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git.smokeofanarchy.ru Git - space-station-14.git/log
Saphire [Fri, 15 Nov 2024 04:08:38 +0000 (10:08 +0600)]
Merge hotfix #33287 from "stable" into "master"
- Rule amendment - Remove role abandonment aHelp requirement. (#33287)
- Merges PR #33324
PJBot [Fri, 15 Nov 2024 03:25:36 +0000 (03:25 +0000)]
Automatic changelog update
beck-thompson [Fri, 15 Nov 2024 03:24:27 +0000 (19:24 -0800)]
Note expiry time is now relative instead of using timestamps (#33262)
* Add the stuff
* Loc fix
* fixes
* Change
Repo [Fri, 15 Nov 2024 02:54:20 +0000 (15:54 +1300)]
Rule amendment - Remove role abandonment aHelp requirement. (#33287)
* Role abandonment aHelp requirement.
* disable roundstart chat message
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
scrivoy [Fri, 15 Nov 2024 01:04:14 +0000 (02:04 +0100)]
Meta Station: Add a fully functional TEG room (#32941)
* initial commit
* delete WIP-marker.md
* add TEG room, move gas chambers up
* remove outside burn chamber button, add naming to APC, SMES, Substation
* add HV below TEG Substation
* removed invalids
scrivoy [Thu, 14 Nov 2024 21:30:16 +0000 (22:30 +0100)]
Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (#33213)
* add air alarms to sec checkpoint, cmo and western surgery
* decals and cleanup
PJBot [Thu, 14 Nov 2024 17:09:42 +0000 (17:09 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 14 Nov 2024 17:08:35 +0000 (18:08 +0100)]
Borg type switching. (#32586)
* Borg type switching.
This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.
New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.
These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.
The modules that each borg type starts with:
* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning
Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.
Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.
The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.
Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.
The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.
There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.
* Fix sandbox failure due to collection expression.
* Module tweak
Fix salvage borg modules still having research/lathe recipes
Engie borg has regular tool module, not advanced.
* Fix inventory system breakage
* Fix migrations
Some things were missing
* Guidebook rewordings & review
* MinWidth on confirm selection button
PJBot [Thu, 14 Nov 2024 16:57:29 +0000 (16:57 +0000)]
Automatic changelog update
CheddaCheez [Thu, 14 Nov 2024 16:56:21 +0000 (10:56 -0600)]
Fix mime broken vow alert (#33303)
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
SlamBamActionman [Thu, 14 Nov 2024 13:57:05 +0000 (14:57 +0100)]
Update Label workflows to use new labels (#33310)
* Update labeler.yml
* Update labeler-needsreview.yml
* Update labeler-staging.yml
* Update labeler-stable.yml
* Update labeler-untriaged.yml
* Create labeler-size.yml
* Update labeler-size.yml
* Update labeler-size.yml
* Update conflict-labeler.yml
* Rename conflict-labeler.yml to labeler-conflict.yml
keronshb [Thu, 14 Nov 2024 05:22:10 +0000 (00:22 -0500)]
Hotfix 33160 (#33302)
keronshb [Thu, 14 Nov 2024 04:54:31 +0000 (23:54 -0500)]
Half Revert #31978 (#33160)
Hotfix
PJBot [Wed, 13 Nov 2024 23:37:44 +0000 (23:37 +0000)]
Automatic changelog update
keronshb [Wed, 13 Nov 2024 23:36:37 +0000 (18:36 -0500)]
Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act
* Adds Jaunt ECS and related prototypes
* Adds jaunt sounds
* Adds enter and exit sound support to polymorphs
* Updates jaunt description
* Adds jaunt action sprite and changes jaunt polymorph to use it
* Adds Jaunt and upgrade to the wizard grimoire
* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt
* Update Resources/Locale/en-US/store/spellbook-catalog.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* removes meta changes
* removes other meta changes
* adds context menu and a description to basemobjaunt
* comments for jaunt component and adds on component shutdown method
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Resources/Prototypes/Catalog/spellbook_catalog.yml
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Wed, 13 Nov 2024 23:28:39 +0000 (23:28 +0000)]
Automatic changelog update
dffdff2423 [Wed, 13 Nov 2024 23:27:31 +0000 (18:27 -0500)]
tag:with toolshed command (#31751)
Vasilis [Wed, 13 Nov 2024 18:27:55 +0000 (18:27 +0000)]
Separate CCVars into separate files (#33268)
PJBot [Wed, 13 Nov 2024 12:31:47 +0000 (12:31 +0000)]
Automatic changelog update
Ubaser [Wed, 13 Nov 2024 12:30:40 +0000 (23:30 +1100)]
Window sprite tweaks (#33282)
* add
* yes
Spessmann [Wed, 13 Nov 2024 03:07:47 +0000 (19:07 -0800)]
Cog fixes (#33285)
fixed the map (for real this time)
PJBot [Wed, 13 Nov 2024 03:00:54 +0000 (03:00 +0000)]
Automatic changelog update
August Sun [Wed, 13 Nov 2024 02:59:47 +0000 (19:59 -0700)]
Added the ability to microwave inert flesh anomaly cores to turn into an anomalous meat mass (#33223)
* First round of anomaly core functionalities added
* Added sliceTime to anom meat mass and cooked version
* Adds SmokeOnUse component, system and shared system, adds new functions to inert electrical anom core
* Added more functions
* Final touches to branch
* Cleaning up some of the metadata for sprites and component definitions
* PR_Changes_v2_rev.0_Final_FINALFORREALTHISTIME.yml
* Lol jk these goddamn tests why me
* Quick updates based on feedback
* more changes to improve
* additional fixes and edits
* Changed tech core functionality
* added magboot functionality to grav core
* fixed issue with bluespace core sizing
* Reverting changes per request
* extra file to be deleted
* File cleanup
* Update chemicals.ftl
* Update cores.yml
* Update cores.yml
* Update meta.json
* Update chemicals.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update meal_recipes.yml
* Update cores.yml
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
cohanna [Wed, 13 Nov 2024 02:14:28 +0000 (19:14 -0700)]
oops
cohanna [Wed, 13 Nov 2024 02:05:56 +0000 (19:05 -0700)]
un-reverted fixes
SpaceRox1244 [Tue, 12 Nov 2024 23:45:59 +0000 (18:45 -0500)]
Adds new sprites for shotgun shell boxes (#33176)
* Adds new sprites for shotgun shell boxes
* Adds second set of mag visuals for slug and uranium casings
* Fixes yaml that I messed up
* Changes credit to new username before merging happens
PJBot [Tue, 12 Nov 2024 21:04:21 +0000 (21:04 +0000)]
Automatic changelog update
Repo [Tue, 12 Nov 2024 21:03:13 +0000 (10:03 +1300)]
Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.
* forgoten newline
* Update to check for player ID too.
MilenVolf [Tue, 12 Nov 2024 19:11:02 +0000 (22:11 +0300)]
Allow editing angle of the fired projectile (#33254)
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
PJBot [Tue, 12 Nov 2024 12:07:50 +0000 (12:07 +0000)]
Automatic changelog update
Preston Smith [Tue, 12 Nov 2024 12:06:43 +0000 (06:06 -0600)]
Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed
* Combine nested
* Optimize conditions a bit
Ed [Tue, 12 Nov 2024 05:19:54 +0000 (08:19 +0300)]
improve BiomeDunGen (#33113)
* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
Simon [Tue, 12 Nov 2024 02:10:25 +0000 (03:10 +0100)]
Separate CCVars into separate files
PJBot [Mon, 11 Nov 2024 22:59:38 +0000 (22:59 +0000)]
Automatic changelog update
Andrew Montagne [Mon, 11 Nov 2024 22:58:31 +0000 (22:58 +0000)]
BUGFIX: Fix APEs being able to be turned on without power (#32493)
Add a check to see the APC is powered before turning the emitter on.
Vasilis [Mon, 11 Nov 2024 18:14:15 +0000 (18:14 +0000)]
Merge Shell Gun Hotfix into Master (#33260)
BramvanZijp [Mon, 11 Nov 2024 17:52:49 +0000 (18:52 +0100)]
Merge branch 'stable' of https://github.com/space-wizards/space-station-14 into HotFixtoMaster
PJBot [Mon, 11 Nov 2024 16:13:45 +0000 (16:13 +0000)]
Automatic changelog update
BramvanZijp [Mon, 11 Nov 2024 16:12:36 +0000 (17:12 +0100)]
Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248)
BramvanZijp [Mon, 11 Nov 2024 03:22:03 +0000 (04:22 +0100)]
HOTFIX: Fix Security Shell Gun being uncraftable. (#33247)
* Sec Shell Gun Craftability Hotfix
* Capital Fix
leonidussaks [Mon, 11 Nov 2024 03:17:03 +0000 (06:17 +0300)]
Fix vape use without check if doafter cancelled (#33245)
vape small fix
Vasilis The Pikachu [Sun, 10 Nov 2024 13:10:53 +0000 (14:10 +0100)]
Merge remote-tracking branch 'upstream/staging' into stable-test
scrivoy [Sun, 10 Nov 2024 11:40:02 +0000 (12:40 +0100)]
Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
Shaddap1 [Sun, 10 Nov 2024 11:28:55 +0000 (06:28 -0500)]
Goliath rebalance (#31492)
Update asteroid.yml
PJBot [Sun, 10 Nov 2024 04:27:57 +0000 (04:27 +0000)]
Automatic changelog update
IProduceWidgets [Sun, 10 Nov 2024 04:26:51 +0000 (23:26 -0500)]
tweak: weather command tooltip (#33130)
clear weather tip
Armok [Sun, 10 Nov 2024 03:32:54 +0000 (20:32 -0700)]
Removed bola stam damage (#32989)
github-actions[bot] [Sun, 10 Nov 2024 00:46:58 +0000 (01:46 +0100)]
Update Credits (#33237)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sat, 9 Nov 2024 19:30:38 +0000 (19:30 +0000)]
Automatic changelog update
ScarKy0 [Sat, 9 Nov 2024 19:29:29 +0000 (20:29 +0100)]
Intellicards now have a doAfter. (#33198)
* init
* cleanup
* Oops! Forgot something
* addressing changes
* guh
* guh 2.0
* some cleanup
* all bless the intellicard
* Yippee
* small locale thing
* changes + small bugfix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Flareguy [Sat, 9 Nov 2024 05:56:16 +0000 (23:56 -0600)]
The Jumpsuit Re-Detailening (#33096)
* jumpsuit detailening
* jumpskirt stuff
* meta.json
* update meta.json
* meta.json fix fix
* meta.json fix fix fix
SlamBamActionman [Sat, 9 Nov 2024 00:28:24 +0000 (01:28 +0100)]
Add a Walking alert (#32954)
* Initial commit
* Review feedback changes
* ProtoId
* TempCommit
* First attempt to have client alerts
* Review changes
Errant [Fri, 8 Nov 2024 21:59:38 +0000 (22:59 +0100)]
Label workflow - staging (#33221)
Errant [Fri, 8 Nov 2024 21:59:27 +0000 (22:59 +0100)]
Label workflow - stable (#33220)
PJBot [Fri, 8 Nov 2024 14:51:26 +0000 (14:51 +0000)]
Automatic changelog update
Boaz1111 [Fri, 8 Nov 2024 14:50:14 +0000 (15:50 +0100)]
dark green jumpsuit recolor, casual green jumpsuits added (#31710)
* green
* fix material arbitrage
* lighter
Jezithyr [Fri, 8 Nov 2024 11:46:22 +0000 (03:46 -0800)]
Stable Merge (#33218)
deltanedas [Fri, 8 Nov 2024 11:15:41 +0000 (11:15 +0000)]
cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Fri, 8 Nov 2024 09:38:41 +0000 (09:38 +0000)]
pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages
* NonSerialized gaming
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
FN [Fri, 8 Nov 2024 02:59:05 +0000 (09:59 +0700)]
Fix cursed mask bug (#33014)
* One line fix
* Removed redundant using
* Allocation improvement
SolStar [Fri, 8 Nov 2024 00:29:03 +0000 (19:29 -0500)]
Fix research disk crash (#33205)
* Fix reserach disk crash
* remove extra whitespace
* removed args.handled where args are not handled
Emisse [Thu, 7 Nov 2024 23:23:28 +0000 (16:23 -0700)]
fix invalids core (#33215)
fix invalids
scrivoy [Thu, 7 Nov 2024 23:18:12 +0000 (00:18 +0100)]
Core Station: Telecoms air alarm connection to atmos devices (#33214)
link air alarm in coms room
PJBot [Thu, 7 Nov 2024 22:03:35 +0000 (22:03 +0000)]
Automatic changelog update
PopGamer46 [Thu, 7 Nov 2024 22:02:24 +0000 (23:02 +0100)]
Fixes Lambordeere bolt buttons not being connected (#33065)
* fix
* oops, used savemap instead of savegrid
K-Dynamic [Thu, 7 Nov 2024 22:01:57 +0000 (10:01 +1200)]
Meta map: remove arrivals chair, changed maints shotgun to beanbag rounds (#32981)
remove chair + changed maints db to rubber
Spessmann [Thu, 7 Nov 2024 22:01:35 +0000 (14:01 -0800)]
Cog update (fixes) (#33202)
fixed cog again
ScarKy0 [Thu, 7 Nov 2024 10:25:16 +0000 (11:25 +0100)]
AI can now speak once more. (#33196)
Yippee
cohanna [Thu, 7 Nov 2024 05:01:10 +0000 (22:01 -0700)]
oops reverted too much
cohanna [Thu, 7 Nov 2024 04:39:02 +0000 (21:39 -0700)]
Reverted #31978
PJBot [Wed, 6 Nov 2024 14:40:22 +0000 (14:40 +0000)]
Automatic changelog update
SlamBamActionman [Wed, 6 Nov 2024 14:39:16 +0000 (15:39 +0100)]
Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit
* Change burst fire variable to be a set value rather than a multiplier
PJBot [Wed, 6 Nov 2024 14:28:17 +0000 (14:28 +0000)]
Automatic changelog update
BramvanZijp [Wed, 6 Nov 2024 14:27:10 +0000 (15:27 +0100)]
Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun
* Make flare gun twice as likely to appear in emergency lockers
* Security shell gun can now fire lethal shells like the flare gun used to be able to.
* Rebalance the sec shell gun material cost to primarily be steel instead of plastic
* Define the ShellShotgunLight tag in tags.yml
* Leave the no lethal shells for normal flareguns to a different PR.
* Move a comment to re-run checks.
* Bye bye lethal shells from plastic guns.
* Fix weird whitespace issue.
* Make the sec shell gun inherit the normal flare gun.
* Remove the rack verb and update the sec shell gun description
* Remove the ability to fire lethals from flare guns, pending blowing up the gun
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Plykiya [Wed, 6 Nov 2024 14:19:02 +0000 (06:19 -0800)]
make admeme mouse eternally hungry and thirsty by increasing decay rate (#33153)
* make admeme mouse eternally hungry and thirsty by increasing decay rate
* no starving slowdown, fix unnecessary declarations
* REVERTUS DELETUS
PJBot [Wed, 6 Nov 2024 13:21:12 +0000 (13:21 +0000)]
Automatic changelog update
slarticodefast [Wed, 6 Nov 2024 13:20:05 +0000 (14:20 +0100)]
remove wanted list cartridge from captain PDA (#33084)
remove wanted list from captain PDA
PJBot [Wed, 6 Nov 2024 03:30:07 +0000 (03:30 +0000)]
Automatic changelog update
Baptr0b0t [Wed, 6 Nov 2024 03:28:58 +0000 (04:28 +0100)]
Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
slarticodefast [Tue, 5 Nov 2024 22:12:35 +0000 (23:12 +0100)]
fix artifact debug assert (#33171)
* fix artifact debug assert
* do the same for EffectBigIron
* 1 tab less
PJBot [Tue, 5 Nov 2024 18:19:35 +0000 (18:19 +0000)]
Automatic changelog update
Errant [Tue, 5 Nov 2024 18:18:28 +0000 (19:18 +0100)]
Don't show Reinforcement codewords on round end (#33181)
Don't show unused codeword sets
Errant [Tue, 5 Nov 2024 18:03:14 +0000 (19:03 +0100)]
HOTFIX latejoin traitor activations (#33180)
PJBot [Tue, 5 Nov 2024 16:59:31 +0000 (16:59 +0000)]
Automatic changelog update
Kirus59 [Tue, 5 Nov 2024 16:58:23 +0000 (19:58 +0300)]
Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix
* delete poor caching
PJBot [Tue, 5 Nov 2024 00:13:37 +0000 (00:13 +0000)]
Automatic changelog update
DrSmugleaf [Tue, 5 Nov 2024 00:12:29 +0000 (16:12 -0800)]
Fix DisplayVotes doing nothing for a vote (#33170)
PJBot [Mon, 4 Nov 2024 11:24:18 +0000 (11:24 +0000)]
Automatic changelog update
Zachary Higgs [Mon, 4 Nov 2024 11:23:12 +0000 (07:23 -0400)]
Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor
- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds
- Switch all previous MindPlaySound to instead call to the new method
* Change SiliconLawEui to cue the mind
* CR: TryGetComponent and Change the Documentation
- Remove GetComponentOrNull for _entityManager.TryGetComponent
- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards
* Update Content.Server/Silicons/Laws/SiliconLawEui.cs
* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs
* Silicon-law-cue-refactor - CR:
- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue
- Modify "SetLaws" to take in an optional soundProvider for the cue
- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
cohanna [Mon, 4 Nov 2024 10:10:29 +0000 (03:10 -0700)]
we hate powergaming
PJBot [Mon, 4 Nov 2024 03:34:57 +0000 (03:34 +0000)]
Automatic changelog update
Preston Smith [Mon, 4 Nov 2024 03:33:51 +0000 (21:33 -0600)]
Fix: Web Clothing Butcher Issues (#33121)
* Make boot web cost equal to one cloth
* Make boots and coat butcher into web
* Remove unneeded default
PJBot [Mon, 4 Nov 2024 03:25:28 +0000 (03:25 +0000)]
Automatic changelog update
Boolean-Buckeye [Mon, 4 Nov 2024 03:24:22 +0000 (21:24 -0600)]
make emergency lights (de)constructable (#32945)
* add an emergency light node to the LightFixture construction graph
* add a recipe entry to the construction menu for emergency light
* make emergency light entity at the emergency light node on the graph
* Make emergency light destroy to 1 steel and 1 glass shard to match
the construction recipe
Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com>
Tr1bute [Mon, 4 Nov 2024 03:09:07 +0000 (04:09 +0100)]
Made the SpeciesChange mutation no longer transfer with Sterile Swabs. (#33126)
Made the SpeciesChange mutation no longer persist.
There was an issue where swabbing a mutated plant species: I.e Blood Tomato to a regular Tomato sapling would transfer the species mutation. It would not actually get the effect, which is probably why it went under the radar. This change makes it so that the SpeciesChange mutation cannot be transferred via swabbing.
Michael Krebs [Mon, 4 Nov 2024 03:06:52 +0000 (22:06 -0500)]
fix: Remove duplicate light blue towel from misc loadout (#33145)
remove duplicate towel from misc loadout
PJBot [Mon, 4 Nov 2024 00:57:47 +0000 (00:57 +0000)]
Automatic changelog update
Tr1bute [Mon, 4 Nov 2024 00:56:41 +0000 (01:56 +0100)]
Added Popup for the Ligneous plant mutation when using hands. (#33136)
* Added Popup for the Ligneous plant mutation when using hands.
There was some confusion for players with the Ligneous mutation which makes the plant harvestable only with sharp tools. Adding a popup with the message "The plant is too tough." to give them a hint to use something other than just their hands.
I decided to only put the message when attempting to harvest using hands, as the intent is clear that the player just wanted to harvest, but wasn't able to. Using any other tools like a crowbar or a screwdriver will not trigger the popup.
* Update Resources/Locale/en-US/botany/components/plant-holder-component.ftl
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
PJBot [Mon, 4 Nov 2024 00:50:49 +0000 (00:50 +0000)]
Automatic changelog update
MilenVolf [Mon, 4 Nov 2024 00:49:42 +0000 (03:49 +0300)]
Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1