]>
git.smokeofanarchy.ru Git - space-station-14.git/log
superjj18 [Thu, 18 Apr 2024 10:50:08 +0000 (06:50 -0400)]
Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)
* Emergency Lights now change color depending on alert level and whether or not they are powered.
* Made a condition for null alert level, added summary doc.
* Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent>
Flareguy [Thu, 18 Apr 2024 06:43:42 +0000 (01:43 -0500)]
Ports a fuckton of vox clothing from Paradise and /vg/station (#27021)
* adds a bunch of vox clothing sprites
* bird up
* bee mask
* fix test fails. i hope. this better be the only damn one
* fix "eqipped"
* A.
* outerclohting
* ???
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Detintinto [Thu, 18 Apr 2024 06:33:33 +0000 (08:33 +0200)]
Fixing the cryogenic section of the guidebook (#26803)
Its fixed, but the cryopod is being partially covered by text and the caption is not aligned to the captions next to it. No clue how to fix this, but good enough for me.
Nemanja [Thu, 18 Apr 2024 06:30:01 +0000 (02:30 -0400)]
Flash buff (#25730)
* flash buff
* oops!
* bool
* 3 -> 1.5 seconds
* okay fix
* sluth
Hannah Giovanna Dawson [Thu, 18 Apr 2024 04:59:10 +0000 (05:59 +0100)]
Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events
This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.
This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.
Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...
* Remove an event that shouldn't be in this PR
* Resolve PR comments.
* Resolve peak goober moment
* Also make sure we tell the user why if their delete command fails
* Supply a reason if the nukeuserids command is malformed
* Tidy messages
* Some more docstring tidyup
* Imagine tests handling IOC correctly chat
* Imagine tests handling IOC correctly chat
* Resolve PR comments
* Fix goobering with needing to use ToolshedCommand
* In which we bikeshed toolshed
* loud metal pipe sound effect
* One must imagine funny boulder pushing man happy
* Move commands to new folder
* Mald, seethe, cope.
* I hate toolshed I hate toolshed I hate toolshed
* Fix command ftls
* Bit of tidy-up and a YAGNI removal of a get we don't need yet
* Whelp lmao
* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.
* Rename ChatRepository to ChatRepositorySystem.
* Resolve PR review comments
---------
Co-authored-by: Your Name <you@example.com>
metalgearsloth [Thu, 18 Apr 2024 04:36:40 +0000 (14:36 +1000)]
Fix merg conflict (#27080)
bo
Leon Friedrich [Thu, 18 Apr 2024 04:30:06 +0000 (16:30 +1200)]
Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor
* Poke Tests
* Why is this failing?
* Will this make the analyzer happy?
metalgearsloth [Thu, 18 Apr 2024 04:20:41 +0000 (14:20 +1000)]
Update submodule to 219.0.0 (#27077)
Errant [Thu, 18 Apr 2024 03:27:11 +0000 (05:27 +0200)]
Cleanup in HumanoidCharacterAppearance (#26974)
* namespace
* Tidy up the code for selecting random humanoid color
PJBot [Thu, 18 Apr 2024 03:25:21 +0000 (03:25 +0000)]
Automatic changelog update
ArZarLordOfMango [Thu, 18 Apr 2024 03:24:15 +0000 (05:24 +0200)]
Add recipe of beverage jug (#25681)
* Add craft of beverage jug
* Change steel to plastic
* Fix price
PJBot [Thu, 18 Apr 2024 03:21:50 +0000 (03:21 +0000)]
Automatic changelog update
Krunklehorn [Thu, 18 Apr 2024 03:20:44 +0000 (23:20 -0400)]
Refactor status icons take 2, cyborgs don't see criminal status (#26207)
* Initial commit.
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Thu, 18 Apr 2024 03:05:19 +0000 (03:05 +0000)]
Automatic changelog update
Golinth [Thu, 18 Apr 2024 03:04:14 +0000 (22:04 -0500)]
Nukie Medivisor REAL (#26218)
* Nukie Medihud REAL
adds a new HUD that the nukie agent starts with, does the same shit as the other visor, but with health bars. Also tinted slightly blue to differentiate it. (also medhuds are blue)
* the blue-ening
makes the icons bluer 'cause someone asked.
Token [Thu, 18 Apr 2024 03:03:39 +0000 (08:03 +0500)]
Rebalance: From Insuzine recipe removed Benzene (#26829)
* From Insuzine recipe removed Benzene
* Remove ash from Insuzine recipe
PJBot [Thu, 18 Apr 2024 03:02:18 +0000 (03:02 +0000)]
Automatic changelog update
metalgearsloth [Thu, 18 Apr 2024 03:01:12 +0000 (13:01 +1000)]
Fix loadouts UI not refreshing on char change (#27075)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit.
Pancake [Thu, 18 Apr 2024 03:00:55 +0000 (20:00 -0700)]
Add Hardhats to Station Engineer Loadouts (#27044)
* Add hardhats to loadout.
* Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Thu, 18 Apr 2024 01:51:04 +0000 (01:51 +0000)]
Automatic changelog update
Tayrtahn [Thu, 18 Apr 2024 01:49:58 +0000 (21:49 -0400)]
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable
* Prevent shaking open Openables
* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.
* DrinkSystem can have a little more prediction, as a treat
* Cleanup
* Overhauled PressurizedDrink
* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.
* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.
* Documentation, cleanup, and tweaks.
* Changed fizziness calculation to use a cubic-out easing curve.
* Removed broken YAML that has avoid the linter's wrath for far too long
* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.
* Rename file to match changed class name
* DoAfter improvements. Cancel if the user moves away; block if no hands.
* Match these filenames too
* And this one
* guh
* Updated to use Shared puddle methods
* Various fixes and improvements.
* Made AttemptShakeEvent a struct
* AttemptAddFizzinessEvent too
PJBot [Thu, 18 Apr 2024 01:23:15 +0000 (01:23 +0000)]
Automatic changelog update
Mr. 27 [Thu, 18 Apr 2024 01:22:09 +0000 (21:22 -0400)]
add greysec loadout (#27023)
* inital
* George orwell
deepdarkdepths [Thu, 18 Apr 2024 01:21:04 +0000 (21:21 -0400)]
Reduces the captain's sabre reflect chance to 10% (#26969)
add
PJBot [Thu, 18 Apr 2024 01:17:54 +0000 (01:17 +0000)]
Automatic changelog update
MisterMecky [Thu, 18 Apr 2024 01:17:18 +0000 (09:17 +0800)]
fix soap popup (#27054)
fix soap
Flareguy [Thu, 18 Apr 2024 01:16:48 +0000 (20:16 -0500)]
Partially reverts the remote signaller resprite (#27073)
de-sprites the remote signaller
PJBot [Thu, 18 Apr 2024 01:07:39 +0000 (01:07 +0000)]
Automatic changelog update
Bellwether [Thu, 18 Apr 2024 01:06:33 +0000 (18:06 -0700)]
Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak
Co-authored-by: Bellwether <null>
Ghagliiarghii [Thu, 18 Apr 2024 01:04:56 +0000 (21:04 -0400)]
Make Holy Water more like Water (#27068)
holy water can now be used to satiate thirst, water plants, and extinguish fires.
PJBot [Thu, 18 Apr 2024 00:33:27 +0000 (00:33 +0000)]
Automatic changelog update
icekot8 [Thu, 18 Apr 2024 00:32:21 +0000 (03:32 +0300)]
cargo console radio messages on approving (#27038)
* 1
* void --> "Unknown"
PJBot [Thu, 18 Apr 2024 00:09:12 +0000 (00:09 +0000)]
Automatic changelog update
Ed [Thu, 18 Apr 2024 00:08:42 +0000 (03:08 +0300)]
Chances of triggering effects (#27056)
* electrocution
* slippery
* flashibg
* Update SlipperyComponent.cs
* Update SlipperySystem.cs
Krunklehorn [Thu, 18 Apr 2024 00:08:06 +0000 (20:08 -0400)]
Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
* Both winter coats with same armor as their counterparts
* Matching description for HoS's, unarmored variants for balancing the uniform printer
* Forgot some text
* New sprite provided by PursuitinAshes, old sprite moved to unarmored version
* Removed the 'unarmored' specifier, in line with the rest of the winter coats
* Remove unarmored warden, no sprite
* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde
* CRLF to LF
* Move armor values to abstract
PJBot [Wed, 17 Apr 2024 22:17:30 +0000 (22:17 +0000)]
Automatic changelog update
ShadowCommander [Wed, 17 Apr 2024 22:16:24 +0000 (15:16 -0700)]
Fix PDA and ID card data not getting set on loadouts (#27062)
Emisse [Wed, 17 Apr 2024 22:01:24 +0000 (16:01 -0600)]
box update (#27069)
* box update
* argh
PJBot [Wed, 17 Apr 2024 21:49:42 +0000 (21:49 +0000)]
Automatic changelog update
deltanedas [Wed, 17 Apr 2024 21:48:35 +0000 (21:48 +0000)]
prop hunt ss14 (real) (#26691)
* texture appropriation
* add code for projector
* add chameleon projector yml
* damage and actions
* prevent small props being killed round removing you (700 damage from a single shot)
* tweak default
* oop
* do appearance properly, need engine update
* fix bugs, blacklist pda
* remove status icons
* amou
* sus
* fix test + make props fast
* amouuuung
* remove funny log
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Wed, 17 Apr 2024 21:36:29 +0000 (21:36 +0000)]
atlas artifact update (#26506)
atlas update
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Wed, 17 Apr 2024 21:36:18 +0000 (21:36 +0000)]
saltern update (#26507)
* saltern update
* update atmos too
* run fixgridatmos
* fix power outside botany, fix botany air alarm
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Emisse [Wed, 17 Apr 2024 21:25:03 +0000 (15:25 -0600)]
meta update (#27067)
Emisse [Wed, 17 Apr 2024 21:08:41 +0000 (15:08 -0600)]
fland update (#27064)
* fland update
* n2 lockers
chromiumboy [Wed, 17 Apr 2024 17:59:31 +0000 (12:59 -0500)]
Navmap rework (#26713)
* Optimized the drawing of lines and tracked entities
* Optimized nav map updating and added thin wall support
* Added support for thin doors
* Removed floor tile seams, more line drawing optimizations
* Fixed split grids not updating correctly
* Cleaned up NavMapControl code
* Fix nav map header
* Converted nav map updates from system network messages to delta-states
* Addressed review comments
* Fixed timing issue where NavMapSystem would update before AirtightSystem did
PJBot [Wed, 17 Apr 2024 17:43:30 +0000 (17:43 +0000)]
Automatic changelog update
slarticodefast [Wed, 17 Apr 2024 17:42:24 +0000 (19:42 +0200)]
Show volume on the gas analyzer (#25720)
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.
Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
Pieter-Jan Briers [Wed, 17 Apr 2024 13:42:06 +0000 (15:42 +0200)]
Revert "Update .editorconfig to correspond Code Conventions" (#27051)
Revert "Update .editorconfig to correspond Code Conventions (#26824)"
This reverts commit
882aeb03143d07a4cef91412008c81c9902075d8 .
lzk [Wed, 17 Apr 2024 13:22:09 +0000 (15:22 +0200)]
Make cargo pallets smoothing with eachother (#27049)
PJBot [Wed, 17 Apr 2024 10:11:09 +0000 (10:11 +0000)]
Automatic changelog update
beck-thompson [Wed, 17 Apr 2024 10:10:03 +0000 (03:10 -0700)]
Fixed gloved weapons being able to attack when not equipped. (#26762)
* Initial commit. No evil hidden files this time :)
* Added newline because I forgot :(
* We <3 tags :)
* Fixed! Works now
* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Wed, 17 Apr 2024 10:07:16 +0000 (10:07 +0000)]
Automatic changelog update
metalgearsloth [Wed, 17 Apr 2024 10:06:10 +0000 (20:06 +1000)]
Fix character preview not updating on character change (#27043)
I love lobby code :3
PJBot [Wed, 17 Apr 2024 10:05:30 +0000 (10:05 +0000)]
Automatic changelog update
Verm [Wed, 17 Apr 2024 10:04:24 +0000 (05:04 -0500)]
Fix capitalization for pirates and rats (#26644)
* Fix capitalization for pirates and rats
* Deal with replacements better
* Be smarter about caps
* Do last word properly
* Variables named a bit better
* Fix Consistency
* Undo change that's not needed anymore
* Fix up pirate since it doesn't need to check early either
* Make mobster replacin' a bit better anyway
* Remove extra space
* Use capture groups for mobster in', add comments for first and last words
* Slightly more clarification with comments
Alfred Baumann [Wed, 17 Apr 2024 10:00:05 +0000 (12:00 +0200)]
Mobs auto state handlers (#26957)
* Autogenerate MobStateComponentState
* changed CurrentState to DataField, updated DataField attribute for AllowedStates
* Update Content.Shared/Mobs/Components/MobStateComponent.cs
* Update Content.Shared/Mobs/Components/MobStateComponent.cs
---------
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
lzk [Wed, 17 Apr 2024 09:38:49 +0000 (11:38 +0200)]
Add jani gloves loadout (#27011)
PJBot [Wed, 17 Apr 2024 09:28:08 +0000 (09:28 +0000)]
Automatic changelog update
metalgearsloth [Wed, 17 Apr 2024 09:27:00 +0000 (19:27 +1000)]
Added Jukebox (#26736)
* Added Jukebox, along with music for jukebox
* Fixed Jukebox meta.json copyright
* Removed songs I couldn't find a license for.
* Renamed files to solve check failures from spaces
* Added missing attributions.yml
* Fixed lack of description in Jukebox
* Jukebox is now constructable.
* Change Jukebox menu to FancyWindow
* Moved Jukebox messages out of jukebox component
* Removed Jukebox OnValueChanged.
* JukeboxComp now uses AutoGenerateComponentState
* Removed state code, since it's auto generated
* Fixed various Jukebox code to match conventions.
* Updated Standard.yml to match changed song list.
* fixes
* Jukebox workin
* Fix
* Polishing
* Finalising
* Revert
* bad
* jukey
* Reviews
* name
* Update submodule to 218.2.0
---------
Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
metalgearsloth [Wed, 17 Apr 2024 09:10:53 +0000 (19:10 +1000)]
Update submodule to 218.2.0 (#27041)
Mr. 27 [Wed, 17 Apr 2024 07:37:50 +0000 (03:37 -0400)]
add ancient jumpsuit to passenger loadout (#27035)
inital
PJBot [Wed, 17 Apr 2024 03:37:49 +0000 (03:37 +0000)]
Automatic changelog update
Bellwether [Wed, 17 Apr 2024 03:36:44 +0000 (20:36 -0700)]
Add Nun Hood to Chaplain loadout options (#27025)
Adds Nun Hood to starting Chaplain loadout options
PJBot [Wed, 17 Apr 2024 03:20:36 +0000 (03:20 +0000)]
Automatic changelog update
MACMAN2003 [Wed, 17 Apr 2024 03:19:29 +0000 (20:19 -0700)]
Lower player requirements for nukies back down to 20 (#27036)
Update roundstart.yml
PJBot [Wed, 17 Apr 2024 02:56:00 +0000 (02:56 +0000)]
Automatic changelog update
metalgearsloth [Wed, 17 Apr 2024 02:54:54 +0000 (12:54 +1000)]
LobbyUI fixes (#27033)
* LobbyUI fixes
I have no idea which were bugs prior but anyway fix stuff.
* More fixes
* Test moment
PJBot [Wed, 17 Apr 2024 02:51:00 +0000 (02:51 +0000)]
Automatic changelog update
Mr. 27 [Wed, 17 Apr 2024 02:49:53 +0000 (22:49 -0400)]
Add winter coats and shoes to loadouts (#27022)
* inital
* Update loadout-groups.ftl
* fix order
* add winter boots
* fix test fails
Doctor-Cpu [Wed, 17 Apr 2024 01:10:52 +0000 (02:10 +0100)]
Add autism pins to loadout (#27034)
add autism pins to loadout
Pieter-Jan Briers [Tue, 16 Apr 2024 22:19:36 +0000 (00:19 +0200)]
Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
PJBot [Tue, 16 Apr 2024 20:18:12 +0000 (20:18 +0000)]
Automatic changelog update
Mr. 27 [Tue, 16 Apr 2024 20:17:06 +0000 (16:17 -0400)]
Fix senior ID cards and other loadout shit (#27017)
* remove senior backpacks
* fix ID cards
* Update atmospheric_technician.yml
PJBot [Tue, 16 Apr 2024 19:57:43 +0000 (19:57 +0000)]
Automatic changelog update
Vasilis [Tue, 16 Apr 2024 19:56:37 +0000 (21:56 +0200)]
Add changelog for loadouts (#27020)
PJBot [Tue, 16 Apr 2024 18:49:45 +0000 (18:49 +0000)]
Automatic changelog update
tosatur [Tue, 16 Apr 2024 18:48:38 +0000 (04:48 +1000)]
Reduce clown snore volume (#27012)
* reduced gain by 25dB
* changed volume again
---------
Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
metalgearsloth [Tue, 16 Apr 2024 14:44:16 +0000 (00:44 +1000)]
Fix starting gear (#27008)
Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.
Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.
metalgearsloth [Tue, 16 Apr 2024 12:57:43 +0000 (22:57 +1000)]
Loadouts redux (#25715)
* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
metalgearsloth [Tue, 16 Apr 2024 12:42:53 +0000 (22:42 +1000)]
Update submodule to 218.1.0 (#26997)
Velcroboy [Tue, 16 Apr 2024 04:34:35 +0000 (23:34 -0500)]
Add QM maintenance airlock (#26982)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Leon Friedrich [Tue, 16 Apr 2024 04:26:47 +0000 (16:26 +1200)]
Give names to solution & identity entities (#26993)
Leon Friedrich [Tue, 16 Apr 2024 04:26:32 +0000 (16:26 +1200)]
Fix some TryGetMind overrides relying on player data (#26992)
* Fix some TryGetMind overrides relying on player data
* A
* Rider has bamboozled me
* Update `data.Mind` before attaching to entity.
PJBot [Mon, 15 Apr 2024 22:23:23 +0000 (22:23 +0000)]
Automatic changelog update
Velcroboy [Mon, 15 Apr 2024 22:22:16 +0000 (17:22 -0500)]
Fix some airlocks with multiple access types (#26980)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
MilenVolf [Mon, 15 Apr 2024 11:53:22 +0000 (14:53 +0300)]
Fix dragon slowdown on damage (#26975)
Fix dragon slow on damage
Whisper [Mon, 15 Apr 2024 05:04:15 +0000 (01:04 -0400)]
Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
Hannah Giovanna Dawson [Mon, 15 Apr 2024 01:53:22 +0000 (02:53 +0100)]
SS14-26950 Fix Waddling During Improper States (#26965)
* SS14-26950 Fix Waddling During Improper States
Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.
1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead
There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.
* Use a nicer "can move" check
PJBot [Mon, 15 Apr 2024 01:29:04 +0000 (01:29 +0000)]
Automatic changelog update
no [Mon, 15 Apr 2024 01:27:58 +0000 (03:27 +0200)]
Fix StepTrigger blacklist not working (#26968)
HS [Mon, 15 Apr 2024 00:38:13 +0000 (03:38 +0300)]
meatWall incorrect node fixed (#26966)
changed node in construction meatWall
deltanedas [Mon, 15 Apr 2024 00:11:28 +0000 (00:11 +0000)]
nerf incendiary grenade (#26959)
Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Sun, 14 Apr 2024 22:27:52 +0000 (22:27 +0000)]
Automatic changelog update
Token [Sun, 14 Apr 2024 22:26:46 +0000 (03:26 +0500)]
Make lockers can be deconstructed only when unlocked now (#26961)
* Fix lockers are not deconstrucable now
Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one
* Revert un-destructable lockers fix
Make lockers destructable again
* Fix lockers that deconstructable only when unlocked now
lzk [Sun, 14 Apr 2024 21:53:45 +0000 (23:53 +0200)]
Fix rubber hammer being unshaded (#26956)
PJBot [Sun, 14 Apr 2024 20:05:12 +0000 (20:05 +0000)]
Automatic changelog update
beck-thompson [Sun, 14 Apr 2024 20:04:05 +0000 (13:04 -0700)]
Fixed cybersun pen attacking noise (#26951)
* Uupdated the cyberpen
* Updated noise
* Removed flashlight
Ed [Sun, 14 Apr 2024 14:26:28 +0000 (17:26 +0300)]
Rotate and Offset station CCVar nuke (#26175)
* no content
* add noRot to Europa
* bruh. and this
* yay
* fix
ilya.mikheev.coder [Sun, 14 Apr 2024 13:33:04 +0000 (15:33 +0200)]
Use round time instead of server time for criminal history (#26949)
make criminal records computer use round time for history instead of the server time
PJBot [Sun, 14 Apr 2024 12:14:00 +0000 (12:14 +0000)]
Automatic changelog update