From 464f24d040f89447b57d365b68865f957b97d9cf Mon Sep 17 00:00:00 2001 From: Arendian <137322659+Arendian@users.noreply.github.com> Date: Wed, 10 Jan 2024 22:38:24 +0100 Subject: [PATCH] Fix roller skates debug assert (#23876) Networkedcomponent --- .../Damage/Components/DamageOnHighSpeedImpactComponent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs b/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs index c56ed6537c..e7f4fdf703 100644 --- a/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs +++ b/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs @@ -1,5 +1,6 @@ using Content.Shared.Damage.Systems; using Robust.Shared.Audio; +using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.Damage.Components; @@ -7,7 +8,7 @@ namespace Content.Shared.Damage.Components; /// /// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed? /// -[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))] +[RegisterComponent, NetworkedComponent, Access(typeof(DamageOnHighSpeedImpactSystem))] public sealed partial class DamageOnHighSpeedImpactComponent : Component { [DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)] -- 2.51.2