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git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Sun, 21 Sep 2025 05:17:27 +0000 (05:17 +0000)]
Automatic changelog update
Pieter-Jan Briers [Sun, 21 Sep 2025 05:16:17 +0000 (07:16 +0200)]
Fix render target caching in overlays (#40181)
Many newer overlays use IRenderTextures that are sized to the rendered viewport. This was completely broken, because a single viewport can be rendered on multiple viewports in a single frame.
The end result of this was that in the better case, constant render targets were allocated and freed, which is extremely inefficient. In the worse case, many of these overlays completely failed to Dispose() their render targets, leading to *extremely* swift VRAM OOMs.
This fixes all the overlays to properly cache resources per viewport. This uses new engine functionality, so it requires engine master.
This is still a pretty lousy way to do GPU resource management but, well, anything better needs a render graph, so...
Leon Friedrich [Sun, 21 Sep 2025 02:52:23 +0000 (14:52 +1200)]
Fix explosion grid alignment for static grids (#40193)
github-actions[bot] [Sun, 21 Sep 2025 00:59:40 +0000 (02:59 +0200)]
Update Credits (#40478)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2DSiggy [Sat, 20 Sep 2025 20:02:17 +0000 (16:02 -0400)]
Fixing a syntax error (#40473)
slarticodefast [Sat, 20 Sep 2025 19:05:57 +0000 (21:05 +0200)]
Fix RCD errors (#40278)
PJBot [Sat, 20 Sep 2025 19:01:30 +0000 (19:01 +0000)]
Automatic changelog update
Absotively [Sat, 20 Sep 2025 19:00:22 +0000 (13:00 -0600)]
Show hand labeler label text on examine (#40334)
PJBot [Sat, 20 Sep 2025 18:56:41 +0000 (18:56 +0000)]
Automatic changelog update
Absotively [Sat, 20 Sep 2025 18:55:34 +0000 (12:55 -0600)]
Don't overwrite values that are mid-edit in air alarm window (#40338)
PJBot [Sat, 20 Sep 2025 18:39:07 +0000 (18:39 +0000)]
Automatic changelog update
ToastEnjoyer [Sat, 20 Sep 2025 18:37:57 +0000 (13:37 -0500)]
Added AI console to amber (#40393)
Lordbrandon12 [Sat, 20 Sep 2025 18:35:07 +0000 (15:35 -0300)]
moves magic number from SharedMoverController to InputMoverComponent (#40411)
SurrealShibe [Sat, 20 Sep 2025 18:28:14 +0000 (11:28 -0700)]
fixed localization text for vulp shock ear (inner) color (#40412)
Tiniest Shark [Sat, 20 Sep 2025 18:25:01 +0000 (14:25 -0400)]
Inhand Sprites for Clear Glass (#40427)
Minerva [Sat, 20 Sep 2025 18:17:58 +0000 (14:17 -0400)]
Renames the radar console computer board to "mass scanner computer board" (#40430)
deltanedas [Sat, 20 Sep 2025 18:13:23 +0000 (18:13 +0000)]
fix disposal pipes deleting contents when welded (#40451)
PJBot [Sat, 20 Sep 2025 18:11:31 +0000 (18:11 +0000)]
Automatic changelog update
IProduceWidgets [Sat, 20 Sep 2025 18:10:21 +0000 (14:10 -0400)]
Update Oasis Teg (#40463)
slarticodefast [Sat, 20 Sep 2025 05:12:10 +0000 (07:12 +0200)]
fix chasm heisentest (#40456)
fix chasm test
PJBot [Fri, 19 Sep 2025 19:31:18 +0000 (19:31 +0000)]
Automatic changelog update
IProduceWidgets [Fri, 19 Sep 2025 19:30:07 +0000 (15:30 -0400)]
The Experimental Lecter 8 (#40372)
* XL8 files
* slap dat on the ERT lead
* oop mag indicator offset
* fix newline
GeneralGaws [Fri, 19 Sep 2025 16:55:40 +0000 (19:55 +0300)]
oasis warp fix (#40454)
Minerva [Fri, 19 Sep 2025 10:15:22 +0000 (06:15 -0400)]
Fixes some refuling welder typos (#40447)
Leon Friedrich [Fri, 19 Sep 2025 02:54:15 +0000 (14:54 +1200)]
Update engine to v267.1.0 (#40445)
Lordbrandon12 [Thu, 18 Sep 2025 20:31:29 +0000 (17:31 -0300)]
adds ConveyorMask colission mask to it's fixture component (#40439)
PJBot [Thu, 18 Sep 2025 20:10:52 +0000 (20:10 +0000)]
Automatic changelog update
2DSiggy [Thu, 18 Sep 2025 20:09:44 +0000 (16:09 -0400)]
Better thief objectives (#39867)
* finally some good objectives
* oopsie
* guh fuck
* more steal objectives that are actually good
* i want to die
* fucking upload to github please
* adding it to the objectiveGroups.yml
* higher weights for testing
* upload
* just need to do text shit. coding done waow
* OBJECTIVES WORK AND HAVE TEXT. FIX VIS
* I THINK ITS DONE
AAAAAAAAAAAAAAA
* grammatical fix
* more formatting fixes
* i might be stupid
* forgot to fix a weight issue
* more grammar grrrrrrrrrrrrr
* made the double barrel obj have higher difficulty since it's cared about more than beer goggles
* Requested Changes
* forgot a thing oopsie
PJBot [Thu, 18 Sep 2025 20:00:37 +0000 (20:00 +0000)]
Automatic changelog update
Kittygyat [Thu, 18 Sep 2025 19:59:29 +0000 (20:59 +0100)]
Made all tarantulas able to drag entities (#40433)
Sent tarantulas to the gym
PJBot [Thu, 18 Sep 2025 19:38:12 +0000 (19:38 +0000)]
Automatic changelog update
Hi-Im-Shot [Thu, 18 Sep 2025 19:37:04 +0000 (23:37 +0400)]
Added Cutting Slicing and Executing options to the cane blade (#40311)
* Added Cutting Slicing and Executing options to the cane blade
* swaped from BaseItem to BaseSword for cleaner code
* fixed a double gap in code
PJBot [Thu, 18 Sep 2025 19:02:29 +0000 (19:02 +0000)]
Automatic changelog update
SlamBamActionman [Thu, 18 Sep 2025 19:01:22 +0000 (21:01 +0200)]
Add contraband levels for several reagents (#40426)
* Initial commit
* Minor changes
PJBot [Thu, 18 Sep 2025 18:48:33 +0000 (18:48 +0000)]
Automatic changelog update
rumaks [Thu, 18 Sep 2025 18:47:25 +0000 (21:47 +0300)]
Make ichor heal brute, burn, and toxin evenly (#39466)
* Make ichor heal brute, burn, and toxin evenly
* Nerf healing to more reasonable values
PJBot [Thu, 18 Sep 2025 17:50:14 +0000 (17:50 +0000)]
Automatic changelog update
PJBot [Thu, 18 Sep 2025 17:49:03 +0000 (17:49 +0000)]
Automatic changelog update
Hitlinemoss [Thu, 18 Sep 2025 17:49:01 +0000 (13:49 -0400)]
Ninja items are now highly illegal (#39855)
* Added tactical katana + tactical katana shipment (placeholder descriptions)
* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"
This reverts commit
aa1928be7f4d938df1838943781e63c47a03cc11 .
Whoops, committed to master by mistake
* Made ninja items highly illegal
* Rerun checks
āda [Thu, 18 Sep 2025 17:47:55 +0000 (12:47 -0500)]
Silence mime bags (#40317)
silence!!!
Co-authored-by: iaada <iaada@users.noreply.github.com>
Mora [Thu, 18 Sep 2025 17:47:38 +0000 (12:47 -0500)]
Rename medifab implanter to implant extractor and made it's description clearer (#40375)
* Renamed regular implanter (the extractor from the medifab) to implant extractor
* wrong way
PJBot [Thu, 18 Sep 2025 17:40:43 +0000 (17:40 +0000)]
Automatic changelog update
Kittygyat [Thu, 18 Sep 2025 17:39:35 +0000 (18:39 +0100)]
Crashed the snakeskin boots stock-market by removing their hidden no-slip properties (#40201)
Crashed the snakeskin boots stockmarket by removing their non-slip properties
PJBot [Thu, 18 Sep 2025 17:36:27 +0000 (17:36 +0000)]
Automatic changelog update
Skye [Thu, 18 Sep 2025 17:35:19 +0000 (02:35 +0900)]
Add chemical analysis goggles to ChemDrobe (#40236)
PJBot [Thu, 18 Sep 2025 17:18:47 +0000 (17:18 +0000)]
Automatic changelog update
pathetic meowmeow [Thu, 18 Sep 2025 17:17:37 +0000 (13:17 -0400)]
Bring vulpkanin in-line with other species on hugging (#40183)
PJBot [Thu, 18 Sep 2025 07:16:18 +0000 (07:16 +0000)]
Automatic changelog update
Alex [Thu, 18 Sep 2025 07:15:09 +0000 (03:15 -0400)]
Plasma: add tropico to atmos (#40436)
PJBot [Thu, 18 Sep 2025 02:38:47 +0000 (02:38 +0000)]
Automatic changelog update
Pixel8-dev [Thu, 18 Sep 2025 02:37:40 +0000 (21:37 -0500)]
Stun rune Fix (#40432)
Added a single line of code
Minerva [Thu, 18 Sep 2025 01:42:35 +0000 (21:42 -0400)]
Renames the "Integrated GPS" to "integrated GPS" (#40431)
Renames the Integrated GPS to not use title case
PJBot [Thu, 18 Sep 2025 00:26:39 +0000 (00:26 +0000)]
Automatic changelog update
Kittygyat [Thu, 18 Sep 2025 00:25:31 +0000 (01:25 +0100)]
Updated the cyborg weapon module's uplink description to be accurate (#40429)
PJBot [Thu, 18 Sep 2025 00:16:25 +0000 (00:16 +0000)]
Automatic changelog update
PicklOH [Thu, 18 Sep 2025 00:15:18 +0000 (20:15 -0400)]
Adds Nukie IDs and PDAs, makes Nukie IDs able to copy accesses. (#37304)
* Adds Nukie IDs and PDAs, makes IDs able to copy access.
* Fixed PDA and ID parenting
* Meta.json spacing
* PDA parenting
* retest
* Forgot a comma OOPS
* Spacing
* Minor meff fix
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Wed, 17 Sep 2025 23:35:33 +0000 (23:35 +0000)]
Automatic changelog update
SurrealShibe [Wed, 17 Sep 2025 23:34:25 +0000 (16:34 -0700)]
Turn the Satanic Bible's pentagram around, fix left inhand (#40234)
change sprites, update meta
PJBot [Wed, 17 Sep 2025 22:00:15 +0000 (22:00 +0000)]
Automatic changelog update
Errant [Wed, 17 Sep 2025 21:59:07 +0000 (23:59 +0200)]
Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
PJBot [Wed, 17 Sep 2025 21:50:58 +0000 (21:50 +0000)]
Automatic changelog update
IProduceWidgets [Wed, 17 Sep 2025 21:49:50 +0000 (17:49 -0400)]
Remove Misgendering (#40425)
fix misgendering
PJBot [Wed, 17 Sep 2025 17:01:33 +0000 (17:01 +0000)]
Automatic changelog update
Minemoder5000 [Wed, 17 Sep 2025 17:00:22 +0000 (11:00 -0600)]
Remove drone lawset from ion storms (#40374)
Winkarst-cpu [Wed, 17 Sep 2025 13:28:11 +0000 (16:28 +0300)]
Update ``DoorComponent`` to use TimeSpans and fix comments (#40420)
Cleanup
Winkarst-cpu [Wed, 17 Sep 2025 13:03:51 +0000 (16:03 +0300)]
Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419)
* Cleanup
* Update
ScarKy0 [Wed, 17 Sep 2025 12:52:29 +0000 (14:52 +0200)]
Localize vulp emotes (#40418)
init
āda [Wed, 17 Sep 2025 10:29:08 +0000 (05:29 -0500)]
Use an alias in job icons yml (#40415)
commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Wed, 17 Sep 2025 04:48:25 +0000 (04:48 +0000)]
Automatic changelog update
Alex [Wed, 17 Sep 2025 04:47:17 +0000 (00:47 -0400)]
Fland: on evac fix delta pressure destroying the air storage cell (#40413)
slarticodefast [Wed, 17 Sep 2025 04:19:46 +0000 (06:19 +0200)]
Add chasm integration tests (#40286)
* add chasm integration test
* fix assert
* fix
* more fixes
* review
Princess Cheeseballs [Tue, 16 Sep 2025 22:25:53 +0000 (15:25 -0700)]
Mothership Core Prototype Cleanup (#40410)
* I cannot escape bodysystem no matter how hard I try
* Move 2 things
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Kyle Tyo [Tue, 16 Sep 2025 21:25:17 +0000 (17:25 -0400)]
Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit
* commit
* change lobby shell string.
PJBot [Tue, 16 Sep 2025 19:05:57 +0000 (19:05 +0000)]
Automatic changelog update
ScarKy0 [Tue, 16 Sep 2025 19:04:50 +0000 (21:04 +0200)]
Intellicards rename to AI stored on them (#40402)
* intellicard name changing
* review
Winkarst-cpu [Tue, 16 Sep 2025 18:29:48 +0000 (21:29 +0300)]
``NarcolepsySystem`` refactor (#40305)
* Refactor
* Update
* Update
PJBot [Tue, 16 Sep 2025 15:36:59 +0000 (15:36 +0000)]
Automatic changelog update
ScarKy0 [Tue, 16 Sep 2025 15:35:51 +0000 (17:35 +0200)]
Add intellicards to AI crates (#40401)
init
chromiumboy [Tue, 16 Sep 2025 14:09:38 +0000 (09:09 -0500)]
Bug fix for Station AI damaged accent (#40399)
Initial commit
PJBot [Tue, 16 Sep 2025 08:00:22 +0000 (08:00 +0000)]
Automatic changelog update
slarticodefast [Tue, 16 Sep 2025 07:59:11 +0000 (09:59 +0200)]
Add missing admin changelog entry (#40395)
PJBot [Mon, 15 Sep 2025 23:32:58 +0000 (23:32 +0000)]
Automatic changelog update
SlamBamActionman [Mon, 15 Sep 2025 23:31:50 +0000 (01:31 +0200)]
Detunes Ninja Stun To Actually Have Some Counterplay (#39707)
Myra [Mon, 15 Sep 2025 22:34:50 +0000 (00:34 +0200)]
Clerify salamander description (#40379)
* Clerify salamander description
Had someone in the help channel get confused with the previous wording. Thought this may be better.
* "Review"
PJBot [Mon, 15 Sep 2025 14:19:40 +0000 (14:19 +0000)]
Automatic changelog update
chromiumboy [Mon, 15 Sep 2025 14:18:32 +0000 (09:18 -0500)]
The station AI can be destroyed (#39588)
* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit
6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
slarticodefast [Mon, 15 Sep 2025 11:45:40 +0000 (13:45 +0200)]
merge stable into master (#40369)
Errant [Mon, 15 Sep 2025 11:31:22 +0000 (13:31 +0200)]
[Hotfix] Remove pull-escape trick (#40368)
* make HandleStopPull byref
* we get signal
PJBot [Mon, 15 Sep 2025 07:20:35 +0000 (07:20 +0000)]
Automatic changelog update
chromiumboy [Mon, 15 Sep 2025 07:19:25 +0000 (02:19 -0500)]
Devices with access restrictions list those restrictions in their examination description (#37712)
ToastEnjoyer [Mon, 15 Sep 2025 01:42:46 +0000 (20:42 -0500)]
Added spanky to mapping codeowners (#40362)
PJBot [Mon, 15 Sep 2025 01:31:19 +0000 (01:31 +0000)]
Automatic changelog update
SharkSnake98 [Mon, 15 Sep 2025 01:30:12 +0000 (21:30 -0400)]
Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
---------
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Mon, 15 Sep 2025 01:14:21 +0000 (01:14 +0000)]
Automatic changelog update
ToastEnjoyer [Mon, 15 Sep 2025 01:13:12 +0000 (20:13 -0500)]
Replaced incendiary AK ammo with normal AK ammo, bagel. (#40359)
PJBot [Mon, 15 Sep 2025 00:37:56 +0000 (00:37 +0000)]
Automatic changelog update
Nox [Mon, 15 Sep 2025 00:37:41 +0000 (17:37 -0700)]
Plasma Armory Restock (#39763)
* made some tweaks and fixes to the equipment in armory, security, and genpop.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* implemented minor fixes
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added changes from #40012
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Removed warden gun, tweaked some things, fixed camera coverage and atmos devices etc
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Got comp to sign off on changes, finished everything up, good to merge!
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Tested for issues and fixed
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
SlamBamActionman [Mon, 15 Sep 2025 00:36:47 +0000 (02:36 +0200)]
Add jetpacks to the Nukie Infiltrator (#39887)
PJBot [Sun, 14 Sep 2025 23:47:14 +0000 (23:47 +0000)]
Automatic changelog update
ToastEnjoyer [Sun, 14 Sep 2025 23:46:03 +0000 (18:46 -0500)]
Linked radiation shields on bagel (#40358)