]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Princess Cheeseballs [Mon, 22 Dec 2025 02:42:39 +0000 (18:42 -0800)]
Physics Assert in SharedMoverController (#37970)
* Physics asserts and Xenoarch fixes
* Fix blocking asserts
* Alright ready for the test fails
* Fix whitespace issues
* Fix whitespace
* Okay fix whitespace issues for real
* Fix test fails
* Temp fix
* Fix
* Whitespace
* Added a big ass comment
* Right
* A
* Should work
* Debug performance
* Mothership
* fix test fails real
* push
* fix
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Pieter-Jan Briers [Mon, 22 Dec 2025 01:24:24 +0000 (02:24 +0100)]
v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies
* Make the switch
* Use Content.Server.deps.json instead
* Remove debug
* Rewrite
Now recursively fetches dependencies from Content.Server
Only copies dependencies not covered by Robust
This removes the need to manually specify most of the dependencies, even the content ones!
Also look at runtime key properly to figure out the proper dll name.
This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)
* Fix test compile errors when updating dependencies
Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.
* More .NET 10 prep
* Convert to SLNX
Hell yeah
* slnx now has size-2 indents
* Update SLNX with new RT system
* Remove reference to RT test in toolshed test
* Remove accidental usage of transitive RT dependencies
* Move Robust project references to RobustApi
* Update solution file
* Fix warnings in pow3r
* Fix nullable warnings in integration tests
idk where these came from
* gitignore binlog files
* Fix transitive dependency warnings in Content.Benchmarks
* Update slnx
* Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Update RT to 269.0.0
* One last solution update
* Fix more data definition issues
* Update RT to 269.0.1
* Fix it again
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
PJBot [Mon, 22 Dec 2025 00:47:34 +0000 (00:47 +0000)]
Automatic changelog update
SlamBamActionman [Mon, 22 Dec 2025 00:34:06 +0000 (01:34 +0100)]
Rename LOOC chat to Help chat (#41933)
Initial commit
PJBot [Sun, 21 Dec 2025 20:34:17 +0000 (20:34 +0000)]
Automatic changelog update
Sir Warock [Sun, 21 Dec 2025 20:20:43 +0000 (21:20 +0100)]
Miscellaneous Injector fixes + BorgHypo fill sprites. (#41932)
* Various fixes
* Fix Gorlex Hypo not showing visuals
* Give Borg Hypo Fill sprites
* Bluespace Syringe speed increase
* fix
* one whitespace change
* Undo debug change
* Replaced String Message with better
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Myra [Sun, 21 Dec 2025 15:19:04 +0000 (16:19 +0100)]
Stable release for 2025-12-20 (#41934) (#41935)
Myra [Sun, 21 Dec 2025 15:18:39 +0000 (16:18 +0100)]
Stable release for 2025-12-20 (#41934)
Samuka [Sun, 21 Dec 2025 08:11:11 +0000 (05:11 -0300)]
Fix the mothership again (again) (#41924)
* fix the mothership again
* renamed that lever
github-actions[bot] [Sun, 21 Dec 2025 00:47:22 +0000 (01:47 +0100)]
Update Credits (#41931)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sun, 21 Dec 2025 00:12:04 +0000 (00:12 +0000)]
Automatic changelog update
Sir Warock [Sat, 20 Dec 2025 23:58:26 +0000 (00:58 +0100)]
Merge Injector & Hypospray Systems & Components (#41833)
* Merge Injector & Hyposprays
* Fixes
* Requested Changes
* Preview
* Inclusion of Prototypes
* Fix
* small oversight
* Further fixes
* A few more fixes & Bluespacesyringe buff
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
* Final Commit, hopefully
* Merge conflict no more
* YML fix
* Add required changes
Co-Authored-By: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* cleanup warnings removal
* Bug fix & Maintainer Requests
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
* Adhere to requested changes
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
---------
Co-authored-by: āda <177162775+iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
ArtisticRoomba [Sat, 20 Dec 2025 21:45:52 +0000 (13:45 -0800)]
Staging -> Master (#41929)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Princess Cheeseballs [Sat, 20 Dec 2025 20:54:14 +0000 (12:54 -0800)]
[Staging/Hotfix] A couple bloodstream fixes. (#41906)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Perry Fraser [Sat, 20 Dec 2025 19:24:04 +0000 (14:24 -0500)]
Don't process paused MoverControllers (#39444)
* refactor: make MoverController use more queries
* perf: don't process paused MoverControllers
* perf: track active input movers via events
* Revert "place stored changeling identities next to each other (#39452)"
This reverts commit
9b5d2ff11b8f19fafbf97d6ceab238028ca6dfeb .
* perf: keep around the seen movers hashset
* fix: don't reintroduce wild wild west ordering
* style: use virtual method
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* docs: better ActiveInputMoverComponent motiviation
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix: pass through known comp
* fix: properly order relay movers for real
* perf: use proxy Transform() and inline it
Actually this might be a slight performance improvement since it avoids
the dictionary lookup until the case that its body status is on ground.
* style: switch an event handler to Entity<T>
* fix: just-in-case track for relay loops
* merg conflix
* borger
* whitespace moment
* whoops
* empty
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Sat, 20 Dec 2025 18:38:29 +0000 (18:38 +0000)]
Automatic changelog update
korczoczek [Sat, 20 Dec 2025 18:21:49 +0000 (19:21 +0100)]
Added sprites for openable ingredients (#41923)
* dont you hate it when you open your bag, but it stays closed?
* linting my yml
PJBot [Sat, 20 Dec 2025 18:24:50 +0000 (18:24 +0000)]
Automatic changelog update
ScarKy0 [Sat, 20 Dec 2025 18:11:07 +0000 (19:11 +0100)]
Log Station AI radial actions (#41911)
* fuck you and your anonymous zombie shocking
* ToUglyString
* because
PJBot [Sat, 20 Dec 2025 14:35:47 +0000 (14:35 +0000)]
Automatic changelog update
chromiumboy [Sat, 20 Dec 2025 14:21:54 +0000 (08:21 -0600)]
Station AI ghost role (#40607)
* Initial commit
* API
* review
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
PJBot [Sat, 20 Dec 2025 08:33:24 +0000 (08:33 +0000)]
Automatic changelog update
Spessmann [Sat, 20 Dec 2025 08:20:14 +0000 (00:20 -0800)]
Snowball update (#41908)
snowball update
PJBot [Sat, 20 Dec 2025 01:51:25 +0000 (01:51 +0000)]
Automatic changelog update
Sir Warock [Sat, 20 Dec 2025 01:37:11 +0000 (02:37 +0100)]
Shield QoL + buff (#41326)
* Add Damage Examine to Shields
* Make Repairs repeat when not fully repaired
* Make some Shields repairable
* Please the Grammar Gods
SlamBamActionman [Fri, 19 Dec 2025 19:28:06 +0000 (20:28 +0100)]
[Staging] Fix certain projectiles moving faster than intended (#41905)
Return to original value (25)
slarticodefast [Fri, 19 Dec 2025 18:18:12 +0000 (19:18 +0100)]
Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify
* cleanup and merge conflicts
* floating points
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Fri, 19 Dec 2025 07:05:17 +0000 (07:05 +0000)]
Automatic changelog update
Hitlinemoss [Fri, 19 Dec 2025 06:51:27 +0000 (01:51 -0500)]
Cleanup of circuit tote / stamp box prototypes + added small cardboard boxes as a general item (#41335)
* Cleanup of circuit tote / stamp box prototypes
* New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now
* Removed stamp box whitelist
* Whitelist fix
* We love scope creep! Small cardboard boxes are a general thing now.
* Box description updates
* Box description updates 2!
* Prototype order cleanup
* Comment updates
* Desc touchup
* Review updates
* StorageFill -> ContainerFill
* code comment update
* decapitalized labels
* Code comment update
* Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict
* Whoops! EntityTableContainerFill items were all formatted wrong
* Departmental box names
* Misc fixes
* Whoops, forgot to remove some labels
PJBot [Thu, 18 Dec 2025 21:23:53 +0000 (21:23 +0000)]
Automatic changelog update
Fildrance [Thu, 18 Dec 2025 21:06:24 +0000 (00:06 +0300)]
feat: RnD tech research console now have reroll feature (#32931)
* feat: RnD tech research console now have reroll feature
* fix: disable Rediscover button when there is not enough currency or user have no access
* refactor: xml-doc, extract method, minor simplify xaml
* minor cleanup after review
* refactor: change sending research server points amount into BUI from state to ResearchServerComponent (using AfterAutoHandleStateEvent)
* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly
* refactor: revert unneeded code
* refactor: whitespaces
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
PJBot [Thu, 18 Dec 2025 21:09:59 +0000 (21:09 +0000)]
Automatic changelog update
BruhIsaac [Thu, 18 Dec 2025 20:39:41 +0000 (13:39 -0700)]
Rebalance the Ghost Role Raffles (#33157)
* Up raffle time/no-add time
* upd
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 20:56:23 +0000 (20:56 +0000)]
Automatic changelog update
Unkn0wn_Gh0st [Thu, 18 Dec 2025 20:37:31 +0000 (14:37 -0600)]
Syndicate Wall Lockers and Secure Storage (#33251)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 20:38:33 +0000 (20:38 +0000)]
Automatic changelog update
Minemoder5000 [Thu, 18 Dec 2025 20:25:16 +0000 (13:25 -0700)]
Re-work Arrivals Shuttle to have un-interactable substation and APC (#41884)
* power fixes
* no interactions
* fix
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 19:54:36 +0000 (19:54 +0000)]
Automatic changelog update
SlamBamActionman [Thu, 18 Dec 2025 19:41:08 +0000 (20:41 +0100)]
Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit
* Probably better this way.
* Review fixes
* cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 19:34:16 +0000 (19:34 +0000)]
Automatic changelog update
Hitlinemoss [Thu, 18 Dec 2025 19:20:38 +0000 (14:20 -0500)]
Adds debug wizard's grimoire (#41900)
ArtisticRoomba [Thu, 18 Dec 2025 09:36:23 +0000 (01:36 -0800)]
Mirror contrib guidelines to GitHub (#41896)
add contrib guidelines
PJBot [Thu, 18 Dec 2025 09:27:01 +0000 (09:27 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 18 Dec 2025 09:13:35 +0000 (10:13 +0100)]
Fix loadout entity names not being exported/imported (#41891)
Fix entity names not being saved in loadouts.
Just missing a [DataField]
Princess Cheeseballs [Thu, 18 Dec 2025 08:48:30 +0000 (00:48 -0800)]
[Bugfix/Optimization] Metabolize Foreign Blood (#41892)
* Metabolize foreign blood
* fix
* misc
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 02:30:37 +0000 (02:30 +0000)]
Automatic changelog update
Samuka [Thu, 18 Dec 2025 02:17:04 +0000 (23:17 -0300)]
Fix xenoborg modules (#41625)
* change name from heavy laser to laser cannon
* fixed some ids
* fix name and description
* change cost of upgrade modules
* remove unwield penalty
* commentary
* change name of scout modules
* same firerate as before
* typo
Co-authored-by: āda <ss.adasts@gmail.com>
* new line at end of file
* duplicated
---------
Co-authored-by: āda <ss.adasts@gmail.com>
PJBot [Thu, 18 Dec 2025 00:54:44 +0000 (00:54 +0000)]
Automatic changelog update
NoreUhh [Thu, 18 Dec 2025 00:41:11 +0000 (16:41 -0800)]
Give Vulps "Unique" Stomachs (#41893)
* Bit funny init?
* remove reptilianfood tag
* oops too muchgit add Resources/Prototypes/Body/Organs/vulpkanin.yml!
---------
Co-authored-by: NoreUhh <noreuhh@gmail.com>
PJBot [Wed, 17 Dec 2025 23:05:49 +0000 (23:05 +0000)]
Automatic changelog update
Centronias [Wed, 17 Dec 2025 22:52:32 +0000 (14:52 -0800)]
Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent
And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.
# Automagic Ballistic Ammo Refilling
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration
# Supporting Changes
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
- PauseSelfRefill
- IsFullBallistic (same as #299)
- CanInsertBallistic (same as #299)
- TryBallisticInsert (same as #299)
* _timing -> Timing
* unspawned count stuff
* imagine building the code before pushing
* - apply to c20r ROW
- make predicted/shared
* revert server system import only changes
* oop
* o great and wise Slarti
* Scar comments
* field deltas + correct serializer
* review
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Tobias Berger [Wed, 17 Dec 2025 22:00:57 +0000 (23:00 +0100)]
Update nix dev env (#41886)
Update flake
PJBot [Wed, 17 Dec 2025 19:35:02 +0000 (19:35 +0000)]
Automatic changelog update
Nikovnik [Wed, 17 Dec 2025 19:21:16 +0000 (20:21 +0100)]
Metabolizing bloodstream (#35071)
* merged chemical into bloodstream
* changed injectable to bloodstream
* separated bleeding and direct blood removal
* removed blood gain from protein
* reduced blood gain from saline
* rejuvenating fills to reference volume
* fixed blood regulation
* red mead requires stirring to make
* reverted accidental line deletion
* cleared the skeletons from the closet
* additional routing
* field rename for xeno
* removed mention of chemstream and field rename for asteroid mobs
* minor optimizations
* Revert "reduced blood gain from saline"
This reverts commit
de26fd1c0d99f3019fe7dd1451a50230cc90f058 .
* Revert "removed blood gain from protein"
This reverts commit
7a1648caf39fe26406db73c2a5afa389b82c612f .
* removed unused component fetch
* dead check mini refactor
* eventized blood exclusion
* quick fix
* Pain
* Commit of doom
* COMMIT
* renamed bloodMaxFactor to MaxVolumeFactor
* addressed floating point error
* returned vomiting chemicals
* blood reagent always skips the flush
* no need to mention blood reagent
* fixed passing blood flush
* adadsafasfasfassfasf
* whoops
* merge fixed injectors
* Revert "adadsafasfasfassfasf"
This reverts commit
0a5313a68dd6484d36d28d08930c76851b72ae38 .
* simplify reagent removal
* enabled foreign blood transfusion
* Revert "COMMIT"
This reverts commit
19abd679cd7761ebd47bb242bd644176a3006a42 .
* simplified reagent removal when modifying blood level
* removed misleading coment since the changes
* documented MetabolismExclusionEvent
* fixed negative negative modification of blood level
* fixed hypervolemia not normalizing
* constrainted blood modification
* returned bloodpack stop on fully healed
* forgot to stage this
* band aid for diona blood
* swapping GetReagent with GetPrototype
* optimize blood filtering
* multiplicative multi reagent blood level calculation
* removed unused stuff
* optimized blood calculation a tiny bit
* added per reagent blood regulation
* optimized (referenceVolume + bloodReagents) into referenceSolution
* polished coded to proper function
* forgot to stage rootable system change
* clean up, unnecessary GetBloodLevel call
* rename method name to TryAddToBloodstream instead of Chemicals
* placed overfill safety
* cleanup and final touches
* final touch
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
slarticodefast [Wed, 17 Dec 2025 18:15:49 +0000 (19:15 +0100)]
Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882)
fix
PJBot [Wed, 17 Dec 2025 08:38:45 +0000 (08:38 +0000)]
Automatic changelog update
Connor Huffine [Wed, 17 Dec 2025 08:24:54 +0000 (03:24 -0500)]
Remove flammability mass (#41803)
* Remove flammability mass
* Adjust mass fudge number
* Remove fudge
ScarKy0 [Tue, 16 Dec 2025 23:45:34 +0000 (00:45 +0100)]
TriggerOnIngested (#41875)
* init
* nobody will ever know i copy paste
* i hate these names
* comment
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Princess Cheeseballs [Tue, 16 Dec 2025 23:30:15 +0000 (15:30 -0800)]
Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883)
* EnsureUniqueSeed
* mfw
*
aaaaaaaaaaaaa
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
ArtisticRoomba [Tue, 16 Dec 2025 20:37:27 +0000 (12:37 -0800)]
Fix destructible benchmark OOMing (#41880)
* not working
* fix
slarticodefast [Tue, 16 Dec 2025 19:19:37 +0000 (20:19 +0100)]
wallmount debug overlay (#38495)
* wallmount debug overlay
* make circles a little smoother
* add permissions
* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* fix
---------
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 19:01:35 +0000 (19:01 +0000)]
Automatic changelog update
slarticodefast [Tue, 16 Dec 2025 18:48:20 +0000 (19:48 +0100)]
fix AI battery alert (#41879)
* fix AI battery alert
* fix copy paste error
Princess Cheeseballs [Tue, 16 Dec 2025 18:42:57 +0000 (10:42 -0800)]
Arcryox Metabolism Fix (#41881)
* fix arcryox metabolism
* dont change that shit wrong branch
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 18:46:27 +0000 (18:46 +0000)]
Automatic changelog update
alexalexmax [Tue, 16 Dec 2025 18:32:56 +0000 (10:32 -0800)]
Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system
* added DropHandItemsEvent calls in mobstate system subscribers
* Added DropHandItemsEvent call in SharedBodySystem.Parts
* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items
* new method for downing + dropping held items in mobstatesystem
* mild cleanup
* Bugfix
* update BuckleTest to reflect new item dropping behavior when removing legs
* light cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
āda [Tue, 16 Dec 2025 11:17:53 +0000 (05:17 -0600)]
Small improvement to suit sensor update loop (#41872)
commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 07:24:21 +0000 (07:24 +0000)]
Automatic changelog update
Pancake [Tue, 16 Dec 2025 07:10:45 +0000 (23:10 -0800)]
Tweak Killer Tomato Size (#35866)
* Update miscellaneous.yml
y tho
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 03:33:29 +0000 (03:33 +0000)]
Automatic changelog update
beck-thompson [Tue, 16 Dec 2025 03:19:56 +0000 (19:19 -0800)]
Add foolbox (#41473)
* Add foolbox to clown lockers
* this is beter
* updated table w/ new items
* more clown like
* Tweaks
* thank you iaada
* cleanup
* review
* fun!
* fixes and microbalance
* clowns start with it inhand now
PJBot [Tue, 16 Dec 2025 02:13:44 +0000 (02:13 +0000)]
Automatic changelog update
Hitlinemoss [Tue, 16 Dec 2025 02:00:17 +0000 (21:00 -0500)]
Station AI now rolls before most standard crew (#41663)
* Station AI now rolls before standard crew
* github tests are high
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Samuka [Tue, 16 Dec 2025 01:56:34 +0000 (22:56 -0300)]
Fix mothership core fixture (#41745)
fix mothership core fixture
PJBot [Tue, 16 Dec 2025 01:52:02 +0000 (01:52 +0000)]
Automatic changelog update
imatsoup [Tue, 16 Dec 2025 01:32:08 +0000 (01:32 +0000)]
Add audio collections for Weh, Hew, and Honk to Vulps (so that they have audio when they do that) (#41610)
Vulps can weh and honk now
āda [Tue, 16 Dec 2025 01:30:20 +0000 (19:30 -0600)]
Remove unused tags tied to unused entities (#41366)
* commit
* fix for haunted
* not a magazine
* unused sprites
* the lost tags
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 01:38:31 +0000 (01:38 +0000)]
Automatic changelog update
Samuka [Tue, 16 Dec 2025 01:24:54 +0000 (22:24 -0300)]
Xenoborg door control module (#41546)
* add door control module
* some commentary
* can't eject stuff anymore
* make xenoborg door remote eletrify doors
* clean yml
* anchors and aliases
* not show stuff about id in xenoborg access config
* engi xenoborg can see eletrified doors
PJBot [Tue, 16 Dec 2025 01:21:51 +0000 (01:21 +0000)]
Automatic changelog update
Princess Cheeseballs [Tue, 16 Dec 2025 01:04:55 +0000 (17:04 -0800)]
Cryogenics evenheal + New chem "Arcyrox" (#41696)
* Cryo chems
* Actually cryo eats a lot of this stuff, should probably buff the amount you get...
* minor necrosol buff
* fuck it old recipe
* Fucked up my math, half is closer to 6 here.
* cryox
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 01:08:22 +0000 (01:08 +0000)]
Automatic changelog update
SlamBamActionman [Tue, 16 Dec 2025 00:55:16 +0000 (01:55 +0100)]
Exo - Exomas Version (revertable) (#41715)
kill
ArtisticRoomba [Mon, 15 Dec 2025 23:50:48 +0000 (15:50 -0800)]
Add myself to atmos codeowners (#41869)
yep thats right
PJBot [Mon, 15 Dec 2025 23:40:34 +0000 (23:40 +0000)]
Automatic changelog update
JesterX666 [Mon, 15 Dec 2025 23:27:40 +0000 (18:27 -0500)]
Ignite atmosphere on explosions (#41262)
* Ignite atmosphere on explosions
* Fixed to add a temperature property
* Code review corrections
* Removed unused usings
* Correction to use TryComp instead of EntityManager to make it prettier
* Code review corrections
* Code review corrections
* Corrections
* misc fixes
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
psykana [Mon, 15 Dec 2025 23:18:10 +0000 (23:18 +0000)]
Add tile atmosphere tests (#41228)
* Tile atmosphere tests
* master markers
* TryLoadMap
* whoopsie
* Dirty
* Add new abstract class, room spacing tests
* review
PJBot [Mon, 15 Dec 2025 12:29:01 +0000 (12:29 +0000)]
Automatic changelog update
Samuka [Mon, 15 Dec 2025 12:15:22 +0000 (09:15 -0300)]
Repairing borgs now takes multiple doafters (#41638)
* borg repair is now multiple doafters
* is a float now
* use else
* remove random new line i added for some reason
* add new line at the end of the file
* add documentation
* made repair system super robust
* borg heal faster from crit
* forgot to make it a datafield
* less overpower
* cant repair futher than the threshold for alive if not alive or dead
* fix math
* more math
* fixes
* some comentary
* more accurate
* simple solution
* new solution
* better numbers
* more accurate
* use helper function
* fine tunning the number
* better way to restart the doafter
* update AutoDoAfter
* not used
* more clear
* remove inline if
* improve helper methods
* updare pop up message
* another unused
* nuke consecutive repair bonus
* increase the repair (so it doesn't take ages to fix a borg)
* back to 10 per repair
* heal evenly
* fix for edge case
* fix
* fix
* it works now
* add / fix comments
* small clean up
* make easier to understand
* use FixedPoint2.Zero
* make it smaller
* add support for group even heal
* ops
* easier to read
* typo
* make the HealEvenly better
* rename to GetDamage
* negative value
* Update Content.Shared/Repairable/RepairableSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
MissKay1994 [Mon, 15 Dec 2025 11:11:29 +0000 (06:11 -0500)]
Prevent Initial Infected from rolling on evac (#41863)
evac ambuzol
Pieter-Jan Briers [Mon, 15 Dec 2025 04:29:35 +0000 (05:29 +0100)]
Revert "Remove most unknown shuttle events" (#41862)
Revert "Remove most unknown shuttle events (#41860)"
This reverts commit
6c9ef19e9e83d280ccf9253d85b43d865c2bfaa1 .
PJBot [Mon, 15 Dec 2025 04:00:16 +0000 (04:00 +0000)]
Automatic changelog update
Nox [Mon, 15 Dec 2025 03:47:28 +0000 (19:47 -0800)]
ERT Overhaul 2/3: Equipment (#38105)
* fixed naming
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added equipment to be used by ERT.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added flamethrower suffix
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added hydra filled with frag grenades
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made basic grenades centcomm restricted
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made energy swords central command contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented ERT backpacks to syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Revert "Parented ERT backpacks to syndicate ones"
This reverts commit
615526512d90ea17c0e452ed24fdb351f54740bc .
:wq#
* Updated labels and containers
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added ERT survival box with double emergency tank
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* removed flamethrower
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made C4 CC contra, reverted Incen to syni contra
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* reverted contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* revert the rest of the contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Heisentest
* Added label component to spray bottles.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added suffixes to the space cleaner bottles
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Meara [Mon, 15 Dec 2025 03:46:39 +0000 (13:46 +1000)]
Adds crowbar to Mediborg Rescue Module (#41861)
Added crowbar to Borg Rescue module.
Nox [Mon, 15 Dec 2025 03:43:57 +0000 (19:43 -0800)]
ERT Overhaul 1/3: Apparel (#37855)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added duffle bag and magboots
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Half finished updating the web vest
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Removed unused items
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added ERT chest rig, changed sprites of backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented all ERT hardsuit stats to nukie hardsuits
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented ERT backpacks to syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* changed size of ERT backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Unparented ERT duffels from syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed belt sprites
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed ERT medic backpack sprite
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added explosion resistance to backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Removed ERT duffel bag.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
PJBot [Mon, 15 Dec 2025 03:44:06 +0000 (03:44 +0000)]
Automatic changelog update
Pieter-Jan Briers [Mon, 15 Dec 2025 03:30:50 +0000 (04:30 +0100)]
Remove most unknown shuttle events (#41860)
All except the hostile ones (which is like, three. I didn't even know we had hostile ones other t han loneop)
These are complete content slop bloat
beck-thompson [Mon, 15 Dec 2025 03:19:41 +0000 (19:19 -0800)]
Fix news console formatting and pda news formating (#41799)
* Fix news console formatting
* another fix
* Fix review
Un-copy-paste. Twice. *sigh*
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
āda [Mon, 15 Dec 2025 02:50:39 +0000 (20:50 -0600)]
Rollersakes heisen bounty (#41859)
commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
Pieter-Jan Briers [Mon, 15 Dec 2025 02:07:32 +0000 (03:07 +0100)]
Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.
Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.