]> git.smokeofanarchy.ru Git - space-station-14.git/log
space-station-14.git
23 months agoRestore correct table-bonk behaviour with clumsy mobs. (#23583)
J. Brown [Sat, 6 Jan 2024 07:07:25 +0000 (07:07 +0000)]
Restore correct table-bonk behaviour with clumsy mobs. (#23583)

23 months agoLarge tail marking (#23551)
Ubaser [Sat, 6 Jan 2024 07:07:09 +0000 (18:07 +1100)]
Large tail marking (#23551)

* add

* fix copyright

* large

23 months agoExamine prediction (#23565)
Kara [Sat, 6 Jan 2024 06:53:13 +0000 (23:53 -0700)]
Examine prediction (#23565)

* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

23 months agoAdd input port of the network system in timer (#20026)
MrFippik [Sat, 6 Jan 2024 06:41:56 +0000 (17:41 +1100)]
Add input port of the network system in timer (#20026)

* Add port link sink in timer

* Update SignalTimerSystem.cs

Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.

* Update SignalTimerSystem.cs

* a

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoAdded more pride cloaks and made them craftable at the uniform printer (#21077)
TherapyGoth [Sat, 6 Jan 2024 06:15:06 +0000 (00:15 -0600)]
Added more pride cloaks and made them craftable at the uniform printer (#21077)

* added more pride capes

* made the capes craftable

* fixed sprite names and coding errors

* renamed capes to cloaks to be in line with other cloaks

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoLogin tips (#22234)
Vigers Ray [Sat, 6 Jan 2024 06:06:49 +0000 (09:06 +0300)]
Login tips (#22234)

* Init coomit

* meh

* okay

* Revert "okay"

This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.

* enable-d

* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoLizzer axolotl frills no longer look bad (it had messed up offset) (#23595)
Aexxie [Sat, 6 Jan 2024 05:43:34 +0000 (23:43 -0600)]
Lizzer axolotl frills no longer look bad (it had messed up offset) (#23595)

FIXES THE 2 PIXEL OFFSET AHHHHHHHHH

23 months agoRemove dummy gameticker cvars (#23596)
metalgearsloth [Sat, 6 Jan 2024 05:21:32 +0000 (16:21 +1100)]
Remove dummy gameticker cvars (#23596)

At some point they got moved to stationsystem it seems

23 months agoAdds steel tiles to construction module (#23598)
Arendian [Sat, 6 Jan 2024 05:02:31 +0000 (06:02 +0100)]
Adds steel tiles to construction module (#23598)

23 months agoFix player rolling agent and operative at the same time (#23568)
dolgovmi [Sat, 6 Jan 2024 04:19:11 +0000 (11:19 +0700)]
Fix player rolling agent and operative at the same time (#23568)

Update NukeopsRuleSystem.cs

Probably fix the double pick bug by removing the picked agent from the Operative list

23 months agoAllow storage to specify a default orientation for stored items. (#23594)
Nemanja [Sat, 6 Jan 2024 03:19:01 +0000 (22:19 -0500)]
Allow storage to specify a default orientation for stored items. (#23594)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoFix Round Restarted Announcements not playing (#23387)
Hannah Giovanna Dawson [Sat, 6 Jan 2024 03:15:28 +0000 (03:15 +0000)]
Fix Round Restarted Announcements not playing (#23387)

* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like πŸ˜” and have to revert

23 months agoExpose preset in status (#23586)
Vasilis [Sat, 6 Jan 2024 03:14:25 +0000 (04:14 +0100)]
Expose preset in status (#23586)

23 months agoFix iron naming, add specific materials for ores (#23590)
Nemanja [Sat, 6 Jan 2024 02:52:40 +0000 (21:52 -0500)]
Fix iron naming, add specific materials for ores (#23590)

add materials for ores, fix iron naming

23 months agoFix throwing asserts (#23562)
metalgearsloth [Sat, 6 Jan 2024 02:38:37 +0000 (13:38 +1100)]
Fix throwing asserts (#23562)

* Fix throwing bad regencontacts call

Throwing needs throwing out the window but this stops it causing problems with anomalies.

* Bandaid throwing

23 months agoMore arachnid emote noises (#23548)
Mr. 27 [Sat, 6 Jan 2024 01:32:11 +0000 (20:32 -0500)]
More arachnid emote noises (#23548)

* inital

* add click

* aaaa

* Create arachnid_click.ogg

* attributions

* hu

* actually fix attributions

23 months agoNerf rigged gloves PROPERLY (#23592)
ninruB [Sat, 6 Jan 2024 00:27:13 +0000 (02:27 +0200)]
Nerf rigged gloves PROPERLY (#23592)

FUCK

23 months agoadd secret weight prototype cvar (#23564)
LankLTE [Fri, 5 Jan 2024 23:30:00 +0000 (15:30 -0800)]
add secret weight prototype cvar (#23564)

Add cvar

23 months agoGhost Sheet Inhand Fix (#23560)
Alekshhh [Fri, 5 Jan 2024 23:28:07 +0000 (01:28 +0200)]
Ghost Sheet Inhand Fix (#23560)

boo

23 months agoSlightly nerf rigged boxing gloves (#23576)
ninruB [Fri, 5 Jan 2024 23:27:33 +0000 (01:27 +0200)]
Slightly nerf rigged boxing gloves (#23576)

number number where are you

23 months agoFix epinephrine yaml (#23579)
Ubaser [Fri, 5 Jan 2024 23:26:54 +0000 (10:26 +1100)]
Fix epinephrine yaml (#23579)

fix

23 months agomake chem layer in bottles not semitransparent (#23581)
GreyMario [Fri, 5 Jan 2024 22:01:04 +0000 (14:01 -0800)]
make chem layer in bottles not semitransparent (#23581)

23 months agoCan no longer place an infinite quantity of items inside a microwave (#23577)
SpeltIncorrectyl [Fri, 5 Jan 2024 20:03:48 +0000 (20:03 +0000)]
Can no longer place an infinite quantity of items inside a microwave (#23577)

* initial commit

* rewrote code to early return to reduce nesting

* added VV to Capacity field of MicrowaveComponent

23 months agoDiagnostic Hud can see health silicon (#23580)
Strol20 [Fri, 5 Jan 2024 17:00:39 +0000 (19:00 +0200)]
Diagnostic Hud can see health silicon (#23580)

Diagnostic Hud can see health silicon

23 months agoMore Buildable Furniture + Tweaks (#23188)
Nairod [Fri, 5 Jan 2024 16:53:34 +0000 (10:53 -0600)]
More Buildable Furniture + Tweaks (#23188)

your PR will be my beginning of a maintainer journey

23 months agoNew moth antennae and wing pair, Underwing (#23559)
Ubaser [Fri, 5 Jan 2024 13:55:49 +0000 (00:55 +1100)]
New moth antennae and wing pair, Underwing (#23559)

* add

* delete old image

23 months agoBeacon Update Omega (#23567)
Errant [Fri, 5 Jan 2024 10:41:21 +0000 (11:41 +0100)]
Beacon Update Omega (#23567)

* omega beacons

* beacon layout omega

* border beacons

* weh

23 months agogemini update (#23566)
Emisse [Fri, 5 Jan 2024 10:04:17 +0000 (03:04 -0700)]
gemini update (#23566)

23 months agoremove salvage mob ghost roles for real (#23561)
Emisse [Fri, 5 Jan 2024 07:07:47 +0000 (00:07 -0700)]
remove salvage mob ghost roles for real (#23561)

* Update spacetick.yml

* Update carp.yml

23 months agoFix atmos UI decimal separator bug (#23009)
Kot [Fri, 5 Jan 2024 05:18:09 +0000 (09:18 +0400)]
Fix atmos UI decimal separator bug (#23009)

* Fix atmos UI inconsistent culture usage

* Remove the need to pass localization manager

23 months agoFixed client console flooding with warnings on RGB color slider changes (#21333)
KISS [Fri, 5 Jan 2024 05:04:11 +0000 (07:04 +0200)]
Fixed client console flooding with warnings on RGB color slider changes (#21333)

added reparent bool for this kinds of unequips

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
23 months agoFlatpacker Tweaks (#23552)
Nemanja [Fri, 5 Jan 2024 05:01:24 +0000 (00:01 -0500)]
Flatpacker Tweaks (#23552)

* flatpacker nerf

* stuff

23 months agoUpdate engine to v202.1.1 (#23554)
Leon Friedrich [Fri, 5 Jan 2024 04:26:09 +0000 (23:26 -0500)]
Update engine to v202.1.1 (#23554)

23 months agoNetSyncEnabled fixes (#23553)
Leon Friedrich [Fri, 5 Jan 2024 04:11:26 +0000 (23:11 -0500)]
NetSyncEnabled fixes (#23553)

NetSyncEnabled  fixes

23 months agoAllows a possibility for a new reagant to work on dead if applied. (#23298)
Adrian16199 [Fri, 5 Jan 2024 03:40:57 +0000 (04:40 +0100)]
Allows a possibility for a new reagant to work on dead if applied. (#23298)

* Allows a possibility for a new reagant to work on dead if applied.

To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.

* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update Content.Server/Body/Systems/MetabolizerSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
23 months agoMap Readability (#23446)
Errant [Fri, 5 Jan 2024 03:37:38 +0000 (04:37 +0100)]
Map Readability (#23446)

* beacon text

* command beacon color

* pa

* weh

23 months agoUranium Ore Visual Change (#23526)
Alekshhh [Fri, 5 Jan 2024 03:35:52 +0000 (05:35 +0200)]
Uranium Ore Visual Change (#23526)

hamlet after you won't let them eat a stack of uranium ore

23 months agoPorts the derelict sign decal (#23544)
Flareguy [Fri, 5 Jan 2024 03:35:31 +0000 (21:35 -0600)]
Ports the derelict sign decal (#23544)

ports the derelict sign decal

23 months agoTeslaloose and Singuloose counterplay (#23444)
Ed [Fri, 5 Jan 2024 02:48:09 +0000 (05:48 +0300)]
Teslaloose and Singuloose counterplay (#23444)

* add tesla dissapear mechanic
add field holobarrier

* add PD

* add crafting

* spacing

* added to cargo

* Fix

* resprite + damageable

* oopsie

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Locale/en-US/research/technologies.ftl

Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
23 months agoHyper convection lathe buff (#23542)
Nemanja [Fri, 5 Jan 2024 02:44:11 +0000 (21:44 -0500)]
Hyper convection lathe buff (#23542)

23 months agoRevert "Revert "Electric anomaly rework"" (#23549)
metalgearsloth [Fri, 5 Jan 2024 02:14:10 +0000 (13:14 +1100)]
Revert "Revert "Electric anomaly rework"" (#23549)

Revert "Revert "Electric anomaly rework" (#23546)"

This reverts commit 9acbe38e5348c36e1f61287e9e489ac7dcaeacf6.

23 months agoPenguins are more tolerant to the cold (#23209)
Ubaser [Fri, 5 Jan 2024 01:00:24 +0000 (12:00 +1100)]
Penguins are more tolerant to the cold (#23209)

* add

* yes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agofix pda pai ejection slot image (#23547)
Mr. 27 [Fri, 5 Jan 2024 00:56:29 +0000 (19:56 -0500)]
fix pda pai ejection slot image (#23547)

14 loko

23 months agoRevert "Electric anomaly rework" (#23546)
Emisse [Fri, 5 Jan 2024 00:35:24 +0000 (17:35 -0700)]
Revert "Electric anomaly rework" (#23546)

Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb30812271d903c5dc6ff8b46f08281ba73.

23 months agoArachnid plushie (#23504)
Mr. 27 [Thu, 4 Jan 2024 23:58:40 +0000 (18:58 -0500)]
Arachnid plushie (#23504)

23 months agoCreated Proximity Detection and Beeper Systems (#23177)
Jezithyr [Thu, 4 Jan 2024 23:56:23 +0000 (15:56 -0800)]
Created Proximity Detection and Beeper Systems (#23177)

23 months agoUse default panic bunker messages on Leviathan and Lizard (#23541)
Chief-Engineer [Thu, 4 Jan 2024 22:48:00 +0000 (16:48 -0600)]
Use default panic bunker messages on Leviathan and Lizard (#23541)

* Use default panic bunker message on Lizard

* use default panic bunker message on Leviathan

23 months agoAdded reaction OilBreakdown (#23537)
ada-please [Thu, 4 Jan 2024 22:45:35 +0000 (14:45 -0800)]
Added reaction OilBreakdown (#23537)

Added recipe OilBreakdown

23 months agoFix tiny grammar/spelling issues (#23534)
Tayrtahn [Thu, 4 Jan 2024 22:35:31 +0000 (17:35 -0500)]
Fix tiny grammar/spelling issues (#23534)

23 months agoFix Guidebook Singularity entry (#23535)
Varen [Thu, 4 Jan 2024 22:09:09 +0000 (23:09 +0100)]
Fix Guidebook Singularity entry (#23535)

Remove reference to tritium creation + fix typo

23 months agofix use delay cooldown visual bug (#23532)
themias [Thu, 4 Jan 2024 18:13:38 +0000 (13:13 -0500)]
fix use delay cooldown visual bug (#23532)

23 months agoFixes UseDelay accumulating time sometimes (#23529)
AJCM-git [Thu, 4 Jan 2024 17:50:11 +0000 (13:50 -0400)]
Fixes UseDelay accumulating time sometimes (#23529)

a

23 months agoAdd health bar overlays for eye equipment (#21980)
PrPleGoo [Thu, 4 Jan 2024 16:48:57 +0000 (17:48 +0100)]
Add health bar overlays for eye equipment (#21980)

* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agoFix robusted dionas not being recoverable (#21636)
Bakke [Thu, 4 Jan 2024 13:10:04 +0000 (14:10 +0100)]
Fix robusted dionas not being recoverable (#21636)

* Fix robusted dionas not being recoverable

* Implement a polymorph cooldown field, used for TreeMorph

Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.

* Minor adjustment to polymorph cooldown timing

* Apply suggestions from code review

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* fix: trigger polymorph revert on destruction

As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
23 months agoPlague Doctor Set Change (#23382)
Alekshhh [Thu, 4 Jan 2024 13:09:11 +0000 (15:09 +0200)]
Plague Doctor Set Change (#23382)

pesilen

23 months agobuff emergency eva speed (#23522)
Emisse [Thu, 4 Jan 2024 13:08:17 +0000 (06:08 -0700)]
buff emergency eva speed (#23522)

webedit ops

23 months agoAdding PAI Slot to PDA (#21086)
VMSolidus [Thu, 4 Jan 2024 12:56:14 +0000 (07:56 -0500)]
Adding PAI Slot to PDA (#21086)

* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
23 months agoAdds Hellspawn (Nar'Sie demon mob) (#20291)
brainfood1183 [Thu, 4 Jan 2024 12:53:15 +0000 (12:53 +0000)]
Adds Hellspawn (Nar'Sie demon mob) (#20291)

* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix

23 months agoscram implant (#23122)
Ilya246 [Thu, 4 Jan 2024 12:38:02 +0000 (16:38 +0400)]
scram implant (#23122)

* implement

* fix charges

* add listing

* fixes

* fix locale, probably all done

* fix

* fix of fix

* move query init

* cleanup

* unbrokey rt

23 months agoObservation Kit (#23384)
ERROR404 [Thu, 4 Jan 2024 12:36:44 +0000 (17:36 +0500)]
Observation Kit (#23384)

Observation Kit

23 months agoAdds more Ichor Per dragon meat. (#23503)
PoorMansDreams [Thu, 4 Jan 2024 12:34:10 +0000 (04:34 -0800)]
Adds more Ichor Per dragon meat. (#23503)

Adds more Juice(ichor) per Dragon meat

23 months agoPathfinding stuff (#23516)
metalgearsloth [Thu, 4 Jan 2024 12:33:56 +0000 (23:33 +1100)]
Pathfinding stuff (#23516)

Won't fix any crashes

23 months agoThief role description fix (#23509)
lapatison [Thu, 4 Jan 2024 12:29:12 +0000 (15:29 +0300)]
Thief role description fix (#23509)

23 months agoCommand beacon QOL recolor (#23517)
Errant [Thu, 4 Jan 2024 12:27:51 +0000 (13:27 +0100)]
Command beacon QOL recolor (#23517)

command beacon recolor

23 months agoHuman plushie (#23518)
Ed [Thu, 4 Jan 2024 12:27:40 +0000 (15:27 +0300)]
Human plushie (#23518)

AAAAAAAAA

* TBoI reference

* really remove from cargo crate. redescription

* pipi

23 months agomake flashes use audio range (#23521)
Emisse [Thu, 4 Jan 2024 12:27:32 +0000 (05:27 -0700)]
make flashes use audio range (#23521)

make flashes use range

23 months agomake some implants cheaper (#23513)
Emisse [Thu, 4 Jan 2024 12:24:39 +0000 (05:24 -0700)]
make some implants cheaper (#23513)

webedit ops

23 months agoBuff holo and mild structural adjustment (#23515)
Emisse [Thu, 4 Jan 2024 12:03:28 +0000 (05:03 -0700)]
Buff holo and mild structural adjustment (#23515)

buff holo

23 months agomuch cheaper plasma (#23283)
Ilya246 [Thu, 4 Jan 2024 10:56:38 +0000 (14:56 +0400)]
much cheaper plasma (#23283)

cheaplasma

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoTweak Spell of All-Consuming Cleanliness (#23512)
Pancake [Thu, 4 Jan 2024 10:44:01 +0000 (02:44 -0800)]
Tweak Spell of All-Consuming Cleanliness (#23512)

Update trashbag.yml

Changed down to a reasonable amount.

23 months agoSpinal spike marking for Reptilians (#23220)
KittenColony [Thu, 4 Jan 2024 09:49:51 +0000 (22:49 +1300)]
Spinal spike marking for Reptilians (#23220)

* backspikes added

* added backspikes to meta.json

* fixed capitalization

* fix attempt 2

* suffering

* Revert "suffering"

This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139.

* Balance is restored

* Revert "Balance is restored"

This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05.

* Revert "Revert "Balance is restored""

This reverts commit f0a809f258973e0605311250d969e0600a970ebc.

23 months agomakes the shotgun cartridge dispensers like the ammo boxes (#23388)
Boaz1111 [Thu, 4 Jan 2024 05:53:44 +0000 (06:53 +0100)]
makes the shotgun cartridge dispensers like the ammo boxes (#23388)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoToy Tesla (#23370)
Ed [Thu, 4 Jan 2024 05:51:22 +0000 (08:51 +0300)]
Toy Tesla (#23370)

* teddy tesla

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agokobold monkey have KB name identifier (#23505)
Mr. 27 [Thu, 4 Jan 2024 05:51:09 +0000 (00:51 -0500)]
kobold monkey have KB name identifier (#23505)

inital

23 months agoGive slime mob speech sounds (#23456)
Mr. 27 [Thu, 4 Jan 2024 05:36:01 +0000 (00:36 -0500)]
Give slime mob speech sounds (#23456)

inital

23 months agoAghost Now Can Drop Things Wherever They Want (#23502)
Geekyhobo [Thu, 4 Jan 2024 05:31:58 +0000 (00:31 -0500)]
Aghost Now Can Drop Things Wherever They Want (#23502)

* Aghost Now Can Drop Things Wherever They Want

* update admin CL

* Update Resources/Changelog/Admin.yml

* Update Resources/Prototypes/tags.yml

* Update Resources/Prototypes/tags.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agoAdd cvar to show new players in ahelp (#23265)
LankLTE [Thu, 4 Jan 2024 04:45:23 +0000 (20:45 -0800)]
Add cvar to show new players in ahelp (#23265)

* Implement cvar

* Enable cvar on Wizden

23 months agoUpdate submodule to 202.1.0 (#23501)
metalgearsloth [Thu, 4 Jan 2024 04:28:46 +0000 (15:28 +1100)]
Update submodule to 202.1.0 (#23501)

23 months agoThe Flatpacker 1001 can now make flatpacks for computers. (#23471)
SpeltIncorrectyl [Thu, 4 Jan 2024 04:23:47 +0000 (04:23 +0000)]
The Flatpacker 1001 can now make flatpacks for computers. (#23471)

* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error

23 months agoAdd RoomFill markers (#22293)
metalgearsloth [Thu, 4 Jan 2024 04:17:04 +0000 (15:17 +1100)]
Add RoomFill markers (#22293)

* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?

23 months agoSmall adjustment for elookup api (#22447)
metalgearsloth [Thu, 4 Jan 2024 04:13:19 +0000 (15:13 +1100)]
Small adjustment for elookup api (#22447)

* Small adjustment for elookup api

* fix

23 months agoFix biome marker dupes (#23500)
metalgearsloth [Thu, 4 Jan 2024 04:04:43 +0000 (15:04 +1100)]
Fix biome marker dupes (#23500)

23 months agoMakes`GameTicker` use `FlushEntities()` (#23299)
Leon Friedrich [Thu, 4 Jan 2024 03:33:43 +0000 (22:33 -0500)]
Makes`GameTicker` use `FlushEntities()` (#23299)

23 months agoAdd clown emergency oxygen tank (#23495)
themias [Thu, 4 Jan 2024 03:29:02 +0000 (22:29 -0500)]
Add clown emergency oxygen tank (#23495)

* Add clown emergency oxygen tank

* increase pressure and volume slightly due to less o2 percentage

23 months agoSalvage magnet revamp (#23119)
metalgearsloth [Thu, 4 Jan 2024 03:25:32 +0000 (14:25 +1100)]
Salvage magnet revamp (#23119)

* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

23 months agoUpdate submodule to 202.0.0 (#23498)
metalgearsloth [Thu, 4 Jan 2024 03:00:42 +0000 (14:00 +1100)]
Update submodule to 202.0.0 (#23498)

23 months agoUse IComponentState for compstates (#21905)
metalgearsloth [Thu, 4 Jan 2024 02:50:48 +0000 (13:50 +1100)]
Use IComponentState for compstates (#21905)

23 months agoChanges required for frozen event bus PR (#23493)
Leon Friedrich [Thu, 4 Jan 2024 02:26:25 +0000 (21:26 -0500)]
Changes required for frozen event bus PR (#23493)

* Changes required for frozen event bus PR

* Fix RoundEndTest

23 months agoCleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)
deathride58 [Thu, 4 Jan 2024 02:23:27 +0000 (21:23 -0500)]
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)

cleans up a bunch of RandomSpriteComponent yaml entries

23 months agoFix MIDI Loading Failing Whilst a MIDI is playing (#23339)
Hannah Giovanna Dawson [Thu, 4 Jan 2024 02:19:22 +0000 (02:19 +0000)]
Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)

SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit

23 months agoMakes vials work in dispensers (#23473)
Blazeror [Thu, 4 Jan 2024 02:18:37 +0000 (03:18 +0100)]
Makes vials work in dispensers (#23473)

* Match solution names

* Y TEST FAIL?

* 2am fix it tomorrow if it doesn't work now

23 months agoMinor biomes change (#23494)
metalgearsloth [Thu, 4 Jan 2024 02:04:14 +0000 (13:04 +1100)]
Minor biomes change (#23494)

Maybe fixes void if there's exceptions, idk

23 months agoUseDelay + ItemCooldown merge (#22502)
AJCM-git [Thu, 4 Jan 2024 01:33:09 +0000 (21:33 -0400)]
UseDelay + ItemCooldown merge (#22502)

23 months agoChanges required for engine PR (#23488)
Leon Friedrich [Thu, 4 Jan 2024 01:08:23 +0000 (20:08 -0500)]
Changes required for engine PR (#23488)

23 months agoAdd PVS benchmark (#23166)
Leon Friedrich [Thu, 4 Jan 2024 00:58:38 +0000 (19:58 -0500)]
Add PVS benchmark (#23166)

* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops

23 months agoIncrease zombie prying time for bolted doors (#23383)
themias [Thu, 4 Jan 2024 00:41:39 +0000 (19:41 -0500)]
Increase zombie prying time for bolted doors (#23383)

23 months agoGreen-Red Jester Outfit Change (#23454)
Alekshhh [Thu, 4 Jan 2024 00:40:22 +0000 (02:40 +0200)]
Green-Red Jester Outfit Change (#23454)

jokaire

23 months agoTarantula improvement (#23449)
IlyaElDunaev [Thu, 4 Jan 2024 00:39:23 +0000 (03:39 +0300)]
Tarantula improvement (#23449)

Tarantula baff

23 months agoKobold variety - allows kobolds to have random colors and horns (+ allows RandomSprit...
deathride58 [Thu, 4 Jan 2024 00:39:00 +0000 (19:39 -0500)]
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)

* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings

23 months agoTarantula voice (#23459)
Mr. 27 [Thu, 4 Jan 2024 00:36:48 +0000 (19:36 -0500)]
Tarantula voice (#23459)

* inital

* new