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7 weeks ago`BaseSpawnEntityEntityEffect` scales its spawned entities by default (#41091)
Centronias [Sat, 25 Oct 2025 00:18:43 +0000 (17:18 -0700)]
`BaseSpawnEntityEntityEffect` scales its spawned entities by default (#41091)

* make basically all entity spawning reactions scaling

* Intelligence

7 weeks agoReduce Triggers Boilerplate. (#41086)
Princess Cheeseballs [Sat, 25 Oct 2025 00:00:55 +0000 (17:00 -0700)]
Reduce Triggers Boilerplate. (#41086)

* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
7 weeks agoLaunchOnTriggerComponent (#39871)
Hannah Giovanna Dawson [Fri, 24 Oct 2025 21:18:08 +0000 (22:18 +0100)]
LaunchOnTriggerComponent (#39871)

* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments

7 weeks agoAutomatic changelog update
PJBot [Fri, 24 Oct 2025 19:27:54 +0000 (19:27 +0000)]
Automatic changelog update

7 weeks agoSpace Carp are fireproof now (#40820)
PicklOH [Fri, 24 Oct 2025 19:15:24 +0000 (15:15 -0400)]
Space Carp are fireproof now (#40820)

Fish are more fireproof

7 weeks agoDelete an Unused Event. (#41083)
Princess Cheeseballs [Fri, 24 Oct 2025 19:11:20 +0000 (12:11 -0700)]
Delete an Unused Event. (#41083)

delet

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
7 weeks agoFix a single vox jumpsuit displacement pixel (#41080)
SlamBamActionman [Fri, 24 Oct 2025 18:56:09 +0000 (20:56 +0200)]
Fix a single vox jumpsuit displacement pixel (#41080)

fix displacement

7 weeks agoDelete FoodComponent, migrate prototypes to EdibleComponent (#41070)
āda [Fri, 24 Oct 2025 18:32:14 +0000 (13:32 -0500)]
Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)

* yml

* yml fixes

* cs

* document regression

* comment

* organs fix

* diona consistency

* push

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
7 weeks agoHOS & Warden Weapon Spawners (#40860)
Nox [Fri, 24 Oct 2025 13:58:58 +0000 (06:58 -0700)]
HOS & Warden Weapon Spawners (#40860)

* Added HOS weapon spawner

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added a new file for the weapon spawns, added warden weapon spawner.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added offset to the spawners

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
7 weeks agoFix radiation damage being misattributed to radiation receiver (caused artifacts...
TheGrimbeeper [Fri, 24 Oct 2025 09:10:19 +0000 (20:10 +1100)]
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065)

* Xenoartifact: Fixed ambient radiation damage not triggering

Fixed ambient radiation damage not triggering artifact.

* Revert "Xenoartifact: Fixed ambient radiation damage not triggering"

This reverts commit 30e5c7cdb49c15574b49ddd1a1f7b1768abd2614.

* Fix radiation damage misattribution

7 weeks agoAutomatic changelog update
PJBot [Fri, 24 Oct 2025 07:37:37 +0000 (07:37 +0000)]
Automatic changelog update

7 weeks agoFix wielding two-handed items with only one hand (#40966)
slarticodefast [Fri, 24 Oct 2025 07:25:42 +0000 (09:25 +0200)]
Fix wielding two-handed items with only one hand (#40966)

* fix

* review

7 weeks agoAutomatic changelog update
PJBot [Fri, 24 Oct 2025 05:59:56 +0000 (05:59 +0000)]
Automatic changelog update

7 weeks agoPAIs will no longer get uplinks instead of traitors when a player is selected as...
beck-thompson [Fri, 24 Oct 2025 05:47:05 +0000 (22:47 -0700)]
PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069)

* Fix bug, add logging

* Fixes

7 weeks agoAutomatic changelog update
PJBot [Fri, 24 Oct 2025 01:08:55 +0000 (01:08 +0000)]
Automatic changelog update

7 weeks agoGas recycler tweaks (#39212)
MDuch369 [Fri, 24 Oct 2025 00:56:15 +0000 (02:56 +0200)]
Gas recycler tweaks (#39212)

* allows gas recycler to be rotated

* Add Gas Recycler guide .xml

* Add Gas Recycler to engineereing guidebook yaml

* add loc

* add guide help component

* expanded guidebook entry

* recycler now can rotate pipe ports while keeping the rest in the same orientation

* guidebook edits

* added  teg arrows for recycler

* guidebook tweaks

7 weeks agoAutomatic changelog update
PJBot [Fri, 24 Oct 2025 00:03:40 +0000 (00:03 +0000)]
Automatic changelog update

7 weeks agoFixed Mime Lizard Plush going "weh" when colliding with something or being eaten...
Silverfur-underscore [Thu, 23 Oct 2025 23:51:18 +0000 (19:51 -0400)]
Fixed Mime Lizard Plush going "weh" when colliding with something or being eaten (#41063)

* nulled EmitSoundOnCollide for mime job lizard plush

* Silenced edible sound

7 weeks agoMild Entity Effect/Condition Cleanup (#41059)
Princess Cheeseballs [Thu, 23 Oct 2025 23:35:59 +0000 (16:35 -0700)]
Mild Entity Effect/Condition Cleanup (#41059)

* Commit

* ploop

* borger

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Thu, 23 Oct 2025 15:28:46 +0000 (15:28 +0000)]
Automatic changelog update

8 weeks agoHand labeler UI improvements (#40318)
Absotively [Thu, 23 Oct 2025 15:15:42 +0000 (09:15 -0600)]
Hand labeler UI improvements (#40318)

* Populate and select label line edit on window open

* Widen hand labeller UI

* Add reset and clear buttons to hand labeler UI

* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322

* xaml cleanup, button grouping

8 weeks agoAutomatic changelog update
PJBot [Thu, 23 Oct 2025 14:17:23 +0000 (14:17 +0000)]
Automatic changelog update

8 weeks agoFix pre-round Discord ahelps showing incorrect round number (#41060)
Pieter-Jan Briers [Thu, 23 Oct 2025 14:05:24 +0000 (16:05 +0200)]
Fix pre-round Discord ahelps showing incorrect round number (#41060)

Why was there a +1 ???

8 weeks agoPredict DestructibleSystem Part 2: First batch of entity effects (#41039)
slarticodefast [Thu, 23 Oct 2025 10:33:30 +0000 (12:33 +0200)]
Predict DestructibleSystem Part 2: First batch of entity effects (#41039)

* first batch

* fix name

* fix

8 weeks agoRemove a code comment (#41052)
Errant [Thu, 23 Oct 2025 07:10:59 +0000 (09:10 +0200)]
Remove a code comment (#41052)

literally 1984

8 weeks agoAutomatic changelog update
PJBot [Thu, 23 Oct 2025 07:01:31 +0000 (07:01 +0000)]
Automatic changelog update

8 weeks agoBanana bread now shows up in the guidebook (#41047)
Moomoobeef [Thu, 23 Oct 2025 06:49:36 +0000 (23:49 -0700)]
Banana bread now shows up in the guidebook (#41047)

added banana bread to the correct group

8 weeks agoFix: LockSystem - HasUserAccess - Set DenyReason Localization Text Properly (#41012)
Uberration [Thu, 23 Oct 2025 04:58:18 +0000 (00:58 -0400)]
Fix: LockSystem - HasUserAccess - Set DenyReason Localization Text Properly (#41012)

* Update AccessReaderSystem.cs

Fixes #40987
Related to PR #40883

Set DenyReason in CheckUserHasLockAccessEvent when access is denied to display "Access denied." popup to users. Uses ??= to avoid overriding reasons from possible systems.

* RE-FIX: Localize default deny reason in LockSystem.HasUserAccess

The default deny reason was being passed as a localization key string instead of being localized before display.

* Re-added null coalescing operator

Per maint request

8 weeks agoToilet cistern stashes spawn containing basic loot (#41013)
TheSecondLord [Thu, 23 Oct 2025 04:49:18 +0000 (05:49 +0100)]
Toilet cistern stashes spawn containing basic loot (#41013)

* toilets can have maints loot as a treat

* reviews addressed

* nobody told me oasis maps a diamond ring in the toilet

8 weeks agoAutomatic changelog update
PJBot [Thu, 23 Oct 2025 01:29:53 +0000 (01:29 +0000)]
Automatic changelog update

8 weeks agoChanges Slippery Slope to not require a robe and hat for casting. (#41038)
SolidSyn [Thu, 23 Oct 2025 01:17:17 +0000 (18:17 -0700)]
Changes Slippery Slope to not require a robe and hat for casting. (#41038)

8 weeks agoAutomatic changelog update
PJBot [Wed, 22 Oct 2025 13:33:54 +0000 (13:33 +0000)]
Automatic changelog update

8 weeks agoadded seclight to hos locker (#41031)
ToastEnjoyer [Wed, 22 Oct 2025 13:20:49 +0000 (08:20 -0500)]
added seclight to hos locker (#41031)

8 weeks agoRemove reference to Velcro (#41032)
Huaqas [Wed, 22 Oct 2025 08:29:55 +0000 (16:29 +0800)]
Remove reference to Velcro (#41032)

Velcro is a brand that is owned by a company that has lawyers. Lawyers are bad.

8 weeks agoMove ChemMaster buffer sort button out of transfer/discard button group (#41018)
Absotively [Tue, 21 Oct 2025 23:56:30 +0000 (17:56 -0600)]
Move ChemMaster buffer sort button out of transfer/discard button group (#41018)

* Move chemmaster buffer sort button out of transfer/discard button group

* Use margin for layout

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 22:48:55 +0000 (22:48 +0000)]
Automatic changelog update

8 weeks agoChanged mindswaps cooldown from 5 minutes to 3 minutes (#41027)
SolidSyn [Tue, 21 Oct 2025 22:36:35 +0000 (15:36 -0700)]
Changed mindswaps cooldown from 5 minutes to 3 minutes (#41027)

8 weeks agoAdd a sheetlet for ConfirmButton (#41011)
eoineoineoin [Tue, 21 Oct 2025 22:23:52 +0000 (23:23 +0100)]
Add a sheetlet for ConfirmButton (#41011)

* Add a sheetlet for ConfirmButton

* Move sheetlet to central location; alphabetize using statements

8 weeks agoFix style on paper editing background (#41009)
eoineoineoin [Tue, 21 Oct 2025 22:21:32 +0000 (23:21 +0100)]
Fix style on paper editing background (#41009)

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 22:18:23 +0000 (22:18 +0000)]
Automatic changelog update

8 weeks agoAdd doafter to filling the hypopen (#40538)
SlamBamActionman [Tue, 21 Oct 2025 22:05:44 +0000 (00:05 +0200)]
Add doafter to filling the hypopen (#40538)

* Initial commit

* Small QOL buff

* Review changes

* Ch-ch-ch-ch-chaaaanges

* Review changes

* oops

* Oh ya fix the fill thing

* cleanup warnings make a few more private methods

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
8 weeks agoFix refresh button in fax machine (#41024)
eoineoineoin [Tue, 21 Oct 2025 22:01:22 +0000 (23:01 +0100)]
Fix refresh button in fax machine (#41024)

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 20:25:13 +0000 (20:25 +0000)]
Automatic changelog update

8 weeks agoFix Being Drunk! (#41002)
Princess Cheeseballs [Tue, 21 Oct 2025 20:12:36 +0000 (13:12 -0700)]
Fix Being Drunk! (#41002)

* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
8 weeks agoDon't show NaN/infinity if AME has no cores (#41026)
Pieter-Jan Briers [Tue, 21 Oct 2025 19:15:32 +0000 (21:15 +0200)]
Don't show NaN/infinity if AME has no cores (#41026)

Fixes #41025

8 weeks agoMosin be tested, Verin be breaded. (#40957)
Kyle Tyo [Tue, 21 Oct 2025 15:40:41 +0000 (11:40 -0400)]
Mosin be tested, Verin be breaded. (#40957)

* Create WeaponSniperTests.cs

* Update SharedGunSystem.cs

* requested changes.

* Update WeaponTests.cs

* rerun tests

* Update WeaponTests.cs

* Update WeaponTests.cs

* Update Content.IntegrationTests/Tests/Weapons/WeaponTests.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agofix: make IdentityComp.IdentityEntitySlot optional (#39357)
Perry Fraser [Tue, 21 Oct 2025 15:33:59 +0000 (11:33 -0400)]
fix: make IdentityComp.IdentityEntitySlot optional (#39357)

* fix: make IdentityComp.IdentityEntitySlot optional

* Revert "fix: make IdentityComp.IdentityEntitySlot optional"

This reverts commit fa25263be916ed142bf2cff9871fca3e64c6da2b.

* fix conflicts

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 14:17:10 +0000 (14:17 +0000)]
Automatic changelog update

8 weeks agoChanged Vox Head Marking Point Limit To 4 (#40542)
Mora [Tue, 21 Oct 2025 14:05:16 +0000 (09:05 -0500)]
Changed Vox Head Marking Point Limit To 4 (#40542)

* Fix vox head marking limit

* Sets Vox head marking points 4

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
8 weeks agoAdd Integration Testing for issue #40868 (#40972)
JesterX666 [Tue, 21 Oct 2025 12:22:58 +0000 (08:22 -0400)]
Add Integration Testing for issue #40868 (#40972)

* Integration tests for hunger and thirst

* Adjustements after the code review comments

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 12:29:12 +0000 (12:29 +0000)]
Automatic changelog update

8 weeks agoFeature/door remote radial (#36378)
Fildrance [Tue, 21 Oct 2025 12:16:38 +0000 (15:16 +0300)]
Feature/door remote radial (#36378)

* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* feat: now door remote have some kind of ui to switch mode

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify code for DoorRemoteBoundUserInterface

* fix open/close mode sprite

* remove broken merge changes

* refactor: changed DoorRemoteSystem to be fully in shared

* refactor: localize DoorRemoteBoundUserInterface

* refactor: fix multiple invocation for  TryToggleDoor inside DoorRemoteSystem on prediction

* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.

* refactor: changed hover selected color to recommmended

* refactor: reuse stylenano colors!

* review

* refactor: remove StyleNano reference

* refactor: revert removal of item status for door remote

* refactor: fix status control misprediction

* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method

* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agofix species name in station records (#36217)
lzk [Tue, 21 Oct 2025 11:07:23 +0000 (13:07 +0200)]
fix species name in station records (#36217)

* fix species name in station records

* the hellish commit

* Update GeneralStationRecordConsoleWindow.xaml.cs

* fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoFix IdCardConsoleSystem NRE (#40994)
Leon Friedrich [Tue, 21 Oct 2025 11:06:58 +0000 (00:06 +1300)]
Fix IdCardConsoleSystem NRE (#40994)

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 10:28:37 +0000 (10:28 +0000)]
Automatic changelog update

8 weeks agoPrevent freindly fauna node from spawning hostile mobs (#40979)
Quasr [Tue, 21 Oct 2025 10:13:37 +0000 (05:13 -0500)]
Prevent freindly fauna node from spawning hostile mobs (#40979)

* "friendly"

* remove hostile mobs

* completely remove hostiles

* add hostile fauna

---------

Co-authored-by: Quasr <~182430031+quasr-9@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 10:16:07 +0000 (10:16 +0000)]
Automatic changelog update

8 weeks agoUpdate Controls.xml (#40978)
Kresny [Tue, 21 Oct 2025 09:46:27 +0000 (11:46 +0200)]
Update Controls.xml (#40978)

* initial commit

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 10:03:38 +0000 (10:03 +0000)]
Automatic changelog update

8 weeks agogoats eat kudzu again (#40220)
qwerltaz [Tue, 21 Oct 2025 09:46:09 +0000 (11:46 +0200)]
goats eat kudzu again (#40220)

* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat

* fix kudzu tags

* remove old stomach 2 from ruminant body

* make kudzu nutrition non-zero

* skip targeting food if nutrition is zero

* move edible from baseKudzu

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 09:51:24 +0000 (09:51 +0000)]
Automatic changelog update

8 weeks agoAllow upgraded solars to take structural damage (#40992)
SnappingOpossum [Tue, 21 Oct 2025 09:28:59 +0000 (20:28 +1100)]
Allow upgraded solars to take structural damage (#40992)

Parent Damageable on solars

8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 09:38:53 +0000 (09:38 +0000)]
Automatic changelog update

8 weeks agoAllow matches to be placed into ash trays. (#41016)
Michael Chessall [Tue, 21 Oct 2025 09:26:15 +0000 (03:26 -0600)]
Allow matches to be placed into ash trays. (#41016)

This simple change adds 'Matchstick' to the whitelist for ashtrays, allowing burnt and unburnt matches to be placed into an ashtray.

Co-authored-by: frnaw <notsreal@gmail.com>
8 weeks agoAutomatic changelog update
PJBot [Tue, 21 Oct 2025 08:57:27 +0000 (08:57 +0000)]
Automatic changelog update

8 weeks agoCriminal console status expansion (#36244)
B_Kirill [Tue, 21 Oct 2025 08:44:50 +0000 (18:44 +1000)]
Criminal console status expansion (#36244)

* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Mon, 20 Oct 2025 18:08:01 +0000 (18:08 +0000)]
Automatic changelog update

8 weeks agoZombies can't hurt II. (#41007)
Princess Cheeseballs [Mon, 20 Oct 2025 17:55:34 +0000 (10:55 -0700)]
Zombies can't hurt II. (#41007)

* Make zombie system not fard

* Actually who cares if our owner is not a zombie, let melee weapons be zombies that's funny as fuck

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
8 weeks agoConsistency fix for soap making (#40998)
āda [Mon, 20 Oct 2025 08:21:46 +0000 (03:21 -0500)]
Consistency fix for soap making (#40998)

soap

Co-authored-by: iaada <iaada@users.noreply.github.com>
8 weeks agoRemove StressTestMovementComponent (#40993)
Leon Friedrich [Mon, 20 Oct 2025 08:17:28 +0000 (21:17 +1300)]
Remove StressTestMovementComponent (#40993)

8 weeks agoAutomatic changelog update
PJBot [Mon, 20 Oct 2025 02:57:50 +0000 (02:57 +0000)]
Automatic changelog update

8 weeks agoAdded the cosmetic carp suit to the autodrobe inventory (#40995)
Kittygyat [Mon, 20 Oct 2025 02:45:17 +0000 (03:45 +0100)]
Added the cosmetic carp suit to the autodrobe inventory (#40995)

Added cosmetic carp suit to the autodrobe inventory

8 weeks agoAutomatic changelog update
PJBot [Mon, 20 Oct 2025 00:41:47 +0000 (00:41 +0000)]
Automatic changelog update

8 weeks agoSlime organs metabolizing slime restores blood level + halves slime hunger satiation...
ArtisticRoomba [Mon, 20 Oct 2025 00:29:16 +0000 (17:29 -0700)]
Slime organs metabolizing slime restores blood level + halves slime hunger satiation when consumed by a slime organ (#32537)

* metabolizing slime restores blood level

* halved the effectiveness of hunger satiation when slime is consumed by a slime organ

* kaboom

* ref george orwell's 1984

* rewrite george orwell's 1984

* Revert "rewrite george orwell's 1984"

This reverts commit c283a38e584c477f601179ea7504ec2651d22d31.

* this is exactly like doublethink from george orwell's 1984

* this is exactly like the ministry of truth from george orwell's 1984

* this is exactly like the ministry of peace from george orwell's 1984

* i'm going to lose it just like the protagonist in george orwell's 1984

8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 23:53:06 +0000 (23:53 +0000)]
Automatic changelog update

8 weeks agoLarge thruster (#37681)
AsnDen [Sun, 19 Oct 2025 23:40:34 +0000 (02:40 +0300)]
Large thruster (#37681)

* Large thruster

* copyright

* remove russian 📣

* Make it stronger (16x of normal)

* More energy consumption

* Update meta.json

* You can't deconstruct this thruster

* price - 1500 (5x)

8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 22:30:03 +0000 (22:30 +0000)]
Automatic changelog update

8 weeks agoNew job lizard plushies + Job-specific trinkets loadout (#34127)
ArtisticRoomba [Sun, 19 Oct 2025 22:17:26 +0000 (15:17 -0700)]
New job lizard plushies + Job-specific trinkets loadout (#34127)

* add the job wehs, add job crate fill and add purchaseable crate

* add job wehs to new loadout type

* add the MULTIWEH

* fix that one bug in testing

* mime and clown plushies have custom sounds

* was looking at the wrong thing alright

* indecisive

* properly attribute multiweh

* my worst nemesis, yaml linter... how dare they point out my mistakes...

* Remove crate and cargo buy at maintainer request

* add multiweh to bulk lizard plushie crate at a 1% chance

* double whammy

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
8 weeks agorefactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
Fildrance [Sun, 19 Oct 2025 21:29:31 +0000 (00:29 +0300)]
refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)

* refactor: new overload for SharedRandomExtensions.HashCodeCombine

* Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
8 weeks agoAutomatic changelog update
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Automatic changelog update

8 weeks ago`StyleNano` removal: Palette system and Sheetlets (#29903)
Brandon Li [Sun, 19 Oct 2025 21:10:44 +0000 (17:10 -0400)]
`StyleNano` removal: Palette system and Sheetlets (#29903)

* Apply patch https://github.com/moonheart08/space-station-14/compare/1777eea9a42a8bdbc4a865327bb9ef3e10fe57de..6b32bb2b148ef9d312b5332ccea4d8688694dba5

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 21:11:34 +0000 (21:11 +0000)]
Automatic changelog update

8 weeks agoSilicon lawset book and Law boards can now point to the list of lawsets. (#40944)
PotentiallyTom [Sun, 19 Oct 2025 20:59:42 +0000 (21:59 +0100)]
Silicon lawset book and Law boards can now point to the list of lawsets. (#40944)

* AI compendium book proto added

* added BaseSiliconLawboard and have silicon boards parent it

* color tweaks

* requested change

8 weeks agofix arachnid lungs (#34381)
lzk [Sun, 19 Oct 2025 20:28:42 +0000 (22:28 +0200)]
fix arachnid lungs (#34381)

8 weeks agoAdd virtual chat API methods in Shared (#40895)
slarticodefast [Sun, 19 Oct 2025 19:08:27 +0000 (21:08 +0200)]
Add virtual chat API methods in Shared (#40895)

* move chat stuff to shared

* refactor: using cleanup +whitespaces + xml-doc

* review

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 19:10:12 +0000 (19:10 +0000)]
Automatic changelog update

8 weeks agoLets monkeys & kobolds shove/disarm! (#38542)
Kittygyat [Sun, 19 Oct 2025 18:58:17 +0000 (19:58 +0100)]
Lets monkeys & kobolds shove/disarm! (#38542)

Let monkeys shove/disarm

8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 18:38:56 +0000 (18:38 +0000)]
Automatic changelog update

8 weeks agoFix some crystals (#40985)
SpaceLizard [Sun, 19 Oct 2025 18:26:09 +0000 (14:26 -0400)]
Fix some crystals (#40985)

Update crystal_shard.yml

8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 16:04:00 +0000 (16:04 +0000)]
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8 weeks agoAdding cotton seeds to cargo seeds crate (#40970)
Pgriha [Sun, 19 Oct 2025 15:51:39 +0000 (18:51 +0300)]
Adding cotton seeds to cargo seeds crate (#40970)

* First one

* Let me count

8 weeks agoAdd EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)
slarticodefast [Sun, 19 Oct 2025 14:42:18 +0000 (16:42 +0200)]
Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)

commit

8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 11:46:21 +0000 (11:46 +0000)]
Automatic changelog update

8 weeks agoNinja headset (#40054)
Anri [Sun, 19 Oct 2025 11:33:56 +0000 (14:33 +0300)]
Ninja headset (#40054)

* init-commit

* skill-issue

* happens

* post-review-changes

* desc-fix

* is-it

8 weeks agoDocument tags: H-L (#40976)
āda [Sun, 19 Oct 2025 09:00:39 +0000 (04:00 -0500)]
Document tags: H-L (#40976)

* the letter H

* The letter I

* the letter J

* The letter K

* The letter L

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
8 weeks agoAutomatic changelog update
PJBot [Sun, 19 Oct 2025 06:56:44 +0000 (06:56 +0000)]
Automatic changelog update

8 weeks agoAdded the sidearm tag to energy magnum (#40974)
JackRyd3r [Sun, 19 Oct 2025 06:44:50 +0000 (19:44 +1300)]
Added the sidearm tag to energy magnum (#40974)

Co-authored-by: JacobThayil <jtha821@aucklanduni.ac.nz>
2 months agoUpdate Credits (#40969)
github-actions[bot] [Sun, 19 Oct 2025 00:38:31 +0000 (02:38 +0200)]
Update Credits (#40969)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2 months agoFix Ninja EMP themselves. (#40968)
Princess Cheeseballs [Sat, 18 Oct 2025 23:56:32 +0000 (16:56 -0700)]
Fix Ninja EMP themselves. (#40968)

* push

* Skibidi toiler

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2 months agoAutomatic changelog update
PJBot [Sat, 18 Oct 2025 21:40:39 +0000 (21:40 +0000)]
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