From 2a2324ecaf0dbe5e384ae4f7bdb241a817b3653f Mon Sep 17 00:00:00 2001 From: PJBot Date: Mon, 26 Feb 2024 02:42:26 +0000 Subject: [PATCH] Automatic changelog update --- Resources/Changelog/Changelog.yml | 53 +++++++++---------------------- 1 file changed, 15 insertions(+), 38 deletions(-) diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index 1a7ef20b35..be2751900a 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -1,42 +1,4 @@ Entries: -- author: Bhijn and Myr - changes: - - message: 'Blindness has been completely reworked, top to bottom. Eye damage is - no longer a mere dimming of the screen, but rather, a hyperstylized (read: not - at all realistic) simulation of the symptoms described by those living with - various types of real-world blindness.' - type: Add - - message: When your eyes have reached a critical state of damage, you are now capable - of simply closing them. - type: Add - - message: The settings menu now has a "Reduce motion of visual effects" setting! - Currently, the only thing this does is swap the eye damage effect out for a - far more straight-forward one akin to the blindness overlays seen across various - SS13 servers. - type: Add - - message: The amount of damage that eyes can take has been greatly increased. Total - blindness now takes 9 damage, up from 3. Additionally, eyes are considered to - be in a critical state once they hit 6 damage. - type: Tweak - - message: Glasses no longer actively increase the eye damage effect. They now actively - reduce the eye damage effect, with their effectiveness dropping off as you take - more eye damage, until they eventually do nothing once your eyes are in critical - condition. - type: Tweak - - message: The blind trait is now legal blindness, rather than complete blindness. - The blind trait permanently prevents your eyes from being reduced below the - critical state threshold. - type: Tweak - id: 5525 - time: '2024-01-03T09:07:02.0000000+00:00' - url: https://api.github.com/repos/space-wizards/space-station-14/pulls/23212 -- author: BurninDreamer - changes: - - message: Hand labelers can now be printed by autolathes. - type: Tweak - id: 5526 - time: '2024-01-03T18:24:02.0000000+00:00' - url: https://api.github.com/repos/space-wizards/space-station-14/pulls/23457 - author: themias changes: - message: Fixed refueling a lit welder not detonating the fuel tank @@ -3843,3 +3805,18 @@ id: 6024 time: '2024-02-25T23:41:24.0000000+00:00' url: https://github.com/space-wizards/space-station-14/pull/25499 +- author: OctoRocket + changes: + - message: Removed the hands requirement to read paper. + type: Tweak + id: 6025 + time: '2024-02-26T02:40:22.0000000+00:00' + url: https://github.com/space-wizards/space-station-14/pull/25580 +- author: SlamBamActionman + changes: + - message: Self-uncuff damage has been removed, but attempting to self-uncuff now + has a cooldown instead. + type: Tweak + id: 6026 + time: '2024-02-26T02:41:20.0000000+00:00' + url: https://github.com/space-wizards/space-station-14/pull/25161 -- 2.52.0