From 56ac86a5c19182b2216e73787b47525ffe0b1cba Mon Sep 17 00:00:00 2001 From: liltenhead <104418166+liltenhead@users.noreply.github.com> Date: Tue, 12 Mar 2024 11:44:08 -0700 Subject: [PATCH] Buff Zombie Infection (#25954) * Infection chance * Infection Damage --- Content.Server/Zombies/PendingZombieComponent.cs | 3 +-- Content.Shared/Zombies/ZombieComponent.cs | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/Content.Server/Zombies/PendingZombieComponent.cs b/Content.Server/Zombies/PendingZombieComponent.cs index e112198711..a49b424c53 100644 --- a/Content.Server/Zombies/PendingZombieComponent.cs +++ b/Content.Server/Zombies/PendingZombieComponent.cs @@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component { DamageDict = new () { - { "Blunt", 0.25 }, - { "Poison", 0.1 }, + { "Poison", 0.3 }, } }; diff --git a/Content.Shared/Zombies/ZombieComponent.cs b/Content.Shared/Zombies/ZombieComponent.cs index 5ae441b132..023bf751ff 100644 --- a/Content.Shared/Zombies/ZombieComponent.cs +++ b/Content.Shared/Zombies/ZombieComponent.cs @@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone /// The baseline infection chance you have if you are completely nude /// [ViewVariables(VVAccess.ReadWrite)] - public float MaxZombieInfectionChance = 0.50f; + public float MaxZombieInfectionChance = 0.80f; /// /// The minimum infection chance possible. This is simply to prevent /// being invincible by bundling up. /// [ViewVariables(VVAccess.ReadWrite)] - public float MinZombieInfectionChance = 0.20f; + public float MinZombieInfectionChance = 0.50f; [ViewVariables(VVAccess.ReadWrite)] public float ZombieMovementSpeedDebuff = 0.70f; -- 2.51.2