From 1e9eab0a0b7524e2fcdc3b342cc15fe777b7a7bd Mon Sep 17 00:00:00 2001 From: Kevin Zheng Date: Wed, 17 Jan 2024 16:16:58 -0800 Subject: [PATCH] Do not log missing components in OpenableSystem (#24208) Do not log missing components --- Content.Server/Nutrition/EntitySystems/OpenableSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/Nutrition/EntitySystems/OpenableSystem.cs b/Content.Server/Nutrition/EntitySystems/OpenableSystem.cs index fbe617eff4..d7b7da25b8 100644 --- a/Content.Server/Nutrition/EntitySystems/OpenableSystem.cs +++ b/Content.Server/Nutrition/EntitySystems/OpenableSystem.cs @@ -118,7 +118,7 @@ public sealed class OpenableSystem : EntitySystem /// public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null) { - if (!Resolve(uid, ref comp) || opened == comp.Opened) + if (!Resolve(uid, ref comp, false) || opened == comp.Opened) return; comp.Opened = opened; @@ -132,7 +132,7 @@ public sealed class OpenableSystem : EntitySystem /// Whether it got opened public bool TryOpen(EntityUid uid, OpenableComponent? comp = null) { - if (!Resolve(uid, ref comp) || comp.Opened) + if (!Resolve(uid, ref comp, false) || comp.Opened) return false; SetOpen(uid, true, comp); -- 2.51.2