From 84282ca0162f812d600e5279d618dc835e2a5531 Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Sun, 30 Jun 2024 23:06:28 -0400 Subject: [PATCH] Remove blurry vision examine mispredict (#29633) remove blurry vision examine mispredict --- Content.Client/Examine/ExamineSystem.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/Content.Client/Examine/ExamineSystem.cs b/Content.Client/Examine/ExamineSystem.cs index 60d2b6a6ef..a941f0acff 100644 --- a/Content.Client/Examine/ExamineSystem.cs +++ b/Content.Client/Examine/ExamineSystem.cs @@ -1,5 +1,4 @@ using Content.Client.Verbs; -using Content.Shared.Eye.Blinding; using Content.Shared.Examine; using Content.Shared.IdentityManagement; using Content.Shared.Input; @@ -16,8 +15,6 @@ using Robust.Shared.Utility; using System.Linq; using System.Numerics; using System.Threading; -using Content.Shared.Eye.Blinding.Components; -using Robust.Client; using static Content.Shared.Interaction.SharedInteractionSystem; using static Robust.Client.UserInterface.Controls.BoxContainer; using Content.Shared.Interaction.Events; @@ -360,10 +357,7 @@ namespace Content.Client.Examine FormattedMessage message; - // Basically this just predicts that we can't make out the entity if we have poor vision. - var canSeeClearly = !HasComp(playerEnt); - - OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false, knowTarget: canSeeClearly); + OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false); // Always update tooltip info from client first. // If we get it wrong, server will correct us later anyway. -- 2.51.2