From 818f23352e25b0cb65ac6f83807892e49f2be6a3 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Sun, 30 Apr 2023 13:44:01 +1200 Subject: [PATCH] Make blurry vision darken the screen (#15926) --- Content.Client/Eye/Blinding/BlurryVisionOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs b/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs index 9ab90d16c9..34480544e9 100644 --- a/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs +++ b/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs @@ -55,11 +55,11 @@ namespace Content.Client.Eye.Blinding // Maybe gradually shrink the view-size? // Make the effect only apply to the edge of the viewport? // Actually make it blurry?? - var opacity = 0.5f * _magnitude / BlurryVisionComponent.MaxMagnitude; + var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude; var worldHandle = args.WorldHandle; var viewport = args.WorldBounds; worldHandle.SetTransform(Matrix3.Identity); - worldHandle.DrawRect(viewport, Color.White.WithAlpha(opacity)); + worldHandle.DrawRect(viewport, Color.Black.WithAlpha(opacity)); } } } -- 2.51.2