From 6052b1cfbae1a30c57510f7a324ef189679b489d Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Wed, 11 Jun 2025 13:20:48 -0700 Subject: [PATCH] Basilisk Nerfs for Gameplay (#38089) Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml | 7 ++++--- .../Objects/Weapons/Guns/Projectiles/projectiles.yml | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml b/Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml index 672d29a637..3ba17c3319 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/asteroid.yml @@ -374,12 +374,12 @@ Dead: Base: basilisk_dead - type: MovementSpeedModifier - baseWalkSpeed : 3 - baseSprintSpeed : 3.5 + baseWalkSpeed : 2 + baseSprintSpeed : 3 - type: MobThresholds thresholds: 0: Alive - 80: Dead + 75: Dead - type: MeleeWeapon angle: 0 animation: WeaponArcBite @@ -391,6 +391,7 @@ Piercing: 5 - type: Gun fireRate: 0.75 + projectileSpeed: 10.0 # When we get predicted guns and projectiles this should be raised to like 15, 15 mis-predicts too much right now unfortunately. selectedMode: SemiAuto showExamineText: false availableModes: [ SemiAuto ] diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 1bef0ab740..e233b7f2a1 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -461,7 +461,7 @@ projectile: shape: !type:PhysShapeAabb - bounds: "-0.2,-0.2,0.2,0.2" + bounds: "-0.05,-0.05,0.05,0.05" hard: false mask: - Opaque -- 2.51.2