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3 weeks agoAutomatic changelog update
PJBot [Fri, 21 Nov 2025 06:56:17 +0000 (06:56 +0000)]
Automatic changelog update

3 weeks agoGive Rust Removal a shorter Doafter (#770) (#41518)
Nuggets219 [Fri, 21 Nov 2025 06:43:37 +0000 (23:43 -0700)]
Give Rust Removal a shorter Doafter (#770) (#41518)

* Give Rust Removal a shorter Doafter (#770)

* Yeah, yeah, mircobalance. Every janitor player will fight you though. Welding and brushing walls free of rust now takes just three seconds.

* Now reinforced walls take a bit longer to de-rust. Times are as follows:

Solid wall: 1s weld, 3s brush
Reinforced wall: 2s weld, 3s brush

* Actually, just make both take 4s to brush and 1s to weld. Problem solved.

* changed the welding timer from 1 to 2 seconds for lag compensation.

3 weeks agoAdd admin antag control command for making people into Wizards (#41494)
ThatGuyUSA [Fri, 21 Nov 2025 05:50:42 +0000 (21:50 -0800)]
Add admin antag control command for making people into Wizards (#41494)

* innit bruv, but also done!

* added comment to signify why it's like that

4 weeks agoMunitions visibility tweaking and cleanup (#41137)
ThatGuyUSA [Thu, 20 Nov 2025 05:07:01 +0000 (21:07 -0800)]
Munitions visibility tweaking and cleanup (#41137)

* I didn't make an init commit, 1: because i forgot, 2: because the PR is so tiny, the whole thing is done already

* beans and shards no glow, clean up

* commented out PointLight, does too little for how straining it would be

* Improvised shells now use shards as their bullet sprite, they still don't embed though

4 weeks agoMail Cart (#41482)
Noah Beverly [Thu, 20 Nov 2025 04:18:19 +0000 (21:18 -0700)]
Mail Cart (#41482)

* Add mailcart crate type

* Add recent progress, move location of mailcart.rsi

* Allow letters and packages to be inserted

* Add updated sprites for mailcart

* Add storage for letters

* Bugfix for sprite

* Add fix for mincount mailcart sprite updates

* Add dynamic names to packages in mailcart

* Add additional whitelist items

* Update tag comments

* Remove max item size

* Update fixture for mailcart, remove unused code from crates.yml

* Add mail cart to cargo ordering

* Update meta.json

* Remove unused comment

* Update copyright

* Add missing ContainerContainer

* Update ContainerContainer

* Revert "Update ContainerContainer"

This reverts commit 1805dcd58d8c0f52baca9db0d3173940ee241159.

* Remove container slots and increase storage

* Remove unused tags

* Remove LetterDelivery tag

---------

Co-authored-by: Justin Pfeifler <jrpl101998@gmail.com>
4 weeks agoAutomatic changelog update
PJBot [Wed, 19 Nov 2025 22:16:34 +0000 (22:16 +0000)]
Automatic changelog update

4 weeks agoMake the crimson evac shuttle's air chamber not borderline blow up (#41500)
korczoczek [Wed, 19 Nov 2025 22:03:09 +0000 (23:03 +0100)]
Make the crimson evac shuttle's air chamber not borderline blow up (#41500)

glass and plasma together strong

4 weeks agocleanup evil beach ball (#41499)
lzk [Wed, 19 Nov 2025 20:44:36 +0000 (21:44 +0100)]
cleanup evil beach ball (#41499)

4 weeks agoFix blinking animation of disembodied head hologram (#41498)
korczoczek [Wed, 19 Nov 2025 20:34:54 +0000 (21:34 +0100)]
Fix blinking animation of disembodied head hologram (#41498)

start blinking normal

4 weeks agoFix the round end trigger for xenoborgs (#41467)
Samuka [Wed, 19 Nov 2025 08:56:43 +0000 (05:56 -0300)]
Fix the round end trigger for xenoborgs (#41467)

math

4 weeks agoRemove Basic Hardsuit Helmet Sprites (#41490)
Tiniest Shark [Wed, 19 Nov 2025 08:40:38 +0000 (03:40 -0500)]
Remove Basic Hardsuit Helmet Sprites (#41490)

* Deletes basic helmet

* you forgot one file

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
4 weeks agoAutomatic changelog update
PJBot [Wed, 19 Nov 2025 02:59:43 +0000 (02:59 +0000)]
Automatic changelog update

4 weeks agoRemoved redundant clothing from CMO locker; moved neck gaiter from HoS locker to...
Hitlinemoss [Wed, 19 Nov 2025 02:46:44 +0000 (21:46 -0500)]
Removed redundant clothing from CMO locker; moved neck gaiter from HoS locker to HoS dresser (#41487)

4 weeks agoAdminLogOnTrigger (#41474)
āda [Wed, 19 Nov 2025 02:08:04 +0000 (20:08 -0600)]
AdminLogOnTrigger (#41474)

* commit

* requested

* also requested

* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
4 weeks ago5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472)
āda [Wed, 19 Nov 2025 02:05:13 +0000 (20:05 -0600)]
5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472)

* ideas

* finish components

* systems

* one more

* requested

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
4 weeks agoAddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476)
slarticodefast [Wed, 19 Nov 2025 01:58:50 +0000 (02:58 +0100)]
AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476)

* more triggers

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
4 weeks agoCleanup TipsSystem, add TippyOnTrigger (#41477)
slarticodefast [Tue, 18 Nov 2025 18:09:49 +0000 (19:09 +0100)]
Cleanup TipsSystem, add TippyOnTrigger (#41477)

* tippy on trigger and refactor

* optional parameter for command

4 weeks agoadd 2 empty lines to xenoborg round end text (#41436)
Samuka [Tue, 18 Nov 2025 17:44:13 +0000 (14:44 -0300)]
add 2 empty lines to xenoborg round end text (#41436)

* add 2 empty lines

* add one line on the top

* swap from the start to the end

4 weeks agoPer issue #41143, 'ClusterBang' was changed to 'clusterbang' (#41470)
cammusubi [Tue, 18 Nov 2025 00:06:15 +0000 (18:06 -0600)]
Per issue #41143, 'ClusterBang' was changed to 'clusterbang' (#41470)

Per issue #41143, 'ClusterBang' was changed to display as 'clusterbang' in-game.

4 weeks agoAutomatic changelog update
PJBot [Mon, 17 Nov 2025 18:08:37 +0000 (18:08 +0000)]
Automatic changelog update

4 weeks agoExamine which borg that module fits into (#41461)
Samuka [Mon, 17 Nov 2025 17:55:55 +0000 (14:55 -0300)]
Examine which borg that module fits into (#41461)

* modules tip

* add color

* solved a edge case

* use ContentLocalizationManager instead of hardcoded grammar

* improve summary

* improve improved summary

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* not my first language

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* keep names consistent

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* keep consistent part 2

* fixed the yml error

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
4 weeks agoAutomatic changelog update
PJBot [Mon, 17 Nov 2025 17:43:35 +0000 (17:43 +0000)]
Automatic changelog update

4 weeks agoMake mothership core able to pull (#41460)
Samuka [Mon, 17 Nov 2025 17:31:03 +0000 (14:31 -0300)]
Make mothership core able to pull (#41460)

* make mothership core able to pull again

* make it work like borgs

4 weeks agoUpdate mothership (#41453)
Samuka [Mon, 17 Nov 2025 14:46:54 +0000 (11:46 -0300)]
Update mothership (#41453)

* add body crusher sprites

* body crusher yml

* add xenoborg thruster sprites

* add xenoborg thruster yml

* update mothership

* only one IFF computer

* tabs

* fuck

* fixed indentation

* replace tabs with spaces

* change id MachineBodyCrusher to MachineArtifactCrusherXenoborg

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* change id XenoborgThruster to ThrusterXenoborg

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* update Ids in mothership

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
4 weeks agoAutomatic changelog update
PJBot [Mon, 17 Nov 2025 00:00:55 +0000 (00:00 +0000)]
Automatic changelog update

4 weeks agoMake crawl speed depend on your free hand count (#41458)
slarticodefast [Sun, 16 Nov 2025 23:48:25 +0000 (00:48 +0100)]
Make crawl speed depend on your free hand count (#41458)

* crawl speed

* I can't spell

4 weeks agofix DamageAbleSystem.SetDamage (#41456)
slarticodefast [Sun, 16 Nov 2025 20:46:02 +0000 (21:46 +0100)]
fix DamageAbleSystem.SetDamage (#41456)

fix SetDamage

4 weeks agoFix typo in PR template (#41451)
Tobias Berger [Sun, 16 Nov 2025 13:44:18 +0000 (13:44 +0000)]
Fix typo in PR template (#41451)

My browser keeps pointing it out and I don't like it :⁾

4 weeks agoAutomatic changelog update
PJBot [Sun, 16 Nov 2025 10:35:47 +0000 (10:35 +0000)]
Automatic changelog update

4 weeks agoVulp crying now uses whining sounds (#40982)
Ben Dake [Sun, 16 Nov 2025 10:22:45 +0000 (05:22 -0500)]
Vulp crying now uses whining sounds (#40982)

* Change vulp whine emote name to crying

* Fix vulp yaml

* Add whining back for typing

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
4 weeks agoUpdate Credits (#41449)
github-actions[bot] [Sun, 16 Nov 2025 01:26:42 +0000 (02:26 +0100)]
Update Credits (#41449)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
4 weeks agoAutomatic changelog update
PJBot [Sun, 16 Nov 2025 01:04:25 +0000 (01:04 +0000)]
Automatic changelog update

4 weeks agoFix Gas Reagent Thresholds. (#41438)
Princess Cheeseballs [Sun, 16 Nov 2025 00:51:26 +0000 (16:51 -0800)]
Fix Gas Reagent Thresholds. (#41438)

* Fix reagent gas scales

* add comment

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
4 weeks agoAutomatic changelog update
PJBot [Sat, 15 Nov 2025 23:32:37 +0000 (23:32 +0000)]
Automatic changelog update

4 weeks agoRemove Aghosts from "Warp to Most Followed" (#41448)
ScarKy0 [Sat, 15 Nov 2025 23:18:11 +0000 (00:18 +0100)]
Remove Aghosts from "Warp to Most Followed" (#41448)

* init

* review

4 weeks agoAutomatic changelog update
PJBot [Sat, 15 Nov 2025 23:20:09 +0000 (23:20 +0000)]
Automatic changelog update

4 weeks agoMinor Knock spell refactor + fix its obstruction check (#41447)
Fildrance [Sat, 15 Nov 2025 23:07:14 +0000 (02:07 +0300)]
Minor Knock spell refactor + fix its obstruction check (#41447)

* refactor: remove isFirstTimepredicted for knock XAE

* refactor: cleanups

* refactor: do not count laser obstructions toward stuff that blocks Knock spell, project spell from artifact and not node

* refactor: no method-events for knock-spells

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
4 weeks agoFix typo in roundstartvariation (#41444)
Connor Huffine [Sat, 15 Nov 2025 17:43:46 +0000 (12:43 -0500)]
Fix typo in roundstartvariation  (#41444)

Fix typo

4 weeks agoyaml cleanups (id, hypopen, inflatable wall) (#41432)
lzk [Sat, 15 Nov 2025 11:43:20 +0000 (12:43 +0100)]
yaml cleanups (id, hypopen, inflatable wall) (#41432)

* cleanups

* yes i can

4 weeks agoAutomatic changelog update
PJBot [Sat, 15 Nov 2025 05:29:00 +0000 (05:29 +0000)]
Automatic changelog update

4 weeks agochore: made regalrat go the speed he should go (#41420)
April [Sat, 15 Nov 2025 05:16:00 +0000 (06:16 +0100)]
chore: made regalrat go the speed he should go (#41420)

that's a 5, not the defaulted back 4.5 from `UpdateMovementSpeed` in
Content.Shared/Body/Systems/SharedBodySystem.Parts.cs

4 weeks agorotate more items in inventory part 3 + cleanup for good (#41149)
lzk [Fri, 14 Nov 2025 23:31:10 +0000 (00:31 +0100)]
rotate more items in inventory part 3 + cleanup for good (#41149)

* rotate more items in inventory part 3 + cleanup for good

* i forgor

4 weeks agoimprove APE desc, battery weapon desc, and locked desc (#41431)
lzk [Fri, 14 Nov 2025 22:29:14 +0000 (23:29 +0100)]
improve APE desc, battery weapon desc, and locked desc (#41431)

* improve APE desc and locked desc

* 2

4 weeks agoAutomatic changelog update
PJBot [Fri, 14 Nov 2025 22:35:31 +0000 (22:35 +0000)]
Automatic changelog update

4 weeks agoMini Energy Crossbow (#39796)
Entvari [Fri, 14 Nov 2025 22:18:08 +0000 (22:18 +0000)]
Mini Energy Crossbow (#39796)

* draft 1

* mono audio

* missed something

* end the torment

* release me

* let me free

* Submodule fix?

* submodule fix?

* thousand years of suffering

* fix conflicts mehopes

* fuuuhuck

* balance update

* small numbers change

* re-organises the stun values yada yada

* newline

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
4 weeks agoAutomatic changelog update
PJBot [Fri, 14 Nov 2025 22:22:56 +0000 (22:22 +0000)]
Automatic changelog update

4 weeks agoXenoborgs part 7 (#40042)
Samuka [Fri, 14 Nov 2025 22:10:09 +0000 (19:10 -0300)]
Xenoborgs part 7 (#40042)

* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
4 weeks agoAutomatic changelog update
PJBot [Fri, 14 Nov 2025 11:16:31 +0000 (11:16 +0000)]
Automatic changelog update

4 weeks agoSecurity IDs no longer have Service access by default (#41411)
Hitlinemoss [Fri, 14 Nov 2025 11:03:57 +0000 (06:03 -0500)]
Security IDs no longer have Service access by default (#41411)

4 weeks agoRandomTriggerOnTriggerComponent (#41422)
āda [Thu, 13 Nov 2025 23:56:17 +0000 (17:56 -0600)]
RandomTriggerOnTriggerComponent (#41422)

* commit

* rename

* prevent recusion

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
4 weeks agoAutomatic changelog update
PJBot [Thu, 13 Nov 2025 21:40:35 +0000 (21:40 +0000)]
Automatic changelog update

4 weeks agoBriefcase gun for lawyers (#40210)
MissKay1994 [Thu, 13 Nov 2025 21:27:56 +0000 (16:27 -0500)]
Briefcase gun for lawyers (#40210)

* definitely not a gun

* You only imagined this tag

* Brace with your gut

* Definitely did not procrastinate for eternity

* Suing javascript formatting

* Tear down the system

* Yay for hardcoding

* EVIL COURT

* Attributions for skreee

* Move new sprites into own folder

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
4 weeks agoFix Amber's Escape Shuttle Warp Point (#41417)
Minemoder5000 [Thu, 13 Nov 2025 18:11:43 +0000 (11:11 -0700)]
Fix Amber's Escape Shuttle Warp Point (#41417)

replace warp point with ghost warp point

4 weeks agoMingGetBriefing -> MindGetBriefing (#41413)
BeBright [Thu, 13 Nov 2025 16:24:28 +0000 (19:24 +0300)]
MingGetBriefing -> MindGetBriefing (#41413)

Co-authored-by: BeBright <98597725+be1bright@users.noreply.github.com>
5 weeks agoUpdate engine submodule to 268.0.0 (#41408)
metalgearsloth [Thu, 13 Nov 2025 11:02:04 +0000 (22:02 +1100)]
Update engine submodule to 268.0.0 (#41408)

5 weeks agoUpdate RaiseEventBenchmark for engine changes (#37349)
Leon Friedrich [Thu, 13 Nov 2025 10:50:17 +0000 (23:50 +1300)]
Update RaiseEventBenchmark for engine changes (#37349)

* Update RaiseEventBenchmark

* fix test

* poke_tests

5 weeks agoAutomatic changelog update
PJBot [Wed, 12 Nov 2025 23:23:38 +0000 (23:23 +0000)]
Automatic changelog update

5 weeks agoAdd keybinds for openening a specified component in VV (#41348)
slarticodefast [Wed, 12 Nov 2025 23:10:48 +0000 (00:10 +0100)]
Add keybinds for openening a specified component in VV (#41348)

* quick inspect

* Update Content.Client/Commands/QuickInspectCommand.cs

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
* documentation!!!

---------

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
5 weeks agoAutomatic changelog update
PJBot [Wed, 12 Nov 2025 16:32:49 +0000 (16:32 +0000)]
Automatic changelog update

5 weeks agoMake DAGD more likely but restrict it to 1 traitor per round (#41402)
PicklOH [Wed, 12 Nov 2025 16:19:58 +0000 (11:19 -0500)]
Make DAGD more likely but restrict it to 1 traitor per round (#41402)

5 weeks agoFix admin log exception (#41242)
Leon Friedrich [Wed, 12 Nov 2025 11:26:29 +0000 (00:26 +1300)]
Fix admin log exception (#41242)

Fix admin logs

5 weeks agoBandaid solution name setter events (#41400)
metalgearsloth [Wed, 12 Nov 2025 10:24:24 +0000 (21:24 +1100)]
Bandaid solution name setter events (#41400)

Ideally PDAs + IDs wouldn't be doing this but this is slamming it out.

5 weeks agoAutomatic changelog update
PJBot [Wed, 12 Nov 2025 07:38:48 +0000 (07:38 +0000)]
Automatic changelog update

5 weeks agoAdd missing plushies to AllPlushiesTable (#41398)
āda [Wed, 12 Nov 2025 07:25:35 +0000 (01:25 -0600)]
Add missing plushies to AllPlushiesTable (#41398)

* weh!

* rare lamp

* among

* buff

* nerf

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
5 weeks agoAutomatic changelog update
PJBot [Tue, 11 Nov 2025 19:02:09 +0000 (19:02 +0000)]
Automatic changelog update

5 weeks agoMore Resilient Grenades (#34499)
Nox [Tue, 11 Nov 2025 18:49:25 +0000 (10:49 -0800)]
More Resilient Grenades (#34499)

* Inital commit

* Balanced damage to explode instantly

* Rebalanced based on suggestions

* matched all grenade instant thresholds to 45 damage.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Redid files and values

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Minor spelling mistake

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Moved abstracts and fixed typo in comments

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
5 weeks agoAutomatic changelog update
PJBot [Tue, 11 Nov 2025 17:58:58 +0000 (17:58 +0000)]
Automatic changelog update

5 weeks agochore: added a full stop to the tooltip of the accentless speech trait (#41392)
April [Tue, 11 Nov 2025 17:46:04 +0000 (18:46 +0100)]
chore: added a full stop to the tooltip of the accentless speech trait (#41392)

chore: added a full stop to the accentless tooltip in en-us

this makes it consistent with the other tooltips

5 weeks agoAutomatic changelog update
PJBot [Tue, 11 Nov 2025 06:21:48 +0000 (06:21 +0000)]
Automatic changelog update

5 weeks agoAdds the clown skirt and black lawyer suitskirt to HoPs uniform lathe (#39846)
SolidSyn [Tue, 11 Nov 2025 06:09:15 +0000 (22:09 -0800)]
Adds the clown skirt and black lawyer suitskirt to HoPs uniform lathe (#39846)

5 weeks agoUpdate GDPR dump script to latest migration (#41387)
Pieter-Jan Briers [Mon, 10 Nov 2025 22:33:53 +0000 (23:33 +0100)]
Update GDPR dump script to latest migration (#41387)

5 weeks agoStable to master merge (#41375)
slarticodefast [Mon, 10 Nov 2025 20:11:50 +0000 (21:11 +0100)]
Stable to master merge (#41375)

* HOTFIX: Reword Wizard objective text to be more hostile (#41371)

Initial commit

* HOTFIX: automatically reset fallback gamemode to default (#41367)

automatically reset fallback gamemode to default after the round

* [HOTFIX] Prevent Payload Enumeration Failure.  (#41376)

* Prevent payload enumeration failure when spawning entities

* hate it here

* boop

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks ago[HOTFIX] Prevent Payload Enumeration Failure. (#41376)
Princess Cheeseballs [Mon, 10 Nov 2025 19:52:56 +0000 (11:52 -0800)]
[HOTFIX] Prevent Payload Enumeration Failure.  (#41376)

* Prevent payload enumeration failure when spawning entities

* hate it here

* boop

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks agoFix aghost back slot name (#41370)
Atakku [Mon, 10 Nov 2025 19:41:24 +0000 (20:41 +0100)]
Fix aghost back slot name (#41370)

One line fix to rule them all

5 weeks agoDocument Atmospherics Utils (#41385)
ArtisticRoomba [Mon, 10 Nov 2025 19:05:31 +0000 (11:05 -0800)]
Document Atmospherics Utils (#41385)

* Utils docs

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.Utils.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
5 weeks agoDocument Atmospherics API (#41382)
ArtisticRoomba [Mon, 10 Nov 2025 18:42:13 +0000 (10:42 -0800)]
Document Atmospherics API (#41382)

* api docs

* rem using dir. linq in atmospherics not allowed.

* address review

5 weeks agoPrototype-ize Mind (#41384)
Aiden [Mon, 10 Nov 2025 18:06:18 +0000 (12:06 -0600)]
Prototype-ize Mind (#41384)

* Use MindBase prototype for mind creation

* Create mind.yml

* Add ContainerContainer

5 weeks agoAutomatic changelog update
PJBot [Mon, 10 Nov 2025 13:59:03 +0000 (13:59 +0000)]
Automatic changelog update

5 weeks agoRemove wizards healing wand for the random magic item spell (#41365)
beck-thompson [Mon, 10 Nov 2025 13:47:02 +0000 (05:47 -0800)]
Remove wizards healing wand for the random magic item spell (#41365)

Remove wizards healing wand for the random spell

5 weeks agoFix: obsolete warnings in SharedAbsorbentSystem (#40885)
kin98 [Mon, 10 Nov 2025 11:30:24 +0000 (12:30 +0100)]
Fix: obsolete warnings in SharedAbsorbentSystem (#40885)

* fix: formating warnings

* split GetAbsorbentReagents into string and protoid

* fix: changed SplitSolutionWhitout [obsolete] to use new method

* fix: missing using directive after merge

* Replaced methods with ProtoId variant

5 weeks agoFix invalid AABBs (#41381)
metalgearsloth [Mon, 10 Nov 2025 09:25:35 +0000 (20:25 +1100)]
Fix invalid AABBs (#41381)

LBRT LBRT LBRT LBRT not RTLB

5 weeks agoHOTFIX: automatically reset fallback gamemode to default (#41367)
Errant [Sun, 9 Nov 2025 21:43:55 +0000 (22:43 +0100)]
HOTFIX: automatically reset fallback gamemode to default (#41367)

automatically reset fallback gamemode to default after the round

5 weeks agoHOTFIX: Reword Wizard objective text to be more hostile (#41371)
SlamBamActionman [Sun, 9 Nov 2025 19:18:58 +0000 (20:18 +0100)]
HOTFIX: Reword Wizard objective text to be more hostile (#41371)

Initial commit

5 weeks agoAutomatic changelog update
PJBot [Sun, 9 Nov 2025 16:30:32 +0000 (16:30 +0000)]
Automatic changelog update

5 weeks agoYet another revitalization of engine lighting changes (#41361)
ArtisticRoomba [Sun, 9 Nov 2025 16:17:38 +0000 (08:17 -0800)]
Yet another revitalization of engine lighting changes (#41361)

* cherrypick lighting changes

* increase computer light

---------

Co-authored-by: Crude Oil <crude@croil.net>
5 weeks agoStable release 2025-11-09 (#41368) (#41369)
Myra [Sun, 9 Nov 2025 14:19:19 +0000 (15:19 +0100)]
Stable release 2025-11-09 (#41368) (#41369)

5 weeks agoStable release 2025-11-09 (#41368)
Myra [Sun, 9 Nov 2025 14:18:46 +0000 (15:18 +0100)]
Stable release 2025-11-09 (#41368)

5 weeks agoUpdate submodule to 267.4.0 (#41364)
metalgearsloth [Sun, 9 Nov 2025 10:50:11 +0000 (21:50 +1100)]
Update submodule to 267.4.0 (#41364)

5 weeks agoAutomatic changelog update
PJBot [Sun, 9 Nov 2025 07:55:31 +0000 (07:55 +0000)]
Automatic changelog update

5 weeks agoFix Ammo Visuals Bug (#41362)
Sir Warock [Sun, 9 Nov 2025 07:42:55 +0000 (08:42 +0100)]
Fix Ammo Visuals Bug (#41362)

Fix Ammo Count Updating

5 weeks agoAutomatic changelog update
PJBot [Sun, 9 Nov 2025 01:47:29 +0000 (01:47 +0000)]
Automatic changelog update

5 weeks agoFix Paradox Clone Forensics (#41358)
Princess Cheeseballs [Sun, 9 Nov 2025 01:35:34 +0000 (17:35 -0800)]
Fix Paradox Clone Forensics (#41358)

i forgor to push

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks agoUpdate Credits (#41359)
github-actions[bot] [Sun, 9 Nov 2025 01:16:17 +0000 (02:16 +0100)]
Update Credits (#41359)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
5 weeks agoCleanup BatterySystem (#41298)
slarticodefast [Sat, 8 Nov 2025 20:55:02 +0000 (21:55 +0100)]
Cleanup BatterySystem (#41298)

* cleanup

* fix fixtures

* this belongs into the next PR

* review

* misc

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
5 weeks agoAutomatic changelog update
PJBot [Sat, 8 Nov 2025 20:41:51 +0000 (20:41 +0000)]
Automatic changelog update

5 weeks agoConveyors spin fix (#37468)
Princess Cheeseballs [Sat, 8 Nov 2025 20:29:08 +0000 (12:29 -0800)]
Conveyors spin fix (#37468)

* Init commit

* And on the third day god said: good enough

* and on the fourth day god said: oops

* Commit of evil

* I hate conveyors

* Switch the numbas

* I hate conveyors

* Master Merge

* And on the third day, God said: Good Enough

* I hate conveyors

* AAAA

* Optimize it a bit

* Move that

* Init Commit

* Oops

* Remove that

* One last commit

* Removed one TryComp

* Remove TryComp

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks agoSTAGING INTO MASTER (#41350)
slarticodefast [Fri, 7 Nov 2025 23:58:05 +0000 (00:58 +0100)]
STAGING INTO MASTER (#41350)

Fix pets attacking initial infected (#41338)

* Fix station pets attacking Initial Infected

* I was wrong, this code is correct

* push

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks agoFix pets attacking initial infected (#41338)
SlamBamActionman [Fri, 7 Nov 2025 21:43:54 +0000 (22:43 +0100)]
Fix pets attacking initial infected (#41338)

* Fix station pets attacking Initial Infected

* I was wrong, this code is correct

* push

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
5 weeks agomarathon station: replace empty dresser with random fill (#41345)
qwerltaz [Fri, 7 Nov 2025 20:36:24 +0000 (21:36 +0100)]
marathon station: replace empty dresser with random fill (#41345)

marathon: replace empty dresser with random fill

5 weeks agobox station: change empty dressers to random fill (#41344)
qwerltaz [Fri, 7 Nov 2025 20:32:19 +0000 (21:32 +0100)]
box station: change empty dressers to random fill (#41344)

change empty dressers to random fill, and comfy chair before TV in dorm 4