From 86cf3a46e223e4847b861b8e47f273edbf16fdc1 Mon Sep 17 00:00:00 2001 From: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:58:51 +0300 Subject: [PATCH] Change MaskComponent to accommodate sprites namings (#33451) Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> --- Content.Shared/Clothing/Components/MaskComponent.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Content.Shared/Clothing/Components/MaskComponent.cs b/Content.Shared/Clothing/Components/MaskComponent.cs index 41b2b797f5..47f2fd3079 100644 --- a/Content.Shared/Clothing/Components/MaskComponent.cs +++ b/Content.Shared/Clothing/Components/MaskComponent.cs @@ -20,8 +20,11 @@ public sealed partial class MaskComponent : Component [DataField, AutoNetworkedField] public bool IsToggled; + /// + /// Equipped prefix to use after the mask was pulled down. + /// [DataField, AutoNetworkedField] - public string EquippedPrefix = "toggled"; + public string EquippedPrefix = "up"; /// /// When will function normally, otherwise will not react to events -- 2.51.2