From 101261b28082fd818301d0a29d00e971623f293c Mon Sep 17 00:00:00 2001 From: deltanedas <39013340+deltanedas@users.noreply.github.com> Date: Sun, 5 Feb 2023 15:38:14 +0000 Subject: [PATCH] make voice mask affect radio too (#13858) --- Content.Server/Radio/EntitySystems/RadioSystem.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Server/Radio/EntitySystems/RadioSystem.cs b/Content.Server/Radio/EntitySystems/RadioSystem.cs index 328b1a7101..f3e2a8d59e 100644 --- a/Content.Server/Radio/EntitySystems/RadioSystem.cs +++ b/Content.Server/Radio/EntitySystems/RadioSystem.cs @@ -4,7 +4,6 @@ using Content.Server.Radio.Components; using Content.Server.VoiceMask; using Content.Shared.Chat; using Content.Shared.Database; -using Content.Shared.IdentityManagement; using Content.Shared.Radio; using Robust.Server.GameObjects; using Robust.Shared.Network; @@ -54,7 +53,7 @@ public sealed class RadioSystem : EntitySystem return; var name = TryComp(source, out VoiceMaskComponent? mask) && mask.Enabled - ? Identity.Name(source, EntityManager) + ? mask.VoiceName : MetaData(source).EntityName; name = FormattedMessage.EscapeText(name); -- 2.52.0