From 7eb44e15d129745773dd780c514b0891b17fef56 Mon Sep 17 00:00:00 2001 From: Tayrtahn Date: Wed, 14 May 2025 16:23:13 -0400 Subject: [PATCH] Cleanup warnings in `BorgSystem` (#37456) Cleanup warnings in BorgSystem --- Content.Client/Silicons/Borgs/BorgSystem.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/Content.Client/Silicons/Borgs/BorgSystem.cs b/Content.Client/Silicons/Borgs/BorgSystem.cs index 387a56384e..81689dbd60 100644 --- a/Content.Client/Silicons/Borgs/BorgSystem.cs +++ b/Content.Client/Silicons/Borgs/BorgSystem.cs @@ -10,6 +10,7 @@ namespace Content.Client.Silicons.Borgs; public sealed class BorgSystem : SharedBorgSystem { [Dependency] private readonly AppearanceSystem _appearance = default!; + [Dependency] private readonly SpriteSystem _sprite = default!; public override void Initialize() { @@ -56,7 +57,7 @@ public sealed class BorgSystem : SharedBorgSystem { if (state != MobState.Alive) { - sprite.LayerSetVisible(BorgVisualLayers.Light, false); + _sprite.LayerSetVisible((uid, sprite), BorgVisualLayers.Light, false); return; } } @@ -64,8 +65,8 @@ public sealed class BorgSystem : SharedBorgSystem if (!_appearance.TryGetData(uid, BorgVisuals.HasPlayer, out var hasPlayer, appearance)) hasPlayer = false; - sprite.LayerSetVisible(BorgVisualLayers.Light, component.BrainEntity != null || hasPlayer); - sprite.LayerSetState(BorgVisualLayers.Light, hasPlayer ? component.HasMindState : component.NoMindState); + _sprite.LayerSetVisible((uid, sprite), BorgVisualLayers.Light, component.BrainEntity != null || hasPlayer); + _sprite.LayerSetRsiState((uid, sprite), BorgVisualLayers.Light, hasPlayer ? component.HasMindState : component.NoMindState); } private void OnMMIAppearanceChanged(EntityUid uid, MMIComponent component, ref AppearanceChangeEvent args) @@ -79,17 +80,17 @@ public sealed class BorgSystem : SharedBorgSystem if (!_appearance.TryGetData(uid, MMIVisuals.HasMind, out bool hasMind)) hasMind = false; - sprite.LayerSetVisible(MMIVisualLayers.Brain, brain); + _sprite.LayerSetVisible((uid, sprite), MMIVisualLayers.Brain, brain); if (!brain) { - sprite.LayerSetState(MMIVisualLayers.Base, component.NoBrainState); + _sprite.LayerSetRsiState((uid, sprite), MMIVisualLayers.Base, component.NoBrainState); } else { var state = hasMind ? component.HasMindState : component.NoMindState; - sprite.LayerSetState(MMIVisualLayers.Base, state); + _sprite.LayerSetRsiState((uid, sprite), MMIVisualLayers.Base, state); } } -- 2.51.2