From 3b1d9c489f1f075db37b7a71f11371977ace5ca9 Mon Sep 17 00:00:00 2001 From: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Date: Tue, 18 Apr 2023 10:23:54 -0400 Subject: [PATCH] Syringe changes. (#14441) * Syringe changes * Fix * Fix * Fix * Trying to rerun the tests because idk how * revert self heal nerf --- .../Chemistry/EntitySystems/ChemistrySystem.Injector.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Server/Chemistry/EntitySystems/ChemistrySystem.Injector.cs b/Content.Server/Chemistry/EntitySystems/ChemistrySystem.Injector.cs index 08bcf300d1..e05d7602a6 100644 --- a/Content.Server/Chemistry/EntitySystems/ChemistrySystem.Injector.cs +++ b/Content.Server/Chemistry/EntitySystems/ChemistrySystem.Injector.cs @@ -218,8 +218,8 @@ public sealed partial class ChemistrySystem var actualDelay = MathF.Max(component.Delay, 1f); - // Injections take 1 second longer per additional 5u - actualDelay += (float) component.TransferAmount / component.Delay - 1; + // Injections take 0.5 seconds longer per additional 5u + actualDelay += (float) component.TransferAmount / component.Delay - 0.5f; var isTarget = user != target; @@ -233,7 +233,7 @@ public sealed partial class ChemistrySystem // Check if the target is incapacitated or in combat mode and modify time accordingly. if (_mobState.IsIncapacitated(target)) { - actualDelay /= 2; + actualDelay /= 2.5f; } else if (_combat.IsInCombatMode(target)) { -- 2.51.2