From 3c8d78c0d398b3b21ef53755ccde3e2395bd9ebc Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Sun, 7 Jan 2024 17:36:18 +1100 Subject: [PATCH] Disable magnet wrecks (#23664) Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them. --- Content.Server/Salvage/Magnet/SalvageMagnetDataComponent.cs | 2 +- Content.Server/Salvage/SalvageSystem.Magnet.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Content.Server/Salvage/Magnet/SalvageMagnetDataComponent.cs b/Content.Server/Salvage/Magnet/SalvageMagnetDataComponent.cs index 4c4a222280..7d62b84a27 100644 --- a/Content.Server/Salvage/Magnet/SalvageMagnetDataComponent.cs +++ b/Content.Server/Salvage/Magnet/SalvageMagnetDataComponent.cs @@ -44,7 +44,7 @@ public sealed partial class SalvageMagnetDataComponent : Component public List Offered = new(); [DataField] - public int OfferCount = 6; + public int OfferCount = 3; [DataField] public int ActiveSeed; diff --git a/Content.Server/Salvage/SalvageSystem.Magnet.cs b/Content.Server/Salvage/SalvageSystem.Magnet.cs index bc7a6801e3..27eee5360e 100644 --- a/Content.Server/Salvage/SalvageSystem.Magnet.cs +++ b/Content.Server/Salvage/SalvageSystem.Magnet.cs @@ -167,10 +167,12 @@ public sealed partial class SalvageSystem // Fuck with the seed to mix wrecks and asteroids. seed = (int) (seed / 10f) * 10; + /* Asteroid only for now chump. if (i >= data.Comp.OfferCount / 2) { seed++; } + */ data.Comp.Offered.Add(seed); } -- 2.51.2