From 410b2c99458d8c0de518841a309f0babfeeaa798 Mon Sep 17 00:00:00 2001 From: Hitlinemoss <209321380+Hitlinemoss@users.noreply.github.com> Date: Sun, 14 Dec 2025 15:20:55 -0500 Subject: [PATCH] Skeletons are now affected by Holy damage (#41757) --- Resources/Prototypes/Damage/modifier_sets.yml | 5 +++-- .../Prototypes/Entities/Mobs/Species/skeleton.yml | 11 ++++++----- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/Resources/Prototypes/Damage/modifier_sets.yml b/Resources/Prototypes/Damage/modifier_sets.yml index ffd7bb66a9..1a19bfdcc2 100644 --- a/Resources/Prototypes/Damage/modifier_sets.yml +++ b/Resources/Prototypes/Damage/modifier_sets.yml @@ -159,7 +159,7 @@ id: Card coefficients: Slash: 2.0 - Piercing: 0.1 # Holes easily poked through, but do little to structural integrity + Piercing: 0.1 # Holes easily poked through, but do little to structural integrity Heat: 3.0 - type: damageModifierSet @@ -225,7 +225,7 @@ Poison: 0.0 Radiation: 0.0 -# immune to everything except physical and heat damage +# immune to everything except physical and heat damage; vulnerable to holy damage because they're undead, but not as vulnerable as a ghost or demon would be - type: damageModifierSet id: Skeleton coefficients: @@ -238,6 +238,7 @@ Asphyxiation: 0.0 Bloodloss: 0.0 Cellular: 0.0 + Holy: 0.5 flatReductions: Blunt: 5 diff --git a/Resources/Prototypes/Entities/Mobs/Species/skeleton.yml b/Resources/Prototypes/Entities/Mobs/Species/skeleton.yml index fb4dd0cdd6..a03a5476e2 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/skeleton.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/skeleton.yml @@ -17,8 +17,8 @@ requiredLegs: 2 gibSound: /Audio/Effects/bone_rattle.ogg - type: Damageable - damageContainer: Biological - damageModifierSet: Skeleton + damageContainer: BiologicalMetaphysical # Allows them to take Holy damage + damageModifierSet: Skeleton # If we get non-Holy metaphysical damage types in the future, the Skeleton set might need to be adjusted to provide immunity to them (depends on what exactly the new types are) - type: DamageVisuals damageOverlayGroups: Brute: @@ -82,9 +82,10 @@ effects: # TODO: when magic is around - make a milk transformation to a skeleton monster - !type:HealthChange damage: - groups: - Burn: -1 # healing obviously up to discussion - Brute: -0.75 # these groups are the only 2 possible ways to damage a skeleton + groups: # these groups are the only 3 possible ways to damage a skeleton. numerical values obviously up to discussion + Burn: -1 + Brute: -0.75 + Metaphysical: -2 # Gameplay: skeletons need some way to heal holy damage. Lore: milk is an unholy liquid that shuns the light of god. (/j) - !type:PopupMessage type: Local visualType: Large -- 2.52.0