:55 +0000 (01:19 -0600)]
update fland (#36141)
Emisse [Sat, 29 Mar 2025 07:19:16 +0000 (01:19 -0600)]
remove warden stamp mapped on meta (#36140)
Emisse [Sat, 29 Mar 2025 07:18:33 +0000 (01:18 -0600)]
update man-o-war shuttle (#36139)