From 4e83f3569d8b4908c55157382f2d19d318e056d0 Mon Sep 17 00:00:00 2001 From: Slava0135 <40753025+Slava0135@users.noreply.github.com> Date: Tue, 25 Apr 2023 16:18:52 +0300 Subject: [PATCH] fix hypo prick popup (#15782) --- .../Chemistry/EntitySystems/ChemistrySystemHypospray.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs b/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs index d4076d6a19..2f579e0594 100644 --- a/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs +++ b/Content.Server/Chemistry/EntitySystems/ChemistrySystemHypospray.cs @@ -99,7 +99,7 @@ namespace Content.Server.Chemistry.EntitySystems if (target != user) { - _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value); + _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value); // TODO: This should just be using melee attacks... // meleeSys.SendLunge(angle, user); } -- 2.51.2