From 350c67c73ee0188e948da9de70d675c1d7d82784 Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Thu, 8 Jan 2026 02:49:50 -0800 Subject: [PATCH] Fix Internals Sounds not working. (#42304) ern Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs b/Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs index 8c7ebe8332..4158c687bd 100644 --- a/Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs +++ b/Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs @@ -141,7 +141,7 @@ public abstract class SharedGasTankSystem : EntitySystem if (!component.IsConnected) return false; - component.ConnectStream = _audio.Stop(component.ConnectStream); + component.DisconnectStream = _audio.Stop(component.DisconnectStream); component.ConnectStream = _audio.PlayPredicted(component.ConnectSound, owner, user)?.Entity; UpdateUserInterface(ent); return true; @@ -210,7 +210,7 @@ public abstract class SharedGasTankSystem : EntitySystem if (internalsUid != null && internalsComp != null) _internals.DisconnectTank((internalsUid.Value, internalsComp), forced: forced); - component.DisconnectStream = _audio.Stop(component.DisconnectStream); + component.ConnectStream = _audio.Stop(component.ConnectStream); component.DisconnectStream = _audio.PlayPredicted(component.DisconnectSound, owner, user)?.Entity; UpdateUserInterface(ent); return true; -- 2.52.0