From 9674b793f45325af70ec291a50d885289b2c2eaf Mon Sep 17 00:00:00 2001 From: EdenTheLiznerd <138748328+EdenTheLiznerd@users.noreply.github.com> Date: Tue, 20 Feb 2024 23:42:52 -0700 Subject: [PATCH] Nerfs normal nettles to be weaker than their deathnettle counterparts (#25177) Had an oopsie! --- .../Prototypes/Entities/Objects/Consumable/Food/produce.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml b/Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml index bad194f2e3..7c6e860108 100644 --- a/Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml +++ b/Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml @@ -182,11 +182,11 @@ food: reagents: - ReagentId: Histamine - Quantity: 25 + Quantity: 3 - type: Produce seedId: nettle - type: MeleeChemicalInjector - transferAmount: 6 #To OD someone you would need 2 nettles and about 6-7 hits, the DOT is likely to crit them if they are running away with almost no health + transferAmount: 3 #To OD someone you would need 2 nettles and about 6-7 hits, the DOT is likely to crit them if they are running away with almost no health solution: food pierceArmor: false - type: Extractable -- 2.51.2