From 21a29212ab2c664ad016218bb2802ddace84e909 Mon Sep 17 00:00:00 2001 From: Jessica M Date: Mon, 29 Sep 2025 08:29:33 -0700 Subject: [PATCH] Fix chess dimension smite (#40583) turns out it works fine if you just keep physicscomponent Co-authored-by: Jessica M --- .../Administration/Systems/AdminVerbSystem.Smites.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs index 30008fcac5..02c47691fd 100644 --- a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs +++ b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs @@ -66,7 +66,7 @@ public sealed partial class AdminVerbSystem { private readonly ProtoId LizardSmite = "AdminLizardSmite"; private readonly ProtoId VulpkaninSmite = "AdminVulpSmite"; - + [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; @@ -146,7 +146,6 @@ public sealed partial class AdminVerbSystem { _sharedGodmodeSystem.EnableGodmode(args.Target); // So they don't suffocate. EnsureComp(args.Target); - RemComp(args.Target); // So they can be dragged around. var xform = Transform(args.Target); _popupSystem.PopupEntity(Loc.GetString("admin-smite-chess-self"), args.Target, args.Target, PopupType.LargeCaution); -- 2.51.2