From 7283f9b6dc006001d2333bafed3d14975d795192 Mon Sep 17 00:00:00 2001 From: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Date: Wed, 26 Feb 2025 12:11:17 +0100 Subject: [PATCH] fix delta state in SharedGunSystem (#35510) --- Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs index 35a15178d8..231bac8302 100644 --- a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs +++ b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs @@ -119,7 +119,7 @@ public abstract partial class SharedGunSystem : EntitySystem if (melee.NextAttack > component.NextFire) { component.NextFire = melee.NextAttack; - EntityManager.DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack)); + EntityManager.DirtyField(uid, component, nameof(GunComponent.NextFire)); } } -- 2.51.2