From 2821149149afb292c0c412d201e9b8cc92e6d6dc Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Sat, 6 May 2023 00:18:55 -0400 Subject: [PATCH] Fix chatty zombies (#16139) --- Content.Server/Zombies/ZombifyOnDeathSystem.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Content.Server/Zombies/ZombifyOnDeathSystem.cs b/Content.Server/Zombies/ZombifyOnDeathSystem.cs index 3d9be04755..e5830614a8 100644 --- a/Content.Server/Zombies/ZombifyOnDeathSystem.cs +++ b/Content.Server/Zombies/ZombifyOnDeathSystem.cs @@ -107,6 +107,9 @@ namespace Content.Server.Zombies RemComp(target); RemComp(target); + //funny voice + EnsureComp(target).Accent = "zombie"; + //This is needed for stupid entities that fuck up combat mode component //in an attempt to make an entity not attack. This is the easiest way to do it. RemComp(target); -- 2.51.2