]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Simon [Sun, 7 Jan 2024 01:47:29 +0000 (02:47 +0100)]
Game server api (#23129)
* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
github-actions[bot] [Sun, 7 Jan 2024 01:40:37 +0000 (18:40 -0700)]
Update Credits (#23651)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Trevor Day [Sun, 7 Jan 2024 01:30:21 +0000 (17:30 -0800)]
Update dice state handling (#23643)
* Auto generate dice component state handling, and update data field annotations
* Missed one.
Ubaser [Sun, 7 Jan 2024 01:19:09 +0000 (12:19 +1100)]
Update tips (#23611)
* add
* fix
deathride58 [Sun, 7 Jan 2024 01:16:39 +0000 (20:16 -0500)]
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
deathride58 [Sun, 7 Jan 2024 01:08:51 +0000 (20:08 -0500)]
Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
Ubaser [Sun, 7 Jan 2024 01:06:15 +0000 (12:06 +1100)]
Add trench coats (#23563)
Jezithyr [Sun, 7 Jan 2024 01:04:33 +0000 (17:04 -0800)]
Fixing performance issue with Proximity Detector (#23557)
* fixing access levels and removed strings from data defs
* Fixing proximity detector performance
- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
Leon Friedrich [Sat, 6 Jan 2024 21:06:52 +0000 (16:06 -0500)]
Fix NavMap exception (#23636)
Ubaser [Sat, 6 Jan 2024 20:42:20 +0000 (07:42 +1100)]
Remove a couple translations to the archaic accent (#23614)
add
deathride58 [Sat, 6 Jan 2024 20:32:50 +0000 (15:32 -0500)]
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
metalgearsloth [Sat, 6 Jan 2024 20:16:25 +0000 (07:16 +1100)]
Fix more tag ordering (#23634)
Alekshhh [Sat, 6 Jan 2024 19:34:11 +0000 (21:34 +0200)]
Ore Visual Change (#23618)
* Revert "New moth antennae and wing pair, Underwing (#23559)"
This reverts commit
1b4f1ac35d8dad78661cb2511113184ced30d073 .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559)""
This reverts commit
d2543d566cb398b4d7496e3f189cb638f826bf27 .
* ore
* banona
* glo
* shadwe
Ubaser [Sat, 6 Jan 2024 16:10:56 +0000 (03:10 +1100)]
Darken syndicate implanter sprite (#23622)
add
Ubaser [Sat, 6 Jan 2024 15:34:15 +0000 (02:34 +1100)]
Rename Goldschläger to Gildlager (#23223)
* add
* fix
* catalog
* migration
* conflicts..
* uh
* test
* m
* fix fr
* line?
* beg
* suffering
* um
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Pieter-Jan Briers [Sat, 6 Jan 2024 15:33:53 +0000 (16:33 +0100)]
Fix bad sawmill IPostInjectInit (#23626)
Same issue as https://github.com/space-wizards/RobustToolbox/commit/
359811f71ee920220a86a570121173f731058748
Ubaser [Sat, 6 Jan 2024 14:56:41 +0000 (01:56 +1100)]
Add Flippo lighter to the cig vend (#23620)
add
MACMAN2003 [Sat, 6 Jan 2024 14:54:57 +0000 (06:54 -0800)]
Add hats and berets to the uniform printer (take 2) (#23556)
* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
Ubaser [Sat, 6 Jan 2024 13:07:34 +0000 (00:07 +1100)]
Fix a stray pixel on the large lizard tail (#23619)
add
DrSmugleaf [Sat, 6 Jan 2024 12:13:01 +0000 (04:13 -0800)]
Make DamageOtherOnHitSystem only flash an entity red if damage was dealt (#23612)
Nairod [Sat, 6 Jan 2024 11:10:04 +0000 (05:10 -0600)]
Snout Fitting Masks (#23545)
* Snout Fitting Masks
* Line Fix
* Happy Clown
deathride58 [Sat, 6 Jan 2024 09:40:29 +0000 (04:40 -0500)]
Limits the minimum base skin color brightness for species with Hue coloration (#23605)
adds a minimum skin tone for hue skin colors
metalgearsloth [Sat, 6 Jan 2024 09:30:49 +0000 (20:30 +1100)]
Tags fix (#23608)
* Fix tags
- Boots is redundant and people keep dumping at end of list.
* weh
LankLTE [Sat, 6 Jan 2024 09:29:53 +0000 (01:29 -0800)]
Fix deadmin on join cvar for nukies (#20198)
* fix
* oops
Leon Friedrich [Sat, 6 Jan 2024 09:24:42 +0000 (04:24 -0500)]
Freeze eventbus dictionaries (#22628)
* Freeze event bus
* Cleanup
Trevor Day [Sat, 6 Jan 2024 09:22:35 +0000 (01:22 -0800)]
Add whitelist to centrifuge, only allowing vials. (#23538)
* Add whitelist to centrifuge, only allowing vials.
* Better Tag Name
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Ed [Sat, 6 Jan 2024 09:19:45 +0000 (12:19 +0300)]
Barber scissors fix (#22895)
* barber!
* 5% change to maintenance
* some fixes
* refactor some
* ElectroJR fix merge
* aoa
* remvoe humanoid
* Magic mirror cleanup
* Cleanup
* Bunch more fixes
* Fix nohair + range bugs
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Velcroboy [Sat, 6 Jan 2024 08:29:35 +0000 (02:29 -0600)]
Add Diphenhydramine Recipe (#23006)
Add Diphenhydramine
Co-authored-by: Jeff <velcroboy333@hotmail.com>
iacore [Sat, 6 Jan 2024 08:28:57 +0000 (08:28 +0000)]
more balanced constructing and unscrewing for metal objects (#21051)
* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
Ilya246 [Sat, 6 Jan 2024 08:21:24 +0000 (12:21 +0400)]
add syndicate singularity beacon (#18486)
* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Ioannis Eleftheriou [Sat, 6 Jan 2024 08:07:08 +0000 (08:07 +0000)]
Provide non-flake hermetic shell by pinning nixpkgs (#23368)
Provide non-flake solution by pinning in shell.nix
Invoking `nix-shell` makes shell.nix not consume the flake. Importing
`<nixpkgs>` is dependent on the user's current nixpkgs channel. This is not
reproducible.
Fix this by pinning nixpkgs to the same revision of the flake input.
metalgearsloth [Sat, 6 Jan 2024 07:47:25 +0000 (18:47 +1100)]
Update submodule to 203.0.0 (#23604)
Nim [Sat, 6 Jan 2024 07:35:32 +0000 (09:35 +0200)]
Add medhud to the lockers medics (#23591)
add medhud to the closets
Emisse [Sat, 6 Jan 2024 07:35:16 +0000 (00:35 -0700)]
marathon update (#23603)
* marathon update
* autism
mr-bo-jangles [Sat, 6 Jan 2024 07:31:20 +0000 (07:31 +0000)]
Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map
* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be given to borgs as well in time.
As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.
* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
GNF54 [Sat, 6 Jan 2024 07:19:23 +0000 (01:19 -0600)]
Added Black Jumpsuit and various colorful gloves to the Clothesmate (#23489)
* Added the Black Jumpsuit and various colorful gloves to the Clothesmate
Considering that Black Gloves are available in the Clothesmate, it makes sense to add the various colorful gloves that are almost entirely unused currently.
* Update cargo_vending.yml
Ed [Sat, 6 Jan 2024 07:18:35 +0000 (10:18 +0300)]
Tesla Gun (#23175)
* add content
* u cant pickup lightning
* -5 heat damage
* Update battery_guns.yml
Ed [Sat, 6 Jan 2024 07:12:34 +0000 (10:12 +0300)]
Some thief steal target tweaks (#23572)
pipip
778b [Sat, 6 Jan 2024 07:09:30 +0000 (10:09 +0300)]
Fixed lighters exeption with missing component (#23589)
Update lighters.yml
J. Brown [Sat, 6 Jan 2024 07:07:25 +0000 (07:07 +0000)]
Restore correct table-bonk behaviour with clumsy mobs. (#23583)
Ubaser [Sat, 6 Jan 2024 07:07:09 +0000 (18:07 +1100)]
Large tail marking (#23551)
* add
* fix copyright
* large
Kara [Sat, 6 Jan 2024 06:53:13 +0000 (23:53 -0700)]
Examine prediction (#23565)
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
MrFippik [Sat, 6 Jan 2024 06:41:56 +0000 (17:41 +1100)]
Add input port of the network system in timer (#20026)
* Add port link sink in timer
* Update SignalTimerSystem.cs
Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.
* Update SignalTimerSystem.cs
* a
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
TherapyGoth [Sat, 6 Jan 2024 06:15:06 +0000 (00:15 -0600)]
Added more pride cloaks and made them craftable at the uniform printer (#21077)
* added more pride capes
* made the capes craftable
* fixed sprite names and coding errors
* renamed capes to cloaks to be in line with other cloaks
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Vigers Ray [Sat, 6 Jan 2024 06:06:49 +0000 (09:06 +0300)]
Login tips (#22234)
* Init coomit
* meh
* okay
* Revert "okay"
This reverts commit
bb638aa4baa8dbd0e285c3435aabf83171a4806a .
* enable-d
* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* review
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Aexxie [Sat, 6 Jan 2024 05:43:34 +0000 (23:43 -0600)]
Lizzer axolotl frills no longer look bad (it had messed up offset) (#23595)
FIXES THE 2 PIXEL OFFSET AHHHHHHHHH
metalgearsloth [Sat, 6 Jan 2024 05:21:32 +0000 (16:21 +1100)]
Remove dummy gameticker cvars (#23596)
At some point they got moved to stationsystem it seems
Arendian [Sat, 6 Jan 2024 05:02:31 +0000 (06:02 +0100)]
Adds steel tiles to construction module (#23598)
dolgovmi [Sat, 6 Jan 2024 04:19:11 +0000 (11:19 +0700)]
Fix player rolling agent and operative at the same time (#23568)
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
Nemanja [Sat, 6 Jan 2024 03:19:01 +0000 (22:19 -0500)]
Allow storage to specify a default orientation for stored items. (#23594)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Hannah Giovanna Dawson [Sat, 6 Jan 2024 03:15:28 +0000 (03:15 +0000)]
Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
Vasilis [Sat, 6 Jan 2024 03:14:25 +0000 (04:14 +0100)]
Expose preset in status (#23586)
Nemanja [Sat, 6 Jan 2024 02:52:40 +0000 (21:52 -0500)]
Fix iron naming, add specific materials for ores (#23590)
add materials for ores, fix iron naming
metalgearsloth [Sat, 6 Jan 2024 02:38:37 +0000 (13:38 +1100)]
Fix throwing asserts (#23562)
* Fix throwing bad regencontacts call
Throwing needs throwing out the window but this stops it causing problems with anomalies.
* Bandaid throwing
Mr. 27 [Sat, 6 Jan 2024 01:32:11 +0000 (20:32 -0500)]
More arachnid emote noises (#23548)
* inital
* add click
* aaaa
* Create arachnid_click.ogg
* attributions
* hu
* actually fix attributions
ninruB [Sat, 6 Jan 2024 00:27:13 +0000 (02:27 +0200)]
Nerf rigged gloves PROPERLY (#23592)
FUCK
LankLTE [Fri, 5 Jan 2024 23:30:00 +0000 (15:30 -0800)]
add secret weight prototype cvar (#23564)
Add cvar
Alekshhh [Fri, 5 Jan 2024 23:28:07 +0000 (01:28 +0200)]
Ghost Sheet Inhand Fix (#23560)
boo
ninruB [Fri, 5 Jan 2024 23:27:33 +0000 (01:27 +0200)]
Slightly nerf rigged boxing gloves (#23576)
number number where are you
Ubaser [Fri, 5 Jan 2024 23:26:54 +0000 (10:26 +1100)]
Fix epinephrine yaml (#23579)
fix
GreyMario [Fri, 5 Jan 2024 22:01:04 +0000 (14:01 -0800)]
make chem layer in bottles not semitransparent (#23581)
SpeltIncorrectyl [Fri, 5 Jan 2024 20:03:48 +0000 (20:03 +0000)]
Can no longer place an infinite quantity of items inside a microwave (#23577)
* initial commit
* rewrote code to early return to reduce nesting
* added VV to Capacity field of MicrowaveComponent
Strol20 [Fri, 5 Jan 2024 17:00:39 +0000 (19:00 +0200)]
Diagnostic Hud can see health silicon (#23580)
Diagnostic Hud can see health silicon
Nairod [Fri, 5 Jan 2024 16:53:34 +0000 (10:53 -0600)]
More Buildable Furniture + Tweaks (#23188)
your PR will be my beginning of a maintainer journey
Ubaser [Fri, 5 Jan 2024 13:55:49 +0000 (00:55 +1100)]
New moth antennae and wing pair, Underwing (#23559)
* add
* delete old image
Errant [Fri, 5 Jan 2024 10:41:21 +0000 (11:41 +0100)]
Beacon Update Omega (#23567)
* omega beacons
* beacon layout omega
* border beacons
* weh
Emisse [Fri, 5 Jan 2024 10:04:17 +0000 (03:04 -0700)]
gemini update (#23566)
Emisse [Fri, 5 Jan 2024 07:07:47 +0000 (00:07 -0700)]
remove salvage mob ghost roles for real (#23561)
* Update spacetick.yml
* Update carp.yml
Kot [Fri, 5 Jan 2024 05:18:09 +0000 (09:18 +0400)]
Fix atmos UI decimal separator bug (#23009)
* Fix atmos UI inconsistent culture usage
* Remove the need to pass localization manager
KISS [Fri, 5 Jan 2024 05:04:11 +0000 (07:04 +0200)]
Fixed client console flooding with warnings on RGB color slider changes (#21333)
added reparent bool for this kinds of unequips
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Nemanja [Fri, 5 Jan 2024 05:01:24 +0000 (00:01 -0500)]
Flatpacker Tweaks (#23552)
* flatpacker nerf
* stuff
Leon Friedrich [Fri, 5 Jan 2024 04:26:09 +0000 (23:26 -0500)]
Update engine to v202.1.1 (#23554)
Leon Friedrich [Fri, 5 Jan 2024 04:11:26 +0000 (23:11 -0500)]
NetSyncEnabled fixes (#23553)
NetSyncEnabled fixes
Adrian16199 [Fri, 5 Jan 2024 03:40:57 +0000 (04:40 +0100)]
Allows a possibility for a new reagant to work on dead if applied. (#23298)
* Allows a possibility for a new reagant to work on dead if applied.
To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.
* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update Content.Server/Body/Systems/MetabolizerSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Errant [Fri, 5 Jan 2024 03:37:38 +0000 (04:37 +0100)]
Map Readability (#23446)
* beacon text
* command beacon color
* pa
* weh
Alekshhh [Fri, 5 Jan 2024 03:35:52 +0000 (05:35 +0200)]
Uranium Ore Visual Change (#23526)
hamlet after you won't let them eat a stack of uranium ore
Flareguy [Fri, 5 Jan 2024 03:35:31 +0000 (21:35 -0600)]
Ports the derelict sign decal (#23544)
ports the derelict sign decal
Ed [Fri, 5 Jan 2024 02:48:09 +0000 (05:48 +0300)]
Teslaloose and Singuloose counterplay (#23444)
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Nemanja [Fri, 5 Jan 2024 02:44:11 +0000 (21:44 -0500)]
Hyper convection lathe buff (#23542)
metalgearsloth [Fri, 5 Jan 2024 02:14:10 +0000 (13:14 +1100)]
Revert "Revert "Electric anomaly rework"" (#23549)
Revert "Revert "Electric anomaly rework" (#23546)"
This reverts commit
9acbe38e5348c36e1f61287e9e489ac7dcaeacf6 .
Ubaser [Fri, 5 Jan 2024 01:00:24 +0000 (12:00 +1100)]
Penguins are more tolerant to the cold (#23209)
* add
* yes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Mr. 27 [Fri, 5 Jan 2024 00:56:29 +0000 (19:56 -0500)]
fix pda pai ejection slot image (#23547)
14 loko
Emisse [Fri, 5 Jan 2024 00:35:24 +0000 (17:35 -0700)]
Revert "Electric anomaly rework" (#23546)
Revert "Electric anomaly rework (#23173)"
This reverts commit
05ee6eb30812271d903c5dc6ff8b46f08281ba73 .
Mr. 27 [Thu, 4 Jan 2024 23:58:40 +0000 (18:58 -0500)]
Arachnid plushie (#23504)
Jezithyr [Thu, 4 Jan 2024 23:56:23 +0000 (15:56 -0800)]
Created Proximity Detection and Beeper Systems (#23177)
Chief-Engineer [Thu, 4 Jan 2024 22:48:00 +0000 (16:48 -0600)]
Use default panic bunker messages on Leviathan and Lizard (#23541)
* Use default panic bunker message on Lizard
* use default panic bunker message on Leviathan
ada-please [Thu, 4 Jan 2024 22:45:35 +0000 (14:45 -0800)]
Added reaction OilBreakdown (#23537)
Added recipe OilBreakdown
Tayrtahn [Thu, 4 Jan 2024 22:35:31 +0000 (17:35 -0500)]
Fix tiny grammar/spelling issues (#23534)
Varen [Thu, 4 Jan 2024 22:09:09 +0000 (23:09 +0100)]
Fix Guidebook Singularity entry (#23535)
Remove reference to tritium creation + fix typo
themias [Thu, 4 Jan 2024 18:13:38 +0000 (13:13 -0500)]
fix use delay cooldown visual bug (#23532)
AJCM-git [Thu, 4 Jan 2024 17:50:11 +0000 (13:50 -0400)]
Fixes UseDelay accumulating time sometimes (#23529)
a
PrPleGoo [Thu, 4 Jan 2024 16:48:57 +0000 (17:48 +0100)]
Add health bar overlays for eye equipment (#21980)
* PR 1
* fix an error with health bar overlay (#1292)
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
---------
Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Bakke [Thu, 4 Jan 2024 13:10:04 +0000 (14:10 +0100)]
Fix robusted dionas not being recoverable (#21636)
* Fix robusted dionas not being recoverable
* Implement a polymorph cooldown field, used for TreeMorph
Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.
* Minor adjustment to polymorph cooldown timing
* Apply suggestions from code review
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* fix: trigger polymorph revert on destruction
As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Alekshhh [Thu, 4 Jan 2024 13:09:11 +0000 (15:09 +0200)]
Plague Doctor Set Change (#23382)
pesilen
Emisse [Thu, 4 Jan 2024 13:08:17 +0000 (06:08 -0700)]
buff emergency eva speed (#23522)
webedit ops
VMSolidus [Thu, 4 Jan 2024 12:56:14 +0000 (07:56 -0500)]
Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA
* Update PdaComponent.cs
* Update pda.yml
* Update tags.yml
Sorting it alphabetically
* Adding PDA UI Elements.
* Addressing reviews
* Update PdaComponent.cs
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update PdaComponent.cs
* Update PdaComponent.cs
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
brainfood1183 [Thu, 4 Jan 2024 12:53:15 +0000 (12:53 +0000)]
Adds Hellspawn (Nar'Sie demon mob) (#20291)
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
Ilya246 [Thu, 4 Jan 2024 12:38:02 +0000 (16:38 +0400)]
scram implant (#23122)
* implement
* fix charges
* add listing
* fixes
* fix locale, probably all done
* fix
* fix of fix
* move query init
* cleanup
* unbrokey rt
ERROR404 [Thu, 4 Jan 2024 12:36:44 +0000 (17:36 +0500)]
Observation Kit (#23384)
Observation Kit
PoorMansDreams [Thu, 4 Jan 2024 12:34:10 +0000 (04:34 -0800)]
Adds more Ichor Per dragon meat. (#23503)
Adds more Juice(ichor) per Dragon meat