From 8da64c127a5b32e074c124c781b05fdf681aee81 Mon Sep 17 00:00:00 2001 From: Radezolid Date: Tue, 8 Apr 2025 03:44:52 -0300 Subject: [PATCH] Make FlammableTileReaction additive instead of multiplicative. (#36387) Make FlammableTileReaction additive --- Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs b/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs index dd0b4960ef..0463bb0f46 100644 --- a/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs +++ b/Content.Server/Chemistry/TileReactions/FlammableTileReaction.cs @@ -28,7 +28,7 @@ namespace Content.Server.Chemistry.TileReactions if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices)) return FixedPoint2.Zero; - environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f); + environment.Temperature += MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f); atmosphereSystem.ReactTile(tile.GridUid, tile.GridIndices); return reactVolume; -- 2.51.2