From 0f8764725bcc51ed33f9c3e882340a9ec47ec249 Mon Sep 17 00:00:00 2001 From: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Date: Mon, 3 Apr 2023 03:51:24 -0400 Subject: [PATCH] Changelog fix for bleed update (#15093) * Changelog fix * More defined stuff in CL --- Resources/Changelog/Changelog.yml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index e74bc91e06..e80ba1911a 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -2862,8 +2862,11 @@ Entries: time: '2023-04-03T05:46:29.0000000+00:00' - author: Whisper changes: - - {message: uhhh to be determined because I'm not sure how much of that changelog - should be in here..., type: Add} + - {message: The cautery now functions! It can be used to close bleeding wounds. (Use it as a melee), type: Add} + - {message: Added the blood pack! This item will very lightly reduce bleeding and restore 10 blood to the patient. It has been added to most first aid kits and medical spawns., type: Add} + - {message: Passive bleeding now properly exists! You can bleed at a maximum of 20u every 5 seconds., type: Add} + - {message: Critical bleed hit chance has been reduced. you shouldn't be dying from this as often anymore. It's the original reason why we thought bleeding was overpowered., type: Fix} + - {message: Iron has been tweaked to restore double the blood per unit. 50u iron pills will no longer be needed ideally., type: Tweak} id: 3318 time: '2023-04-03T05:59:51.0000000+00:00' - author: Naive817 -- 2.51.2