]>
git.smokeofanarchy.ru Git - space-station-14.git/log
brainfood1183 [Mon, 18 Mar 2024 21:29:48 +0000 (21:29 +0000)]
Spray Paint (Review Ready) (#23003)
* Spray Paint (Draft)
* paint colors, paints in maints loot, cargo crate of paints.
* fix
* remove paint (sort of)
* moved paintcleaner into own system
* Moved paint to server (had to unfortunately)
* doafter now breaks when moving away.
* cant paint mobstatecomp
* loads of fixes
* fixes
* fixes
* nopaintshadercomp
* fixes
* fix
* use locale for paint remove string
* remove nopaintshadercomponent and use blacklist
* remove enabled.true from visualizer
* paint doafter event.
* add verbs for paint and remove paint and icon for paint verb.
* fixes
* no longer replaces shader when shader exists.
* replace forloop with foreach, check shader before adding and removing.
* paint doafter now separate so no copy paste code
* Entities in sprayed targets item slots are also now correctly sprayed.
* fix
* fix
* fix airlock psray painter now removes painted before painting door.
* spray paints now use openablecomponent.
* fix
* fix damn accesstypes.
* fix
* fix
PJBot [Mon, 18 Mar 2024 20:21:55 +0000 (20:21 +0000)]
Manual changelog update
potato1234_x [Mon, 18 Mar 2024 20:53:13 +0000 (06:53 +1000)]
makes closets/lockers better (#24942)
* hmngm
* fix
Pieter-Jan Briers [Mon, 18 Mar 2024 16:46:31 +0000 (17:46 +0100)]
Fix barotrauma pressure protection (#26236)
Oops
In #26217 I re-organized the logic for the calculation. Part of that was moving the logic for GetFeltLowPressure and GetFeltHighPressure to be done before we actually check the hazard thresholds. What I didn't realize is that, with how our pressure protection is set up, these functions can return values so extreme they rebound into the other category.
For example, according to the math, when you're wearing a hardsuit in a low-pressure environment you have "felt" pressure of 1000 kPa. Yeah that's not right.
Now these functions clamp their result to OneAtmosphere, in the appropriate direction (101.3 kPa).
Fixes #26234
Plykiya [Mon, 18 Mar 2024 14:15:53 +0000 (07:15 -0700)]
Increase lone ops TC from 40 to 60 (#26130)
* Create lone ops outfit and 60 TC radio
* Changed lone op entity to use the new loneop outfit prototype
* Fix shop
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Ilya246 [Mon, 18 Mar 2024 13:57:59 +0000 (17:57 +0400)]
fix decoy bomb uplink category (#26205)
move
DoutorWhite [Mon, 18 Mar 2024 13:56:12 +0000 (10:56 -0300)]
Improves Medical Hud interface and functionality (#26027)
* Improvements to the medical hud interface
* Adds an icon for SSD players
* Indentation fix
* Update sprites, changes direction and adds new status icon.
* Adds decomposing icon
* Code cleaning
* Changes Crit Icon sprite
* Simplifies the decision structure
* Changes copyright line
* Changes Critical Icon sprite
* Makes the Critical Icon border darker
* Changes sprites to /tg/ station
* Updates copyright
* Makes Dead Icon animation slight faster
* Code cleaning
* Remove some unused imports
* Code cleaning and rename icon
* Minor code cleaning
Tayrtahn [Mon, 18 Mar 2024 13:37:49 +0000 (09:37 -0400)]
Fix borg charger error (#26230)
Fix borg chargers not working
Leon Friedrich [Mon, 18 Mar 2024 07:31:36 +0000 (18:31 +1100)]
Add reckless replay load button (#26212)
* Add reckless replay load button
* A
* More descriptive button
deltanedas [Mon, 18 Mar 2024 07:23:25 +0000 (07:23 +0000)]
Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Emisse [Mon, 18 Mar 2024 06:52:28 +0000 (00:52 -0600)]
reach update (#26224)
* reach update
* fixgridatmos
* invalid link error
* move arrivals to the side
* who are we if we just get squashmerged anyway
* chocolate machine
Mr. 27 [Mon, 18 Mar 2024 06:25:36 +0000 (02:25 -0400)]
make romerol work on the dead (#26222)
* a
* review
* g
vanx [Mon, 18 Mar 2024 06:16:09 +0000 (09:16 +0300)]
Suit slot weapon consistency + visuals (#26152)
suit slot my beloved
Co-authored-by: vanx <#vanxxxx>
HappyRoach [Mon, 18 Mar 2024 06:10:28 +0000 (09:10 +0300)]
Fixed safe filling with WT550 (#26208)
Kevin Zheng [Mon, 18 Mar 2024 05:16:31 +0000 (21:16 -0800)]
Fix pressure damage calculations (#26217)
Golinth [Mon, 18 Mar 2024 01:37:00 +0000 (20:37 -0500)]
Criminal Record Icons below Job Icons (#26203)
SS13 Criminal Record Icon Location REAL
Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.
FungiFellow [Mon, 18 Mar 2024 01:25:57 +0000 (20:25 -0500)]
Change Syndie Monkey Price 8-6 TC (#26214)
Price 8-6 TC
potato1234_x [Sun, 17 Mar 2024 23:15:45 +0000 (09:15 +1000)]
Make puddle smoothing better (#26171)
puddles
Pieter-Jan Briers [Sun, 17 Mar 2024 21:38:48 +0000 (22:38 +0100)]
Increase air alarm low pressure thresholds.
If a room's pressure drops it can become unbreathable long before people start taking pressure damage, and so also long before the air alarm starts reporting a danger state. I've increased the values so that the air alarm should show danger if the pressure becomes so low as to be unbreathable.
Pieter-Jan Briers [Sun, 17 Mar 2024 21:37:28 +0000 (22:37 +0100)]
Fix barotrauma calculations
The math for our pressure damage (barotrauma) system is directly taken from TG. The constants are the same and the math is almost the same. However there are two errors.
1. Pressure damage started being applied within the WARNING bounds, rather than the HAZARD bounds. This means you started taking low pressure damage at 50 kPa instead of the intended 20 kPa, and also the HUD icon didn't show "danger" like it should even if you were already taking damage.
2. The calculations for high pressure damage were wrong. These are supposed to be linearly scaled, but the function was wrong so the scaling didn't actually work properly (especially when considering the fixed bounds above). This appears to be the case because the function was taken from an incorrect comment in the original source, rather than the real math.
Both of these issues are now fixed to match the TG behavior. Note that this somewhat nerfs pressure damage in non-extreme circumstances. e.g. a room at 40 kPa now gives NO pressure damage, whereas previously it would do full space damage.
The description of the pressure alerts is wrong for "low" severity, but I can't be arsed to fix that right now. Alerts don't have a way to change the description depending on severity...
Ko4ergaPunk [Sun, 17 Mar 2024 21:18:58 +0000 (00:18 +0300)]
New wooden furniture (#26182)
* ю
* Fences
* bench, stairs and fence shadow
* small gate desc
* empty
* empty
* destructible
* price fix
LordCarve [Sun, 17 Mar 2024 20:30:27 +0000 (21:30 +0100)]
Unify `Content`'s `EntitySystem` logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
wafehling [Sun, 17 Mar 2024 17:06:16 +0000 (12:06 -0500)]
Added 18 new bounties to cargo (#26160)
* Added 18 new bounties + tags, couple of balance tweaks
* Oops, 2 corn tags.
* Fixed another duplicate from merge conflict
* Fixed all arbitrage issues
* Removed metamorphic glass/manly dorf bounty
* Removed manly dorf bounty
* Removed manly dorf bounty
* Removed manly dorf bounty
* Changed hiviz tag, removed commented out bounty
* Removed extra line
* Change HiViz tag
* Removed unused tag
* Removed LaceupShoes, changed HiViz
* Changed flavor text for fruit bounty
* Removed live mouse bounty
Whisper [Sun, 17 Mar 2024 11:39:11 +0000 (07:39 -0400)]
Update blood related tips! (#25809)
LordCarve [Sun, 17 Mar 2024 07:31:09 +0000 (08:31 +0100)]
Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#26159)
* Kill the static InRangeUnOccluded
* Adjusted 4 more EntitySystems that were missed.
Ilya246 [Sun, 17 Mar 2024 02:31:41 +0000 (06:31 +0400)]
Add decoy syndicate bomb to uplink (#26034)
bombening
Ed [Sun, 17 Mar 2024 02:27:22 +0000 (05:27 +0300)]
SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework
* update logic
Adrian16199 [Sun, 17 Mar 2024 02:22:11 +0000 (03:22 +0100)]
Gives glue tag to crazy glue (#26154)
21Melkuu [Sun, 17 Mar 2024 02:21:13 +0000 (05:21 +0300)]
Add explosion-proof backpack to uplink (#26187)
* Backpacks
* move to wearables
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
* Update Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
github-actions[bot] [Sun, 17 Mar 2024 01:19:24 +0000 (18:19 -0700)]
Update Credits (#26196)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
metalgearsloth [Sun, 17 Mar 2024 01:10:59 +0000 (12:10 +1100)]
Fix presetidcard extended access throwing (#26195)
Velcroboy [Sun, 17 Mar 2024 00:55:32 +0000 (19:55 -0500)]
Change collision mask of canisters to allow passing through cargo flaps (#26193)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Awlod [Sun, 17 Mar 2024 00:06:51 +0000 (03:06 +0300)]
Recolor paper-stamp detective (#26194)
the old seal of the detective on paper has been changed to a new one
Leon Friedrich [Sat, 16 Mar 2024 20:32:27 +0000 (07:32 +1100)]
Update engine to v214.2.0 (#26190)
Mr. 27 [Sat, 16 Mar 2024 19:23:53 +0000 (15:23 -0400)]
Small species melee weapon change (#26183)
* inital
* Update animals.yml
LordCarve [Sat, 16 Mar 2024 17:31:21 +0000 (18:31 +0100)]
Fix anomaly decay logs (#26180)
Fix anomaly decay logs (#26122)
metalgearsloth [Sat, 16 Mar 2024 14:06:17 +0000 (01:06 +1100)]
Fix store refunds (#26173)
deltanedas [Sat, 16 Mar 2024 13:49:07 +0000 (13:49 +0000)]
less fish in maints (#26156)
pro
Co-authored-by: deltanedas <@deltanedas:kde.org>
Krunklehorn [Sat, 16 Mar 2024 03:50:53 +0000 (23:50 -0400)]
Fix StrippableSystem blunders (#26166)
* Fixes target hand check when no hands were needed.
* Adds missing CanStripX checks.
* Whitespace.
* Fixed bad math causing instant strips.
Plykiya [Sat, 16 Mar 2024 03:47:13 +0000 (20:47 -0700)]
Round start Ion storms (#26165)
* Round start Ion storms
* five
* Update Resources/Prototypes/GameRules/events.yml
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Pieter-Jan Briers [Sat, 16 Mar 2024 00:15:19 +0000 (01:15 +0100)]
Update Robust to v214.1.1 (#26163)
Hannah Giovanna Dawson [Fri, 15 Mar 2024 23:28:00 +0000 (23:28 +0000)]
SS14-12462 Nerf food and drink vending machines (#25999)
* SS14-17183 Nerf vending machines
Vending machines provide too much food
(and drink) at the moment to the crew,
robbing the chef/bartender of a reason
to exist, and robbing the janitor of a reason
to want to refil vending machines early in
the round.
This PR adds a new "initialStockQuality" field
to vending machines and sets it at 0.33 for almost all
food and drink vendors. The intent at the moment
is to drop food and drink vending machine stocks
by somewhere around a half - two thirds of the time,
about two-thirds of the stock of a given item will be
missing.
This number can be tuned to discourage people relying
on vending machines and make round start
a bit more variable when hunting noms.
* Add comment to InitialStockQuality.
* Update Content.Shared/VendingMachines/VendingMachineComponent.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Ed [Fri, 15 Mar 2024 22:36:09 +0000 (01:36 +0300)]
Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" (#26135)
* ignore
* doc
Nikolai Korolev [Fri, 15 Mar 2024 21:49:09 +0000 (21:49 +0000)]
Small performance optimization. Don't do String.Trim() second time (#26161)
Don't do Trim 2 times
deltanedas [Fri, 15 Mar 2024 18:56:01 +0000 (18:56 +0000)]
fix eggsplosion (#26146)
Co-authored-by: deltanedas <@deltanedas:kde.org>
lzk [Fri, 15 Mar 2024 15:23:58 +0000 (16:23 +0100)]
Fix light replacer popup (#26136)
Plykiya [Fri, 15 Mar 2024 14:00:03 +0000 (07:00 -0700)]
Sleep on Stasis Beds (#26129)
* eepy stasis bed
* Make healing 100x worse because it's funny
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Tayrtahn [Fri, 15 Mar 2024 13:57:15 +0000 (09:57 -0400)]
Fix tranq rounds injecting when reflected (#26141)
* Fix tranq rounds injecting when reflected
* Cleanup using directives
* Remove FixtureId from component
Nairod [Fri, 15 Mar 2024 10:11:40 +0000 (05:11 -0500)]
Red Neck Gaiter (#25891)
* Red Neck Gaiter
* Minor Meta Mistake
Magnus Larsen [Fri, 15 Mar 2024 10:03:18 +0000 (10:03 +0000)]
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools
Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!
metalgearsloth [Fri, 15 Mar 2024 09:34:59 +0000 (20:34 +1100)]
Update submodule to 214.1.0 (#26134)
Ed [Fri, 15 Mar 2024 07:37:12 +0000 (10:37 +0300)]
Fashion is my profession - Procedural jumpsuit variants (#25888)
* add color field to clothing layers
* add support to randomsprite
* bababa
* finalize spriting work
* add to game
* fix
* remove space
* edit patelle, +1 decor variant
* added only pants, some sprite fix
* inflation
* fix mixed
* not tested commit
* Revert "not tested commit"
This reverts commit
4a904df3452263e87c9cb819ab5d8cf411ebe468 .
* naked human is fun
* update
* add new style
* some sprite pixel tweak
* Update meta.json
metalgearsloth [Fri, 15 Mar 2024 07:22:04 +0000 (18:22 +1100)]
Freeze clothesmate (#26125)
People will do anything but add uniform dying.
shamp [Fri, 15 Mar 2024 03:56:33 +0000 (06:56 +0300)]
Added cheap sunglasses into ClothesMate (#25479)
* cheap sunglasses
* Update glasses.yml
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
* Fix price
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Tayrtahn [Fri, 15 Mar 2024 03:41:08 +0000 (23:41 -0400)]
Code cleanup: puddles and spreaders (#26102)
* Removed obsolete MapManager calls
* More code cleanup
* EnsureComp
* Rerun tests
Leon Friedrich [Fri, 15 Mar 2024 03:32:30 +0000 (14:32 +1100)]
Add PVS command permissions (#26124)
deltanedas [Fri, 15 Mar 2024 02:58:17 +0000 (02:58 +0000)]
add more carp plushies (#26081)
* carp plushie textures
* add the plushies
* add plushies to spawners
* rainbow carp and make special plushies rarer
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Krunklehorn [Fri, 15 Mar 2024 02:57:52 +0000 (22:57 -0400)]
StrippableSystem doafter overhaul (#25994)
* Initial commit
* Fixed short circuiting
* Use DebugTools
* Use Entity<TComp> more, and make them nullable
* Bring these two together
lzk [Thu, 14 Mar 2024 22:40:51 +0000 (23:40 +0100)]
Sort all tags in aplhabetical order (#26114)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Pieter-Jan Briers [Thu, 14 Mar 2024 19:44:05 +0000 (20:44 +0100)]
Update submodule (#26119)
Brandon Hu [Thu, 14 Mar 2024 16:09:46 +0000 (16:09 +0000)]
Agent IDs default to passenger icon (#25993)
nikthechampiongr [Thu, 14 Mar 2024 15:55:14 +0000 (17:55 +0200)]
Make radio jammer block suit sensors (#26046)
* Make radio jammer block suit sensors
* Fix stupid
Use CancellableEventArgs instead of doing what the hell I was doing before.
* Address Reviews.
Change the event from a CancellableEntityEventArgs to a ByRefEvent.
Crotalus [Thu, 14 Mar 2024 15:52:45 +0000 (16:52 +0100)]
Sort agents by success rate in end game summary (#26058)
* Sort agents by completed objectives
* Use StringBuilder
Ghagliiarghii [Thu, 14 Mar 2024 15:48:05 +0000 (11:48 -0400)]
Democratize C-20r SMG Magazines (#26086)
Previously the C-20r magazines were only available for nukies to purchase, but regular syndicate agents could purchase the actual C-20r bundle to get the gun. This strikes me an inconsistent.
Tayrtahn [Thu, 14 Mar 2024 15:46:04 +0000 (11:46 -0400)]
Split smoke grenade sound into two parts (#26095)
* Split smoke grenade sound into two parts and converted to mono
* Restore old sound for admin trigger effect
Pieter-Jan Briers [Thu, 14 Mar 2024 08:00:47 +0000 (09:00 +0100)]
Throttle people trying to connect to a full server. (#20972)
* Throttle people trying to connect to a full server.
To reduce spam/load on the server and connection logs table.
Players are forced to wait 30 seconds after getting denied for "server full", before they can try connecting again.
This code is an absolute nightmare mess. I tried to re-use the existing code for the redial timer but god everything here sucks so much.
Requires https://github.com/space-wizards/RobustToolbox/pull/4487
* Use new NetDisconnectMessage API instead.
* Add admin.bypass_max_players CVar.
Just something to help with debugging the player cap on dev, I don't expect this to ever be disabled on real servers.
Mr. 27 [Thu, 14 Mar 2024 04:27:08 +0000 (00:27 -0400)]
Pipebombs and IED rework (#25705)
* inital
* 2-9
* add crafting function, rename ied to fire bomb
* add firebomb ignition
* fikss
* change damage values
* add note
* fix tests i think
* ok
* good
* Review
* warning
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
maylokana [Thu, 14 Mar 2024 04:10:14 +0000 (23:10 -0500)]
Drink from closed container fix (#26103)
Alzore [Thu, 14 Mar 2024 02:04:29 +0000 (21:04 -0500)]
Remove the blue tint from the health analyzer (#26101)
nomoreblue
Repo [Wed, 13 Mar 2024 23:36:37 +0000 (12:36 +1300)]
Typo in guidebook for cyro pressure (#26094)
Typo in pressure that will kill someone.
lzk [Wed, 13 Mar 2024 23:27:26 +0000 (00:27 +0100)]
Fix some tags for prototypes (#26088)
* Fix some tags
* oop
wafehling [Wed, 13 Mar 2024 23:26:25 +0000 (18:26 -0500)]
Trading Outpost now has half buy-only and half sell-only pallets (#25955)
* Added new Buy & Sell specific cargo pallets
* Remapped trading outpost with new pallets, tweaked texture
* Removed debug message
* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
Alright, updating all the references to it.
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Changed textures, changed to enum instead of string for pallet type check
* Few minor code tweaks/formatting fixes
* Missed the prototype change
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
nikthechampiongr [Wed, 13 Mar 2024 22:46:41 +0000 (00:46 +0200)]
Add log when a player starts observing. (#26091)
lzk [Wed, 13 Mar 2024 19:03:34 +0000 (20:03 +0100)]
More good looking inventory part 2.2 (instruments version) (#26090)
lzk [Wed, 13 Mar 2024 18:55:26 +0000 (19:55 +0100)]
Some more whitelists for belts (#26085)
* Allow surgery tools in medbelt
* add lil more changes
Gyrandola [Wed, 13 Mar 2024 15:09:06 +0000 (16:09 +0100)]
Make fireaxe & shotgun cabinets destructible (#25962)
* Update fireaxe_cabinet.yml
* added min(75) and max (100) dmg threshold
100 dmg destroys the axe as well.
* made the cabinet tougher
Errant [Wed, 13 Mar 2024 15:06:37 +0000 (16:06 +0100)]
Fix vox custom sprites (#25989)
fix vox specific sprites
Mangohydra [Wed, 13 Mar 2024 15:05:39 +0000 (11:05 -0400)]
The lawyer finally gets a stamp (#26012)
lawyer stamp
icekot8 [Wed, 13 Mar 2024 15:02:48 +0000 (18:02 +0300)]
foxes are now neutral🦊 (#25992)
foxes became neutral
Velcroboy [Wed, 13 Mar 2024 14:45:28 +0000 (09:45 -0500)]
Fix placement mode on chairs (#26041)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
PJBot [Wed, 13 Mar 2024 11:14:18 +0000 (11:14 +0000)]
Automatic changelog update
778b [Wed, 13 Mar 2024 11:13:12 +0000 (15:13 +0400)]
Fixed bug with appearance of ammo battery magazine guns (#26009)
fixed
PursuitInAshes [Wed, 13 Mar 2024 10:10:12 +0000 (04:10 -0600)]
Contraband Storage Crate (#25974)
* Contraband Storage Crate
* Better description
* Better Communication of Purpose
* Update Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Wed, 13 Mar 2024 10:04:24 +0000 (10:04 +0000)]
Automatic changelog update
PJBot [Wed, 13 Mar 2024 10:03:16 +0000 (10:03 +0000)]
Automatic changelog update
Krunklehorn [Wed, 13 Mar 2024 10:03:14 +0000 (06:03 -0400)]
Fix Butcherable handling, ItemSlots for clown shoes (#25661)
* Fix butcherable handling
* ItemSlots for clown shoes
* Return if handled
* Handle if popup
* Whitespace, spoons are metal
* Zero damage plastic utensils, blacklist by metal+melee
* Hmmm truthy
* Plastic knives are knives too, just use that
* Delete unused tag
* Always true if doAfter
* Raw rat meat should be sliceable too
Mr. 27 [Wed, 13 Mar 2024 10:02:10 +0000 (06:02 -0400)]
Zombie wideswing and misc fix (#26064)
* inital
* b
* Update MeleeWeaponComponent.cs
* Update Content.Shared/Zombies/ZombieComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Wed, 13 Mar 2024 10:01:51 +0000 (10:01 +0000)]
Automatic changelog update
veprolet [Wed, 13 Mar 2024 10:00:45 +0000 (11:00 +0100)]
Cycle injector transfer amount on alt. use (#25566)
* Add toggle verb for injector transfer amount
* Fix injector verb priority scalability
---------
Co-authored-by: veprolet <>
PJBot [Wed, 13 Mar 2024 09:48:22 +0000 (09:48 +0000)]
Automatic changelog update
SlamBamActionman [Wed, 13 Mar 2024 09:47:17 +0000 (10:47 +0100)]
Changed names of uplink categories and swapped around items (#25079)
* Changed names of uplink categories and swapped around items
* sloth feedback
PJBot [Wed, 13 Mar 2024 09:36:53 +0000 (09:36 +0000)]
Automatic changelog update
Plykiya [Wed, 13 Mar 2024 09:35:48 +0000 (02:35 -0700)]
Syringe doafter based on Syringe contents (#25890)
Syringe delay based on amount in syringe
Co-authored-by: Plykiya <plykiya@protonmail.com>
FungiFellow [Wed, 13 Mar 2024 09:06:03 +0000 (04:06 -0500)]
Grey Matter Addition and Slime Organ Tweak (#25464)
* Added Grey Matter
* Update diona.yml
* Update human.yml
* Update slime.yml
* Update flavors.yml
* Update biological.yml
* Update physical-desc.ftl
* Update biological.ftl
* Make Slime Brain Grindable
* Slime Organs Grind into Slime
* Update flavor-profiles.ftl
* Added Brain to Blacklist
Deatherd [Wed, 13 Mar 2024 09:03:12 +0000 (12:03 +0300)]
More fax logging (#25911)
* More fax logging
* Update Content.Server/Fax/FaxSystem.cs
Also logging if no author for some reason
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Update Content.Server/Fax/FaxSystem.cs
* Update Content.Server/Fax/FaxSystem.cs
* Update Content.Server/Fax/FaxSystem.cs
* Update Content.Server/Fax/FaxSystem.cs
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Wed, 13 Mar 2024 08:46:39 +0000 (08:46 +0000)]
Automatic changelog update
Cojoke [Wed, 13 Mar 2024 08:45:33 +0000 (03:45 -0500)]
Adds Senior role drip to the Uniform Printer. (#25668)
Adds Senior role drip to the Uniform Printer.
PJBot [Wed, 13 Mar 2024 08:37:14 +0000 (08:37 +0000)]
Automatic changelog update
Vyacheslav Kovalevsky [Wed, 13 Mar 2024 08:36:08 +0000 (11:36 +0300)]
Fix cream pie bomb when eaten or sliced (#25928)
* fix bomb activation when eaten
* no swap / no eject
* activate when sliced
PJBot [Wed, 13 Mar 2024 08:04:37 +0000 (08:04 +0000)]
Automatic changelog update