From 96347a78af8049fdc8d9c74282f1ba0315890566 Mon Sep 17 00:00:00 2001 From: B_Kirill <153602297+B-Kirill@users.noreply.github.com> Date: Wed, 15 Oct 2025 05:00:57 +1000 Subject: [PATCH] Fix zombie locked rotation (#40812) Fix --- Content.Server/Zombies/ZombieSystem.Transform.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 720fec490a..c44c2e7aa0 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -156,7 +156,6 @@ public sealed partial class ZombieSystem var combat = EnsureComp(target); RemComp(target); _combat.SetCanDisarm(target, false, combat); - _combat.SetInCombatMode(target, true, combat); //This is the actual damage of the zombie. We assign the visual appearance //and range here because of stuff we'll find out later -- 2.51.2