From 0109e7abc2a3fb4f1fee7a793048fbddb891bf02 Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Sat, 21 Oct 2023 14:34:00 -0700 Subject: [PATCH] Fix expeditions console not having any expeditions (#21148) --- .../SalvageSystem.ExpeditionConsole.cs | 6 +++--- .../Salvage/SalvageSystem.Expeditions.cs | 21 +++++++++---------- 2 files changed, 13 insertions(+), 14 deletions(-) diff --git a/Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs b/Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs index 237645dadf..f7f3718208 100644 --- a/Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs +++ b/Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs @@ -20,7 +20,7 @@ public sealed partial class SalvageSystem data.ActiveMission = args.Index; var mission = GetMission(_prototypeManager.Index(missionparams.Difficulty), missionparams.Seed); data.NextOffer = _timing.CurTime + mission.Duration + TimeSpan.FromSeconds(1); - UpdateConsoles(data); + UpdateConsoles((station.Value, data)); } private void OnSalvageConsoleInit(Entity console, ref ComponentInit args) @@ -33,7 +33,7 @@ public sealed partial class SalvageSystem UpdateConsole(console); } - private void UpdateConsoles(SalvageExpeditionDataComponent component) + private void UpdateConsoles(Entity component) { var state = GetState(component); @@ -42,7 +42,7 @@ public sealed partial class SalvageSystem { var station = _station.GetOwningStation(uid, xform); - if (station != uid) + if (station != component.Owner) continue; _ui.TrySetUiState(uid, SalvageConsoleUiKey.Expedition, state, ui: uiComp); diff --git a/Content.Server/Salvage/SalvageSystem.Expeditions.cs b/Content.Server/Salvage/SalvageSystem.Expeditions.cs index 6021cb6236..f2be8cd500 100644 --- a/Content.Server/Salvage/SalvageSystem.Expeditions.cs +++ b/Content.Server/Salvage/SalvageSystem.Expeditions.cs @@ -1,15 +1,12 @@ -using Content.Server.Cargo.Components; +using System.Linq; +using System.Threading; using Content.Server.Salvage.Expeditions; using Content.Server.Salvage.Expeditions.Structure; using Content.Shared.CCVar; using Content.Shared.Examine; -using Content.Shared.Salvage; +using Content.Shared.Salvage.Expeditions; using Robust.Shared.CPUJob.JobQueues; using Robust.Shared.CPUJob.JobQueues.Queues; -using System.Linq; -using System.Threading; -using Content.Shared.Procedural; -using Content.Shared.Salvage.Expeditions; using Robust.Shared.GameStates; namespace Content.Server.Salvage; @@ -93,7 +90,7 @@ public sealed partial class SalvageSystem // Finish mission if (TryComp(component.Station, out var data)) { - FinishExpedition(data, uid); + FinishExpedition((component.Station, data), uid); } } @@ -122,7 +119,8 @@ public sealed partial class SalvageSystem } } - foreach (var comp in EntityQuery()) + var query = EntityQueryEnumerator(); + while (query.MoveNext(out var uid, out var comp)) { // Update offers if (comp.NextOffer > currentTime || comp.Claimed) @@ -131,17 +129,18 @@ public sealed partial class SalvageSystem comp.Cooldown = false; comp.NextOffer += TimeSpan.FromSeconds(_cooldown); GenerateMissions(comp); - UpdateConsoles(comp); + UpdateConsoles((uid, comp)); } } - private void FinishExpedition(SalvageExpeditionDataComponent component, EntityUid uid) + private void FinishExpedition(Entity expedition, EntityUid uid) { + var component = expedition.Comp; component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_cooldown); Announce(uid, Loc.GetString("salvage-expedition-mission-completed")); component.ActiveMission = 0; component.Cooldown = true; - UpdateConsoles(component); + UpdateConsoles(expedition); } private void GenerateMissions(SalvageExpeditionDataComponent component) -- 2.51.2