From 6479d4d70ceda31c72794aed92ea1445bd42c461 Mon Sep 17 00:00:00 2001 From: Dexler <69513582+DexlerXD@users.noreply.github.com> Date: Wed, 6 Dec 2023 01:21:26 +0300 Subject: [PATCH] Fixed projectile spells not counting user (#22158) --- Content.Server/Magic/MagicSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Magic/MagicSystem.cs b/Content.Server/Magic/MagicSystem.cs index 42bae2ba6f..d8febe0d1f 100644 --- a/Content.Server/Magic/MagicSystem.cs +++ b/Content.Server/Magic/MagicSystem.cs @@ -177,7 +177,7 @@ public sealed class MagicSystem : EntitySystem var ent = Spawn(ev.Prototype, spawnCoords); var direction = ev.Target.ToMapPos(EntityManager, _transformSystem) - spawnCoords.ToMapPos(EntityManager, _transformSystem); - _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer); + _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer); } } -- 2.51.2