From 8213c89fdb127eba36c2c5d44e92bdae62308f2b Mon Sep 17 00:00:00 2001 From: Bellwether <157836624+BellwetherLogic@users.noreply.github.com> Date: Wed, 17 Apr 2024 18:06:33 -0700 Subject: [PATCH] Low-Key Zombie Rebalance (#27060) initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak Co-authored-by: Bellwether --- Content.Server/Zombies/PendingZombieComponent.cs | 2 +- Content.Shared/Zombies/ZombieComponent.cs | 2 +- Resources/Prototypes/GameRules/events.yml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Server/Zombies/PendingZombieComponent.cs b/Content.Server/Zombies/PendingZombieComponent.cs index a49b424c53..10b62c05dc 100644 --- a/Content.Server/Zombies/PendingZombieComponent.cs +++ b/Content.Server/Zombies/PendingZombieComponent.cs @@ -16,7 +16,7 @@ public sealed partial class PendingZombieComponent : Component { DamageDict = new () { - { "Poison", 0.3 }, + { "Poison", 0.2 }, } }; diff --git a/Content.Shared/Zombies/ZombieComponent.cs b/Content.Shared/Zombies/ZombieComponent.cs index be3fdbdd01..3673a2c51d 100644 --- a/Content.Shared/Zombies/ZombieComponent.cs +++ b/Content.Shared/Zombies/ZombieComponent.cs @@ -27,7 +27,7 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone /// being invincible by bundling up. /// [ViewVariables(VVAccess.ReadWrite)] - public float MinZombieInfectionChance = 0.50f; + public float MinZombieInfectionChance = 0.25f; [ViewVariables(VVAccess.ReadWrite)] public float ZombieMovementSpeedDebuff = 0.70f; diff --git a/Resources/Prototypes/GameRules/events.yml b/Resources/Prototypes/GameRules/events.yml index d3084e43b6..32cfd69cb0 100644 --- a/Resources/Prototypes/GameRules/events.yml +++ b/Resources/Prototypes/GameRules/events.yml @@ -402,7 +402,7 @@ - type: StationEvent earliestStart: 50 minimumPlayers: 15 - weight: 5 + weight: 3 duration: 1 - type: ZombieRule minStartDelay: 0 #let them know immediately -- 2.52.0