From 3726eb6e19197559712238d389fa42de8dd3c5e4 Mon Sep 17 00:00:00 2001 From: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Date: Mon, 9 Jun 2025 17:05:48 -0700 Subject: [PATCH] Bring back low pressure damage to its unnerfed value (#38196) --- Content.Shared/Atmos/Atmospherics.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Shared/Atmos/Atmospherics.cs b/Content.Shared/Atmos/Atmospherics.cs index 81149c7237..80ad36e904 100644 --- a/Content.Shared/Atmos/Atmospherics.cs +++ b/Content.Shared/Atmos/Atmospherics.cs @@ -320,8 +320,7 @@ namespace Content.Shared.Atmos /// (The pressure threshold is so low that it doesn't make sense to do any calculations, /// so it just applies this flat value). /// - // Original value is 4, buff back when we have proper ways for players to deal with breaches. - public const int LowPressureDamage = 1; + public const int LowPressureDamage = 4; public const float WindowHeatTransferCoefficient = 0.1f; -- 2.51.2