From 84fe6bcde4acc7334523c46c9564dcc8d79015de Mon Sep 17 00:00:00 2001 From: Plykiya <58439124+Plykiya@users.noreply.github.com> Date: Thu, 18 Jul 2024 17:21:01 -0700 Subject: [PATCH] Fix arrow pointing animation (#30134) Fixa the arrows Co-authored-by: plykiya --- Content.Server/Pointing/EntitySystems/PointingSystem.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Content.Server/Pointing/EntitySystems/PointingSystem.cs b/Content.Server/Pointing/EntitySystems/PointingSystem.cs index 4b7f50fb86..f2f60f3063 100644 --- a/Content.Server/Pointing/EntitySystems/PointingSystem.cs +++ b/Content.Server/Pointing/EntitySystems/PointingSystem.cs @@ -152,9 +152,7 @@ namespace Content.Server.Pointing.EntitySystems if (TryComp(arrow, out var pointing)) { - if (TryComp(player, out TransformComponent? xformPlayer)) - pointing.StartPosition = _transform.ToCoordinates((player, xformPlayer), _transform.ToMapCoordinates(xformPlayer.Coordinates)).Position; - + pointing.StartPosition = _transform.ToCoordinates((arrow, Transform(arrow)), _transform.ToMapCoordinates(Transform(player).Coordinates)).Position; pointing.EndTime = _gameTiming.CurTime + PointDuration; Dirty(arrow, pointing); -- 2.51.2