From 719f78956b677ce9d7d3d32567c575c9e0bfed0d Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Wed, 2 Oct 2024 15:52:14 +0200 Subject: [PATCH] Disable bioluminescence plant mutations because it breaks the engine (#32561) No fun allowed Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --- Resources/Prototypes/Hydroponics/randomMutations.yml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Resources/Prototypes/Hydroponics/randomMutations.yml b/Resources/Prototypes/Hydroponics/randomMutations.yml index 88df438ce9..77ae2288f3 100644 --- a/Resources/Prototypes/Hydroponics/randomMutations.yml +++ b/Resources/Prototypes/Hydroponics/randomMutations.yml @@ -1,10 +1,11 @@ - type: RandomPlantMutationList id: RandomPlantMutations - mutations: - - name: Bioluminescent - baseOdds: 0.036 - appliesToPlant: false - effect: !type:Glow + mutations: + # disabled until 50 morbillion point lights don't cause the renderer to die + #- name: Bioluminescent + # baseOdds: 0.036 + # appliesToPlant: false + # effect: !type:Glow - name: Sentient baseOdds: 0.0072 appliesToProduce: false -- 2.51.2