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git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Thu, 18 Dec 2025 21:09:59 +0000 (21:09 +0000)]
Automatic changelog update
BruhIsaac [Thu, 18 Dec 2025 20:39:41 +0000 (13:39 -0700)]
Rebalance the Ghost Role Raffles (#33157)
* Up raffle time/no-add time
* upd
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 20:56:23 +0000 (20:56 +0000)]
Automatic changelog update
Unkn0wn_Gh0st [Thu, 18 Dec 2025 20:37:31 +0000 (14:37 -0600)]
Syndicate Wall Lockers and Secure Storage (#33251)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 20:38:33 +0000 (20:38 +0000)]
Automatic changelog update
Minemoder5000 [Thu, 18 Dec 2025 20:25:16 +0000 (13:25 -0700)]
Re-work Arrivals Shuttle to have un-interactable substation and APC (#41884)
* power fixes
* no interactions
* fix
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 19:54:36 +0000 (19:54 +0000)]
Automatic changelog update
SlamBamActionman [Thu, 18 Dec 2025 19:41:08 +0000 (20:41 +0100)]
Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit
* Probably better this way.
* Review fixes
* cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 19:34:16 +0000 (19:34 +0000)]
Automatic changelog update
Hitlinemoss [Thu, 18 Dec 2025 19:20:38 +0000 (14:20 -0500)]
Adds debug wizard's grimoire (#41900)
ArtisticRoomba [Thu, 18 Dec 2025 09:36:23 +0000 (01:36 -0800)]
Mirror contrib guidelines to GitHub (#41896)
add contrib guidelines
PJBot [Thu, 18 Dec 2025 09:27:01 +0000 (09:27 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 18 Dec 2025 09:13:35 +0000 (10:13 +0100)]
Fix loadout entity names not being exported/imported (#41891)
Fix entity names not being saved in loadouts.
Just missing a [DataField]
Princess Cheeseballs [Thu, 18 Dec 2025 08:48:30 +0000 (00:48 -0800)]
[Bugfix/Optimization] Metabolize Foreign Blood (#41892)
* Metabolize foreign blood
* fix
* misc
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Thu, 18 Dec 2025 02:30:37 +0000 (02:30 +0000)]
Automatic changelog update
Samuka [Thu, 18 Dec 2025 02:17:04 +0000 (23:17 -0300)]
Fix xenoborg modules (#41625)
* change name from heavy laser to laser cannon
* fixed some ids
* fix name and description
* change cost of upgrade modules
* remove unwield penalty
* commentary
* change name of scout modules
* same firerate as before
* typo
Co-authored-by: āda <ss.adasts@gmail.com>
* new line at end of file
* duplicated
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Co-authored-by: āda <ss.adasts@gmail.com>
PJBot [Thu, 18 Dec 2025 00:54:44 +0000 (00:54 +0000)]
Automatic changelog update
NoreUhh [Thu, 18 Dec 2025 00:41:11 +0000 (16:41 -0800)]
Give Vulps "Unique" Stomachs (#41893)
* Bit funny init?
* remove reptilianfood tag
* oops too muchgit add Resources/Prototypes/Body/Organs/vulpkanin.yml!
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Co-authored-by: NoreUhh <noreuhh@gmail.com>
PJBot [Wed, 17 Dec 2025 23:05:49 +0000 (23:05 +0000)]
Automatic changelog update
Centronias [Wed, 17 Dec 2025 22:52:32 +0000 (14:52 -0800)]
Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent
And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.
# Automagic Ballistic Ammo Refilling
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration
# Supporting Changes
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
- PauseSelfRefill
- IsFullBallistic (same as #299)
- CanInsertBallistic (same as #299)
- TryBallisticInsert (same as #299)
* _timing -> Timing
* unspawned count stuff
* imagine building the code before pushing
* - apply to c20r ROW
- make predicted/shared
* revert server system import only changes
* oop
* o great and wise Slarti
* Scar comments
* field deltas + correct serializer
* review
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Tobias Berger [Wed, 17 Dec 2025 22:00:57 +0000 (23:00 +0100)]
Update nix dev env (#41886)
Update flake
PJBot [Wed, 17 Dec 2025 19:35:02 +0000 (19:35 +0000)]
Automatic changelog update
Nikovnik [Wed, 17 Dec 2025 19:21:16 +0000 (20:21 +0100)]
Metabolizing bloodstream (#35071)
* merged chemical into bloodstream
* changed injectable to bloodstream
* separated bleeding and direct blood removal
* removed blood gain from protein
* reduced blood gain from saline
* rejuvenating fills to reference volume
* fixed blood regulation
* red mead requires stirring to make
* reverted accidental line deletion
* cleared the skeletons from the closet
* additional routing
* field rename for xeno
* removed mention of chemstream and field rename for asteroid mobs
* minor optimizations
* Revert "reduced blood gain from saline"
This reverts commit
de26fd1c0d99f3019fe7dd1451a50230cc90f058 .
* Revert "removed blood gain from protein"
This reverts commit
7a1648caf39fe26406db73c2a5afa389b82c612f .
* removed unused component fetch
* dead check mini refactor
* eventized blood exclusion
* quick fix
* Pain
* Commit of doom
* COMMIT
* renamed bloodMaxFactor to MaxVolumeFactor
* addressed floating point error
* returned vomiting chemicals
* blood reagent always skips the flush
* no need to mention blood reagent
* fixed passing blood flush
* adadsafasfasfassfasf
* whoops
* merge fixed injectors
* Revert "adadsafasfasfassfasf"
This reverts commit
0a5313a68dd6484d36d28d08930c76851b72ae38 .
* simplify reagent removal
* enabled foreign blood transfusion
* Revert "COMMIT"
This reverts commit
19abd679cd7761ebd47bb242bd644176a3006a42 .
* simplified reagent removal when modifying blood level
* removed misleading coment since the changes
* documented MetabolismExclusionEvent
* fixed negative negative modification of blood level
* fixed hypervolemia not normalizing
* constrainted blood modification
* returned bloodpack stop on fully healed
* forgot to stage this
* band aid for diona blood
* swapping GetReagent with GetPrototype
* optimize blood filtering
* multiplicative multi reagent blood level calculation
* removed unused stuff
* optimized blood calculation a tiny bit
* added per reagent blood regulation
* optimized (referenceVolume + bloodReagents) into referenceSolution
* polished coded to proper function
* forgot to stage rootable system change
* clean up, unnecessary GetBloodLevel call
* rename method name to TryAddToBloodstream instead of Chemicals
* placed overfill safety
* cleanup and final touches
* final touch
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
slarticodefast [Wed, 17 Dec 2025 18:15:49 +0000 (19:15 +0100)]
Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882)
fix
PJBot [Wed, 17 Dec 2025 08:38:45 +0000 (08:38 +0000)]
Automatic changelog update
Connor Huffine [Wed, 17 Dec 2025 08:24:54 +0000 (03:24 -0500)]
Remove flammability mass (#41803)
* Remove flammability mass
* Adjust mass fudge number
* Remove fudge
ScarKy0 [Tue, 16 Dec 2025 23:45:34 +0000 (00:45 +0100)]
TriggerOnIngested (#41875)
* init
* nobody will ever know i copy paste
* i hate these names
* comment
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Princess Cheeseballs [Tue, 16 Dec 2025 23:30:15 +0000 (15:30 -0800)]
Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883)
* EnsureUniqueSeed
* mfw
*
aaaaaaaaaaaaa
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
ArtisticRoomba [Tue, 16 Dec 2025 20:37:27 +0000 (12:37 -0800)]
Fix destructible benchmark OOMing (#41880)
* not working
* fix
slarticodefast [Tue, 16 Dec 2025 19:19:37 +0000 (20:19 +0100)]
wallmount debug overlay (#38495)
* wallmount debug overlay
* make circles a little smoother
* add permissions
* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* fix
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Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 19:01:35 +0000 (19:01 +0000)]
Automatic changelog update
slarticodefast [Tue, 16 Dec 2025 18:48:20 +0000 (19:48 +0100)]
fix AI battery alert (#41879)
* fix AI battery alert
* fix copy paste error
Princess Cheeseballs [Tue, 16 Dec 2025 18:42:57 +0000 (10:42 -0800)]
Arcryox Metabolism Fix (#41881)
* fix arcryox metabolism
* dont change that shit wrong branch
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 18:46:27 +0000 (18:46 +0000)]
Automatic changelog update
alexalexmax [Tue, 16 Dec 2025 18:32:56 +0000 (10:32 -0800)]
Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system
* added DropHandItemsEvent calls in mobstate system subscribers
* Added DropHandItemsEvent call in SharedBodySystem.Parts
* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items
* new method for downing + dropping held items in mobstatesystem
* mild cleanup
* Bugfix
* update BuckleTest to reflect new item dropping behavior when removing legs
* light cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
āda [Tue, 16 Dec 2025 11:17:53 +0000 (05:17 -0600)]
Small improvement to suit sensor update loop (#41872)
commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 07:24:21 +0000 (07:24 +0000)]
Automatic changelog update
Pancake [Tue, 16 Dec 2025 07:10:45 +0000 (23:10 -0800)]
Tweak Killer Tomato Size (#35866)
* Update miscellaneous.yml
y tho
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 03:33:29 +0000 (03:33 +0000)]
Automatic changelog update
beck-thompson [Tue, 16 Dec 2025 03:19:56 +0000 (19:19 -0800)]
Add foolbox (#41473)
* Add foolbox to clown lockers
* this is beter
* updated table w/ new items
* more clown like
* Tweaks
* thank you iaada
* cleanup
* review
* fun!
* fixes and microbalance
* clowns start with it inhand now
PJBot [Tue, 16 Dec 2025 02:13:44 +0000 (02:13 +0000)]
Automatic changelog update
Hitlinemoss [Tue, 16 Dec 2025 02:00:17 +0000 (21:00 -0500)]
Station AI now rolls before most standard crew (#41663)
* Station AI now rolls before standard crew
* github tests are high
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Samuka [Tue, 16 Dec 2025 01:56:34 +0000 (22:56 -0300)]
Fix mothership core fixture (#41745)
fix mothership core fixture
PJBot [Tue, 16 Dec 2025 01:52:02 +0000 (01:52 +0000)]
Automatic changelog update
imatsoup [Tue, 16 Dec 2025 01:32:08 +0000 (01:32 +0000)]
Add audio collections for Weh, Hew, and Honk to Vulps (so that they have audio when they do that) (#41610)
Vulps can weh and honk now
āda [Tue, 16 Dec 2025 01:30:20 +0000 (19:30 -0600)]
Remove unused tags tied to unused entities (#41366)
* commit
* fix for haunted
* not a magazine
* unused sprites
* the lost tags
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Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 01:38:31 +0000 (01:38 +0000)]
Automatic changelog update
Samuka [Tue, 16 Dec 2025 01:24:54 +0000 (22:24 -0300)]
Xenoborg door control module (#41546)
* add door control module
* some commentary
* can't eject stuff anymore
* make xenoborg door remote eletrify doors
* clean yml
* anchors and aliases
* not show stuff about id in xenoborg access config
* engi xenoborg can see eletrified doors
PJBot [Tue, 16 Dec 2025 01:21:51 +0000 (01:21 +0000)]
Automatic changelog update
Princess Cheeseballs [Tue, 16 Dec 2025 01:04:55 +0000 (17:04 -0800)]
Cryogenics evenheal + New chem "Arcyrox" (#41696)
* Cryo chems
* Actually cryo eats a lot of this stuff, should probably buff the amount you get...
* minor necrosol buff
* fuck it old recipe
* Fucked up my math, half is closer to 6 here.
* cryox
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Tue, 16 Dec 2025 01:08:22 +0000 (01:08 +0000)]
Automatic changelog update
SlamBamActionman [Tue, 16 Dec 2025 00:55:16 +0000 (01:55 +0100)]
Exo - Exomas Version (revertable) (#41715)
kill
ArtisticRoomba [Mon, 15 Dec 2025 23:50:48 +0000 (15:50 -0800)]
Add myself to atmos codeowners (#41869)
yep thats right
PJBot [Mon, 15 Dec 2025 23:40:34 +0000 (23:40 +0000)]
Automatic changelog update
JesterX666 [Mon, 15 Dec 2025 23:27:40 +0000 (18:27 -0500)]
Ignite atmosphere on explosions (#41262)
* Ignite atmosphere on explosions
* Fixed to add a temperature property
* Code review corrections
* Removed unused usings
* Correction to use TryComp instead of EntityManager to make it prettier
* Code review corrections
* Code review corrections
* Corrections
* misc fixes
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
psykana [Mon, 15 Dec 2025 23:18:10 +0000 (23:18 +0000)]
Add tile atmosphere tests (#41228)
* Tile atmosphere tests
* master markers
* TryLoadMap
* whoopsie
* Dirty
* Add new abstract class, room spacing tests
* review
PJBot [Mon, 15 Dec 2025 12:29:01 +0000 (12:29 +0000)]
Automatic changelog update
Samuka [Mon, 15 Dec 2025 12:15:22 +0000 (09:15 -0300)]
Repairing borgs now takes multiple doafters (#41638)
* borg repair is now multiple doafters
* is a float now
* use else
* remove random new line i added for some reason
* add new line at the end of the file
* add documentation
* made repair system super robust
* borg heal faster from crit
* forgot to make it a datafield
* less overpower
* cant repair futher than the threshold for alive if not alive or dead
* fix math
* more math
* fixes
* some comentary
* more accurate
* simple solution
* new solution
* better numbers
* more accurate
* use helper function
* fine tunning the number
* better way to restart the doafter
* update AutoDoAfter
* not used
* more clear
* remove inline if
* improve helper methods
* updare pop up message
* another unused
* nuke consecutive repair bonus
* increase the repair (so it doesn't take ages to fix a borg)
* back to 10 per repair
* heal evenly
* fix for edge case
* fix
* fix
* it works now
* add / fix comments
* small clean up
* make easier to understand
* use FixedPoint2.Zero
* make it smaller
* add support for group even heal
* ops
* easier to read
* typo
* make the HealEvenly better
* rename to GetDamage
* negative value
* Update Content.Shared/Repairable/RepairableSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
MissKay1994 [Mon, 15 Dec 2025 11:11:29 +0000 (06:11 -0500)]
Prevent Initial Infected from rolling on evac (#41863)
evac ambuzol
Pieter-Jan Briers [Mon, 15 Dec 2025 04:29:35 +0000 (05:29 +0100)]
Revert "Remove most unknown shuttle events" (#41862)
Revert "Remove most unknown shuttle events (#41860)"
This reverts commit
6c9ef19e9e83d280ccf9253d85b43d865c2bfaa1 .
PJBot [Mon, 15 Dec 2025 04:00:16 +0000 (04:00 +0000)]
Automatic changelog update
Nox [Mon, 15 Dec 2025 03:47:28 +0000 (19:47 -0800)]
ERT Overhaul 2/3: Equipment (#38105)
* fixed naming
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added equipment to be used by ERT.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added flamethrower suffix
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added hydra filled with frag grenades
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made basic grenades centcomm restricted
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made energy swords central command contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented ERT backpacks to syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Revert "Parented ERT backpacks to syndicate ones"
This reverts commit
615526512d90ea17c0e452ed24fdb351f54740bc .
:wq#
* Updated labels and containers
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added ERT survival box with double emergency tank
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* removed flamethrower
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Made C4 CC contra, reverted Incen to syni contra
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* reverted contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* revert the rest of the contraband
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Heisentest
* Added label component to spray bottles.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added suffixes to the space cleaner bottles
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Meara [Mon, 15 Dec 2025 03:46:39 +0000 (13:46 +1000)]
Adds crowbar to Mediborg Rescue Module (#41861)
Added crowbar to Borg Rescue module.
Nox [Mon, 15 Dec 2025 03:43:57 +0000 (19:43 -0800)]
ERT Overhaul 1/3: Apparel (#37855)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added duffle bag and magboots
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Half finished updating the web vest
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Removed unused items
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added ERT chest rig, changed sprites of backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented all ERT hardsuit stats to nukie hardsuits
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Parented ERT backpacks to syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* changed size of ERT backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Unparented ERT duffels from syndicate ones
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed belt sprites
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed ERT medic backpack sprite
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Added explosion resistance to backpacks
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Removed ERT duffel bag.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
PJBot [Mon, 15 Dec 2025 03:44:06 +0000 (03:44 +0000)]
Automatic changelog update
Pieter-Jan Briers [Mon, 15 Dec 2025 03:30:50 +0000 (04:30 +0100)]
Remove most unknown shuttle events (#41860)
All except the hostile ones (which is like, three. I didn't even know we had hostile ones other t han loneop)
These are complete content slop bloat
beck-thompson [Mon, 15 Dec 2025 03:19:41 +0000 (19:19 -0800)]
Fix news console formatting and pda news formating (#41799)
* Fix news console formatting
* another fix
* Fix review
Un-copy-paste. Twice. *sigh*
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
āda [Mon, 15 Dec 2025 02:50:39 +0000 (20:50 -0600)]
Rollersakes heisen bounty (#41859)
commit
Co-authored-by: iaada <iaada@users.noreply.github.com>
Pieter-Jan Briers [Mon, 15 Dec 2025 02:07:32 +0000 (03:07 +0100)]
Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.
Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
PJBot [Mon, 15 Dec 2025 01:51:28 +0000 (01:51 +0000)]
Automatic changelog update
ScarKy0 [Mon, 15 Dec 2025 01:37:48 +0000 (02:37 +0100)]
Remove roundstart tools from some cyborgs (#41823)
* remove tools
* actually let derelict borgs keep it
PJBot [Mon, 15 Dec 2025 01:34:58 +0000 (01:34 +0000)]
Automatic changelog update
JackspajfMain [Mon, 15 Dec 2025 01:21:32 +0000 (20:21 -0500)]
Update to Bardrobe to add Pun Pun's outfit (#41705)
bardrobe update to add pun's outfit
Samuka [Sun, 14 Dec 2025 22:31:15 +0000 (19:31 -0300)]
Move logic from EvenHealthChangeEntityEffectSystem to the damage system API (#41684)
* add two methods
* move stuff to damage system api
* use TryIndex
* simplify
* minor fix
* add helper functions
* fix
* remove random new line
* simplify
* remove unnecessary lines
* rename to GetDamage
* Got it working
* make more clear
* why backwards
* value should be the amount to heal
* fix
* fix all dumb fixedpoint2 edge cases I hope
* One more thing
* fix
* make it more simple
* ops it was backwards
* valueHeal can't be more than remaining
* add all keys beforehand and no need to check and add them inside the loop
* break for loop in case remaining is zero
* comment was wrong
* optimized, works
* remove random spaces
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Princess Cheeseballs [Sun, 14 Dec 2025 21:51:16 +0000 (13:51 -0800)]
Fix plant metabolism in guidebook. (#41854)
*
AAAAAAAAAAAAAAAAAAAAAAA
* cleaner
* even cleaner
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Sun, 14 Dec 2025 20:57:11 +0000 (20:57 +0000)]
Automatic changelog update
āda [Sun, 14 Dec 2025 20:39:25 +0000 (14:39 -0600)]
Toys entity tables (#41840)
* ai talks
* kill cheepo
* mech figures
* finished
* touchup
* wider net
* final changes
* never final
* fix test fail
* commit
* self review
* self review 2
* buff
* nerf
* microbalance continues until i'm happy
* requested and more
* toys.yml is scary
* pace yourself, hun
* finished tables
* update related tables
* finish tables
* spawners
* new item
* other tables and cargo crate
* move board games
* commit
* last changes
* last last changes
* bounty changes
* remove pies :o(
* readjust prices
* requested microbalance
* friends for life
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
RedSpy [Sun, 14 Dec 2025 20:32:12 +0000 (23:32 +0300)]
Make gun chamber empty by default (#41791)
gun chamber empty by default now
Co-authored-by: RedSpyy <empty@place.com>
PJBot [Sun, 14 Dec 2025 20:42:59 +0000 (20:42 +0000)]
Automatic changelog update
Hitlinemoss [Sun, 14 Dec 2025 20:20:55 +0000 (15:20 -0500)]
Skeletons are now affected by Holy damage (#41757)
PJBot [Sun, 14 Dec 2025 20:29:06 +0000 (20:29 +0000)]
Automatic changelog update
Hitlinemoss [Sun, 14 Dec 2025 20:13:52 +0000 (15:13 -0500)]
Assorted minor cleanup (and shotgun shell descriptions) in Resources\Prototypes\Entities\Objects\Weapons\Guns\Ammunition\ (#41841)
* YAML cleanup of shotgun rounds
* Descriptions for all shotgun ammo types
* YAML cleanup of pistol rounds
* YAML cleanup of magnum rounds (and tweaks to uranium ammo descriptions)
* YAML cleanup of rifle rounds
* YAML cleanup of toy rounds
* YAML cleanup of magnum/pistol/rifle/shotgun projectiles
* YAML cleanup of magnum/pistol/toy speedloaders
* YAML cleanup of light rifle rounds
* Descriptions for anti-materiel rounds and boxes
* YAML cleanup of base_cartridge.yml
* YAML cleanup of caseless rounds (plus minor viper-mag description tweaks)
* YAML cleanup of heavy rifle rounds
* YAML cleanup of grenades and explosives
* machine pistol magazine is now Security contraband
* Practice ammunition description updates
* Missed a magnum ammo description tweak
* Whoops, misspelled the word 'description' a lot
* Practice ammunition description updates 2!
* Better name/description for joke L6 foam dart mag
* Tweak to that last commit
* Fixed practice machine pistol magazines using real bullets
PJBot [Sun, 14 Dec 2025 19:28:39 +0000 (19:28 +0000)]
Automatic changelog update
Borsh [Sun, 14 Dec 2025 19:15:22 +0000 (22:15 +0300)]
Adding a random gate (#41627)
* Added random gate
* minor edit
* cleaning up my shit after trying to do something faster
* new lines
* some changes
* joke
* UI
* Long Division
* Dont use ctrl + x in 3 am
* I hope these are the final touches
* One thing, I don't know why
* noname commit
* no way, 1kk of code lines edit
* sudo rm -rf ... and something there...
* update
* sometimes its sad
PJBot [Sun, 14 Dec 2025 03:28:46 +0000 (03:28 +0000)]
Automatic changelog update
AshBats [Sun, 14 Dec 2025 03:15:58 +0000 (14:15 +1100)]
Admin log now shows APC power toggle interactions (#41839)
Added logging to the APC's toggle interaction
PJBot [Sun, 14 Dec 2025 02:31:16 +0000 (02:31 +0000)]
Automatic changelog update
ScarKy0 [Sun, 14 Dec 2025 02:11:58 +0000 (03:11 +0100)]
TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
* init
* handle check
* oops
* cleanup
* fix resolve
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Mehnix [Sun, 14 Dec 2025 02:07:28 +0000 (02:07 +0000)]
Edible Produce are now also Butcherable (#36786)
Butcherable Produce
Adds Butcherable capabilities to Bananas, Mimanas, Corn, Gatfruit, Capfruit, Bungo, and Cherries.
Co-authored-by: ScarKy0 <scarky0@onet.eu>
PJBot [Sun, 14 Dec 2025 02:17:59 +0000 (02:17 +0000)]
Automatic changelog update
ScarKy0 [Sun, 14 Dec 2025 02:04:28 +0000 (03:04 +0100)]
Killsign cleanup (#41845)
* init
* rsi
* review
* scale
* it
* cat, dog, nerd
* rsi
* I just microbalanced animation speed
* raider, stinky resprite
* review
* HideFromOwner
* hidden smite
* copyright
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Sun, 14 Dec 2025 01:40:52 +0000 (01:40 +0000)]
Automatic changelog update
āda [Sun, 14 Dec 2025 01:27:28 +0000 (19:27 -0600)]
Five bounty arbitrage fixes (#41846)
* commit
* tweak
* more bounties
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Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Sun, 14 Dec 2025 00:56:08 +0000 (00:56 +0000)]
Automatic changelog update
ScarKy0 [Sun, 14 Dec 2025 00:42:54 +0000 (01:42 +0100)]
Don't remove borg access without power (#41844)
* init
* comment
NoreUhh [Sun, 14 Dec 2025 00:42:42 +0000 (16:42 -0800)]
Fixed Vulp Hair layering Under Hoods and Hardsuits (#41827)
fix the freakin hair
Co-authored-by: NoreUhh <noreuhh@gmail.com>
github-actions[bot] [Sun, 14 Dec 2025 00:40:19 +0000 (01:40 +0100)]
Update Credits (#41848)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
āda [Sat, 13 Dec 2025 19:19:42 +0000 (13:19 -0600)]
All Figurines Entity Table (#41775)
* ai talks
* kill cheepo
* mech figures
* finished
* touchup
* wider net
* final changes
* never final
* fix test fail
* review
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Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Sat, 13 Dec 2025 19:14:33 +0000 (19:14 +0000)]
Automatic changelog update
Absotively [Sat, 13 Dec 2025 19:01:00 +0000 (12:01 -0700)]
Hand labeler can always remove labels (#40330)
* Hand labeler can always remove labels
* Simplify labeling functions
* Address review comments
* Use Entity<Component> more places
* Always use default style for remove label verb