From 0366d2758699228c9127c260ed47d5a88807b667 Mon Sep 17 00:00:00 2001 From: Admiral-Obvious-001 <89495925+Admiral-Obvious-001@users.noreply.github.com> Date: Wed, 27 Dec 2023 01:26:42 -0800 Subject: [PATCH] Dial back shotgun pellet damage slightly. (#23042) Suggesting reducing the individual per pellet damage of the common shotgun shell from 12 to 10, changing the effectiveness at mid to long range to be slightly less oppressive. This would mean that shotguns will still 2 hit crit an unarmored target at point blank but allow a well armored target to withstand one more shot, and this should make them a little less effective down long hallways. --- .../Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml index 474b7371f2..a9ea6dc7d1 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml @@ -40,7 +40,7 @@ - type: Projectile damage: types: - Piercing: 12 + Piercing: 10 - type: entity id: PelletShotgunIncendiary -- 2.51.2