From 52cf78ed2038a2dbd064a8f9b1154f6da06fbd32 Mon Sep 17 00:00:00 2001 From: gus Date: Fri, 6 Oct 2023 02:29:58 -0400 Subject: [PATCH] Make syndicate bombs collidable again (#20573) --- .../Prototypes/Entities/Structures/Machines/bombs.yml | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/Resources/Prototypes/Entities/Structures/Machines/bombs.yml b/Resources/Prototypes/Entities/Structures/Machines/bombs.yml index a88da73550..9bd5070b73 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/bombs.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/bombs.yml @@ -1,6 +1,6 @@ - type: entity abstract: true - parent: BaseStructure + parent: BaseStructureDynamic id: BaseHardBomb description: Just keep talking and nobody will explode. name: hardbomb @@ -16,6 +16,7 @@ LayoutId: Defusable alwaysRandomize: true - type: Defusable + - type: Rotatable - type: Explosive explosionType: Default totalIntensity: 20.0 @@ -31,11 +32,6 @@ beepSound: /Audio/Machines/timer.ogg - type: Anchorable delay: 5 - - type: Physics - bodyType: Static - canCollide: false - - type: Transform - noRot: true - type: Fixtures fixtures: fix1: @@ -52,7 +48,6 @@ openOnActivation: true guides: - Defusal - - type: CollideOnAnchor - type: entity parent: BaseHardBomb -- 2.51.2