From 373041c588d7c17679bc0f0cbe4f671f7d0cf959 Mon Sep 17 00:00:00 2001 From: Errant <35878406+Errant-4@users.noreply.github.com> Date: Sun, 1 Sep 2024 17:20:54 +0200 Subject: [PATCH] Replace obsolete code in AnomalySystem.Generator.cs (#31718) * replace obsolete * weh --- Content.Server/Anomaly/AnomalySystem.Generator.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/Content.Server/Anomaly/AnomalySystem.Generator.cs b/Content.Server/Anomaly/AnomalySystem.Generator.cs index 6eb84b9441..1b88429204 100644 --- a/Content.Server/Anomaly/AnomalySystem.Generator.cs +++ b/Content.Server/Anomaly/AnomalySystem.Generator.cs @@ -1,5 +1,4 @@ using Content.Server.Anomaly.Components; -using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Station.Components; using Content.Shared.Anomaly; @@ -11,10 +10,7 @@ using Content.Shared.Physics; using Robust.Shared.Map.Components; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; -using Robust.Shared.Map; -using System.Numerics; using Content.Shared.Power; -using Robust.Server.GameObjects; namespace Content.Server.Anomaly; @@ -115,7 +111,7 @@ public sealed partial class AnomalySystem var valid = true; // TODO: This should be using static lookup. - foreach (var ent in gridComp.GetAnchoredEntities(tile)) + foreach (var ent in _mapSystem.GetAnchoredEntities(grid, gridComp, tile)) { if (!physQuery.TryGetComponent(ent, out var body)) continue; @@ -131,10 +127,10 @@ public sealed partial class AnomalySystem continue; var pos = _mapSystem.GridTileToLocal(grid, gridComp, tile); - var mapPos = pos.ToMap(EntityManager, _transform); + var mapPos = _transform.ToMapCoordinates(pos); // don't spawn in AntiAnomalyZones var antiAnomalyZonesQueue = AllEntityQuery(); - while (antiAnomalyZonesQueue.MoveNext(out var uid, out var zone, out var antiXform)) + while (antiAnomalyZonesQueue.MoveNext(out _, out var zone, out var antiXform)) { if (antiXform.MapID != mapPos.MapId) continue; -- 2.51.2